March 17, 20224 yr Hi all, I would like to simulate a walk-around of the FBW A320N while I'm waiting for the aircraft to refuel and for passengers to board. What is the easiest way to achieve this using the MSFS camera system / mouse? Is it possible to simulate walking out the flight deck door and down the jetway stairs? Appreciate any advice. Cheers, Dave. 9800X3D | 5080 | 32GB | 2TB NVME | Dell Ultrasharp U3415W 34" | 3440 x 1440 60Hz
March 17, 20224 yr Drone camera with drone speed set to 1. You could simulate walking out of the cockpit but it will look weird, because there is no cabin modelled. I usually start downstairs. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
March 17, 20224 yr Fiorentoni hit the nail on the head, you've got to use the drone cam and sort of ham-fist it. Slightly off topic but I'm surprised no one has made a version of the P3D Avatar for MSFS, yet. Heck I'm surprised ASOBO didn't do it. Most modern games have different control modes between player characters and vehicles. MSFS really has no reason to be different. We should totally be able to make our pilot avatar walk around our aircraft using in game physics. Before I'm hit with a "bUt ThIs Is A fLiGhT sIm NoT a WaLkInG sIm." I've never once in my 16 years of flying not done a walk around. When complex sims hit the market, it'll be important to walk around and see if there's oil dripping or a remove-before-flight tag still on. That's just good simulating. Edited March 17, 20224 yr by WestAir spelling Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
March 17, 20224 yr 11 minutes ago, WestAir said: Fiorentoni hit the nail on the head, you've got to use the drone cam and sort of ham-fist it. Slightly off topic but I'm surprised no one has made a version of the P3D Avatar for MSFS, yet. Heck I'm surprised ASOBO didn't do it. Most modern games have different control modes between player characters and vehicles. MSFS really has no reason to be different. We should totally be able to make our pilot avatar walk around our aircraft using in game physics. Before I'm hit with a "bUt ThIs Is A fLiGhT sIm NoT a WaLkInG sIm." I've never once in my 16 years of flying not done a walk around. When complex sims hit the market, it'll be important to walk around and see if there's oil dripping or a remove-before-flight tag still on. That's just good simulating. I'll add to that that it was never that visually intriguing to do a walkaround. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
March 17, 20224 yr Author Thanks all. I'll give the drone cam a try. Appreciate the help! 9800X3D | 5080 | 32GB | 2TB NVME | Dell Ultrasharp U3415W 34" | 3440 x 1440 60Hz
March 17, 20224 yr That is the one feature I miss from P3D. The avatar mode. I would go into first person mode without model and do my Walkarounds in VR.
March 17, 20224 yr Author 6 minutes ago, Farlis said: That is the one feature I miss from P3D. The avatar mode. I would go into first person mode without model and do my Walkarounds in VR. Oh that sounds amazing! I'd love to be able to do that in MSFS... 9800X3D | 5080 | 32GB | 2TB NVME | Dell Ultrasharp U3415W 34" | 3440 x 1440 60Hz
March 17, 20224 yr 1 hour ago, gb09f said: Oh that sounds amazing! I'd love to be able to do that in MSFS... I'd love that too, to be honest. Whats so fun about MSFS is that it simulated the entire "flying experience" in that its not limited to JUST the flying. I quite often use the drone after parking at a gate and "walk" up the jetway and into the terminal. There's quite a bit of "imagination" required because there is rarely a finished jetway interior, but there are quite a few terminal interiors and its quite "imerssive" to go inside and look back out the window at your parked plane. Adding an "avatar" - or at least a "walking camera" mode wouldnt be that difficult. In the meantime, I HIGHLY recommend getting an xbox controller (if you dont have one) to operate the drone camera. Makes it so much easier to move around compared to mouse and keyboard inputs.
March 17, 20224 yr 6 hours ago, gb09f said: Hi all, I would like to simulate a walk-around of the FBW A320N while I'm waiting for the aircraft to refuel and for passengers to board. What is the easiest way to achieve this using the MSFS camera system / mouse? Is it possible to simulate walking out the flight deck door and down the jetway stairs? Appreciate any advice. Cheers, Dave. The drone cam isn't the only way to achieve such, You can also map the sim's eyepoint functions which allows you to move about the entire aircrafts fully rendered interior and exterior. Only issue with eyepoint functions are MS/Asobo pretty much set boundary limitations inside of the virtual cockpits of all default aircraft after SU6. Meanwhile 3rd party addon aircraft don't have the boundary restriction. I need to dig into some files and delete MS/Asobos limitations for default aircraft. I'm thinking they implemeted such boundaries to cut down on render resources/performance tax while in virtual cockpit view. Feel free to check out my channel which is known for such walkarounds in VR. https://www.youtube.com/channel/UCcBhV_2yHYYaxriWJC0qtJA Edited March 17, 20224 yr by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
March 17, 20224 yr 1 hour ago, VFXSimmer said: n the meantime, I HIGHLY recommend getting an xbox controller (if you dont have one) to operate the drone camera. Makes it so much easier to move around compared to mouse and keyboard inputs. I forgot about this tip from some time ago...thanks for mentioning! Just ordered one as I have never not had a good way to control the drone cam and have avoided using it. Edited March 17, 20224 yr by Flic1 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
March 17, 20224 yr 1 hour ago, Flic1 said: I forgot about this tip from some time ago...thanks for mentioning! Just ordered one as I have never not had a good way to control the drone cam and have avoided using it. I should also mention that if you map the eyepoint functions that blueshark747 describes to the controller inputs, you can also very smoothly "walk" about the cabin (within the boundaries that he mentioned at least). For example, in the Kodiak, I can engage the autopilot then virtually "unbuckle my seatbelt" and slide back into the passenger area and sit down in one of those seats for a bit. I've done the same in the H145 helicopter and discovered that the luxury variant had moveable video screens modeled in the backseats (sady they dont display any video.... YET... hint hint - would be a "novel" way to watch a movie if we could stream a downloaded movie file into a texture map within a model... yes I'm looking at you Hype Performance Group to figure it out ./wink.).
