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New GSX preview

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27 minutes ago, darshonaut said:

I hope this release includes the boarding of crew and passengers like in P3D.

And for example with disguises in carnival times and Papa Noel in Christmas.

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16 hours ago, darshonaut said:

I hope this release includes the boarding of crew and passengers like in P3D.

Of course it will, with 50+ completely new different characters, of much higher quality, with all new animations.

The jump from 22 ( maximum allowed in FSX ) to 80-95 bones per skeleton makes all human animations way more realistic and, to make them less robotic, we added a new feature to our custom animation player which plays slightly different walking loops for each passenger, for example looking straight, left, right, picking up a phone, etc.

This, of course, resulted in requiring more time for us to do each passenger ( we could release GSX months ago if we just kept the old animations, but which good airplane would be using back then, other than the default A320/FBW ? ), but in the end it was worth it, since the overall crowd now looks so much better, and at those Walk-in gates, there will be a guy watching over the passengers with a notebook in hand.

Passengers will be likely the last preview we'll show, but there will be others between now and release.

The new baggage loading animation has also being remade from scratch, fully motion-captured live, with more variations in luggage (12 compared to 2 in P3D), a different character, and a completely brand new belt loader vehicle, were even the various warning *stickers* are correctly placed according to its real world user manual, with a visible moving belt.

In our previous preview video, the one with the Pushback, we only had one character, now we have four, two males and two females, with different voices depending not only on region, but also on gender.

Did I mentioned SimBrief integration ? We are working on it right now and, as of today we have:

- Safegate VGDS will show an ETD countdown from your currently loaded SimBrief plan, so the ground crew will know they have to hurry!

- The Passenger Number will be automatically set from SimBrief, so there will be no need to enter it manually, and no need to wait for airplane developers to integrate it with their own passenger count in the airplane.

- The Refueling will present another option, in addition to the usual 20%, 50% 70%, 100% etc. percentages, we now have an option to use Block Fuel planned on SimBrief.

Edited by virtuali
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Enough blah blah, Umberto.
Release it NOW!
🤤
 

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Best regards,
David Roch

AMD Ryzen 5950X //  Asus ROG CROSSHAIR VIII EXTREME //  32Gb Corsair Vengeance DDR4 4000 MHz CL17 //  ASUS ROG Strix GeForce RTX 4090 24GB OC Edition //  2x SSD 1Tb Corsair MP600 PCI-E4 NVM //  Corsair 1600W PSU & Samsung Odyssey Arc 55" curved monitor
Thrustmaster Controllers: TCA Yoke Pack Boeing Edition + TCA Captain Pack Airbus Edition + Pendular Rudder.

 

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8 minutes ago, virtuali said:

Of course it will, with 50+ completely new different characters, of much higher quality, with all new animations.

The jump from 22 ( maximum allowed in FSX ) to 80-95 bones per skeleton makes all human animations way more realistic and, to make them less robotic, we added a new feature to our custom animation player which plays slightly different walking loops for each passenger, for example looking straight, left, right, picking up a phone, etc.

This, of course, resulted in requiring more time for us to do each passenger ( we could release GSX months ago if we just kept the old animations, but which good airplane would be using back then, other than the default A320/FBW ? ), but in the end it was worth it, since the overall crowd now looks so much better, and at those Walk-in gates, there will be a guy watching over the passengers with a notebook in hand.

Passengers will be likely the last preview we'll show, but there will be others between now and release.

The new baggage loading animation has also being remade from scratch, fully motion-captured live, with more variations in luggage (12 compared to 2 in P3D), a different character, and a completely brand new belt loader vehicle, were even the various warning *stickers* are correctly placed according to its real world user manual, with a visible moving belt.

In our previous preview video, the one with the Pushback, we only had one character, now we have four, two males and two females, with different voices depending not only on region, but also on gender.

Did I mentioned SimBrief integration ? We are working on it right now and, as of today we have:

- Safegate VGDS will show an ETD countdown from your currently loaded SimBrief plan, so the ground crew will now they have to hurry!

- The Passenger Number will be automatically set from SimBrief, so there will be no need to enter it manually, and no need to wait for airplane developers to integrate it with their own passenger count in the airplane.

- The Refueling will present another option, in addition to the usual 20%, 50% 70%, 100% etc. percentages, we now have an option to use Block Fuel planned on SimBrief.

👍👍🥳

cheers 😉

  • Like 1

My Rig : Intel I7-7820X 8 Core ( 16 Threads ) @ 4,0, ASUS Prime X299 A II,  64 GB 3600-17 Trident Z, 750W Corsair CX750 80+ Bronze,  MSI 8GB RTX 2080 Super Ventus XS OC, WD 4TB and WD 6TB 7200 HD,  Win10 V.21H2, in use 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160.

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But But But....  This is a flight simulator not a passenger simulator 😉  

I jest of course but couldn't resist with the other thread.

Umberto, this sounds incredible!  Nothing but improvements over the prior version, I can't wait!! 

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Have a Wonderful Day

-Paul Solk

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 Umberto.  This is fantastic.  Really amazing how much you have managed to add to this over the years.  

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5800X3D, Gigabyte X570S MB, 4090FE, 32GB DDR4 3600 CL14, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors,  Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Saitek Radio Panel/Switch Panel, Spad.Next

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That all sounds very amazing Umberto and well worth the wait!


Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 4080, 55" Samsung Q80T, 32GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, HP Reverb G2, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

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Shut up and take my money, Umberto!😁


Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 5 5600X with PBO enabled (but default settings, CO -15 mV, and SMT ON), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), Viewsonic VX2458-MHD 1920x1080@120 Hz, Windows 10 Pro. Runing FSX-SE, MSFS and P3D v5.4 (with v4.5 default airports).

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there... sometimes on just battery! FSX-SE also installed, just in case. 

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/travel.

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Awesome, i can't wait!!! Is there any chance it will come out this year?


Banner-FS2-Crew-Beta-Tester.jpg

t-l-chargement

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10 minutes ago, virtuali said:

It will come out this season!

Since you sound so confident that must mean you have everything set to go and are just waiting for the su10 to release to make sure it's compatible *speculation ON* 😛 

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I am not getting any younger,,,,,,he says while waiting for this amazing update.


Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

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