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wimbutte

NO road traffic after updating P3D5.2 TO 5.3(incl HF2)

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Ahh Roberto, 75 years but still keeping your brains very active 👍 I hope to turn 70 next June.. Grazie Mille 😀 Wim

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UPDATE: Still no road traffic...

- I checked the LWcfg.xml file in  ... User \ name \ Appdata \ Roaming \Lockheed Martin \ Prepar3D v5. This file seems to be in order. I compared the file with the same file of a friend and it is identical.

- I uninstalled ORBX Vector for P3d5 ( again ) to exclude the possibility that this is the cause of the problem. However still no traffic.

When I say ' no traffic ' I really mean no ' driving ' traffic as cars are ' frozen ' on the road.

- Re-installed (repaired) P3D client, content & scenery 

- I checked the P3D scenery library. There is a scenery called ' Global Generic & Vehicle Libraries which had a pretty low priority and moved it up as high as possible. Does anyone kno where exacly this scenery folder should be in the library?

Hopefully somebody still has an idea why I do not see any driving road traffic.

Thanks

Wim

 

 

 

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It could be the file  FSXP_Vehicles.bgl  of  53.175 KB in main P3D - Scenery - Global - scenery.

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Hi Rob, I just checked that file. It has the same size as yours ( 53.175 KB)

I hope that there would be somebody who can tell me what is responsible for spawning and the movement of road traffic in Prepar3d 5.3

The thing is that I have never had such a beautiful and smooth flying experience now with 5.3HF2. I would hate to go ' nuclear' having to reinstall everything just because of the road traffic issue

Edited by wimbutte

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You probably did this, but just in case you may not have, did you delete your prepar3d.cfg file and let the sim build a new one?


Alan

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Hi Exeodus, as a matter of  fact I did not do that, but I imported my old cfg. because of many settings in there such as viewgroups for my projectors, etc etc but you may be right that I should have done that. I can ofcourse copy some settings back to the newly generated cfg. I will definately try this and report back here.

Thanks!

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OK, here is an update again.. I copied my P3D cfg. renamed and saved it. Deleted the cfg. , restarted PC and restarted Prepar3d with a newly generated cfg. NO driving road traffic still…

I’m now almost at the point to go nuclear and perform a complete new and clean installation which in my situation is going to be a big pain in the #%ss..

I still have a bit of hope that somebody may point me in the right direction. Rob Pol mentioned this file LWcfg.xml in ... User \ name \ Appdata \ Roaming \Lockheed Martin \Prepar3D v5.

I copied this file from a friend of mine ( identical size and could not see any differences ) but Prepar3d then refuses to start up with an error message that the LWcfg.xml file is not the correct file. Apparently there is some secret code in that xml that belongs to an unique P3D installation..

Anyway, my question is if somebody knows which part of the Prepar3d installation is responsible for this xml file. Is it client, content or scenery ?

Any other ideas before I give up ?

Thanks 

 

 

Edited by wimbutte

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Hi Wim,

a test that I did that you can repeat it and it does not involve any problem for the installed scenarios, is to uninstall  " only "  the Client 5.3 remembering to check NO Deactivate then install the Client 5.2.

Before starting P3D, delete the contents of the Shaders folder, delete Prepar3D.cfg and start P3D.
Reconfigure P3D in Options then check for traffic on the roads.
If it is still missing, install Global Vector by first checking if there is a tick in Transportation of traffic on highways and roads.
The test I did concerns Global Vector because by putting the check in Transportation on the road traffic of secondary roads, the traffic appears even on these secondary roads where P3D does not put traffic.

If after this you see traffic on the roads it means that in the scenarios you have installed there could be some ExcludeTraffic.bgl that it inhibits road traffic but if you still don't see the traffic unfortunately all I can do is reinstall everything.

Last thing that comes to mind is if you have checked that the MD5 Checksums present in + Individual Component Downloads on the P3D download page, are the same as the one you downloaded to exclude the presence of corrupt files. If you don't have the program to verify MD5 Checksum, in network there are many free programs, I use NoVirusThanks MD5 Checksum.

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Thanks Roberto! I would like to try this but I cannot find P3D Client 5.2 for download and installation om Prepar3d website. I do have a copy off my complete P3d 5.2 installation but I cannot just install 5.2 client only. 

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Client 5.2 can be downloaded by opening   + Legacy Client Downloads (click to expand)   on the P3D download page where you can download:


Install_Client_5.2.22.27615.msi 237 MB MD CHECKSUM 741c09c657707713ff7057d9e09229c8

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OK, here is a link to a video I made. It appears that when you choose 'all roads' in P3D road traffic options, the road traffic freezes. When choosing Freeways only there is driving traffic on the roads. This video is above KLAX. 

https://youtu.be/JuCYZJDvBxI

 

 

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10 hours ago, wimbutte said:

It appears that when you choose 'all roads' in P3D road traffic options, the road traffic freezes. When choosing Freeways only there is driving traffic on the roads.

It's being discussed in the thread below.

https://prepar3d.com/forum/viewtopic.php?f=6312&t=143897

Re: P3D v5.3 - Road Traffic - FPS Drops

Post by Rob McCarthy » Fri Dec 03, 2021 6:44 pm

Hello,

The "Freeways Only" setting is equivalent to the default road traffic behavior with previous versions. "All Roads" is a new setting for 5.3 which spawns road traffic on all road vectors instead of only ones marked as freeways which will lead to a larger performance hit.

Regards,
Rob McCarthy
Prepar3D® Core Lead
Edited by Rogen

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

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Thanks Rogen. I,m still testing things. There is definately something very strange going on with road traffic. I will get back to this thread as soon as I have some more news

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First of all, yes my original post was about no road traffic at all, but the problem seems to be more complex. There are several things that seem to influence the spawning of driving road traffic:
- the choice between highways only or all roads  ( all roads> no road traffic around KSFO or KLAX for instance but yes when Freeway road traffic only is selected.
- the exclusion of road traffic by third party airports like FlyTampa EHAM  (installing or uninstalling has effect on road traffic in different airports like LOWI which is really strange. For example: First go to LOWI . Yes there is road traffic!  Then switch location to EHAM. (FlyTampa) road traffic only on airport roads. Uninstall FlyTampa EHAM. Go back to LOWI: no road traffic anymore....  But also the other way around. So first no FlyTampa EHAM > no road traffic in LOWI. Then install Flytampa EHAM > Road Traffic in LOWI again.

- I also tried this: No traffic in LOWI while simulator was on daytime but not on today's date. Then switch to Winter and system time  and date > tada road traffic again... I know it's crazy..

So something is triggering the road traffic to appear or let it disappear or sometimes freeze.
 
I realize this is a crazy story but this is the way it is.. I'm now at the point where I want to refert back to P3D 5.2 or perform a complete new and clean installation of 5.3 which is going to be a big pain the $^%ss.

As I seem to be the only one with this issue I don't think it is reasonable to keep asking for your attention guys, so I am going to end this thread but I will wait for a few days if a miracle would still happen and somebody has the golden answer.. 

Thanks guys!
 

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UPDATE

Found out today that it is not particularly FlyTampa EHAM that triggers yes or no road traffic around other locations. I uninstalled and then installed again various airports. This triggers the appearance or disappearance of road traffic around other locations. Same thing for just relocating to another airport and then come back to the previous location that had road traffic around before. When you come back to it,  the road traffic has disappeared...

What would be it that triggers the yes or no spawning of driving road traffic when (un)installing an airpoort scenery or changing location and come back again???

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