March 17, 20224 yr I have all the drone controls mapped to the spare HOTAS throttle I had after upgrading to the Bravo....which sits on top of it nicely and is very intuitive to use without having to grab an xbox controller (so at leave I have my hand on the yoke/stick while droning). Anyway...I have buttons/hats/etc for zoom level, rotation, panning, elevation, drone speed intuitively at my fingertips to move effortlessly anywhere both externally for a walk around or in the cockpit. One of the most important items to map is zoom level as it you leave it at the default (50% I believe)...you get too much fisheye, especially with long planes (like the subject below). I've found the best setting is at 80ish%, which is where this setting is on the external shots...I backed it off a little in the cockpit as you don't have much room in there to pan around. 🙂 So I can do a walk around with ease... Heading down the air stairs.... Turn around and squat down a little to look under the plane (can't really walk under an MD) Checking out the tail feathers....the APU is on but you can't see the heat blur in the pic...but its there...and its...LOUD! Someone dropped the tail stairs as I was walking around the other side....glad I wasn't under it, LOL Walk arounds are a snap. 🙂 And if I want to get an interesting angle in the cockpit...the same control settings are mapped to the VC, so I don't have to remember different buttons in either view....very handy. 🙂 In P3d, I relied heavily on Chaseplane® to get the same types of shots I can with the MSFS drone. Like this for example when I had to look closely under the nose of this United 737 I painted for the iFly 737 a while back. (you can see I still needed to paint the e-bay access door white, but in this session I was concerned with getting the "737-800 scimitar" text lined up properly. As a painter, you have a good way to look everywhere on the model to correct small issues with your paint. You'll never get the right angle with using the simple external view (which just rotates around a fixed point in the center of the aircraft). Chaseplane rocked for this in P3d! The avatar was good to...but had a lot of limitations. Regards, Steve DraGet my paints for MSFS planes at flightsim.to here, and iFly 737s hereDownload my FSX, P3D paints at Avsim by clicking here
March 17, 20224 yr 41 minutes ago, Steve Dra said: I have all the drone controls mapped to the spare HOTAS throttle I had after upgrading to the Bravo....which sits on top of it nicely and is very intuitive to use without having to grab an xbox controller (so at leave I have my hand on the yoke/stick while droning). Anyway...I have buttons/hats/etc for zoom level, rotation, panning, elevation, drone speed intuitively at my fingertips to move effortlessly anywhere both externally for a walk around or in the cockpit. One of the most important items to map is zoom level as it you leave it at the default (50% I believe)...you get too much fisheye, especially with long planes (like the subject below). I've found the best setting is at 80ish%, which is where this setting is on the external shots...I backed it off a little in the cockpit as you don't have much room in there to pan around. 🙂 So I can do a walk around with ease... Heading down the air stairs.... Turn around and squat down a little to look under the plane (can't really walk under an MD) Checking out the tail feathers....the APU is on but you can't see the heat blur in the pic...but its there...and its...LOUD! Someone dropped the tail stairs as I was walking around the other side....glad I wasn't under it, LOL Walk arounds are a snap. 🙂 And if I want to get an interesting angle in the cockpit...the same control settings are mapped to the VC, so I don't have to remember different buttons in either view....very handy. 🙂 I can't wait to walk up to the MD80 and see it parked outside of my terminal!🍻 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
March 17, 20224 yr 5 minutes ago, blueshark747 said: I can't wait to walk up to the MD80 and see it parked outside of my terminal!🍻 Agreed. I assume you just "happened" to chose THAT plane as your subject Steve 😉. Well played sir! Mapping to the HOTAS is pretty analogous to the xbox controller. Whatever hardware you have at your disposal will do the trick. Both allow progressive joystick movement which is the key to allow you to smoothly fly around (better than keystrokes). The xbox controller also has the two paddle inputs which move you up and down giving you 6 degrees of freedom. (Its pretty cheap too .. $50.. if you didnt have the spare joystick handy)
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