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Modeling slippery conditions on runways--vote for it!

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I have to back Robert's assessment. I've been flying since 2006, and between the Cirrus and Cessna neither fly the same in the sim as in real life. In reality my yoke is into my chest on a really good landing. In MSFS I'm sometimes landing with fine, twitch-like movements to prevent the aircraft from entering a violent porpoise. The default aircraft respond too aggressively to very small inputs, in my opinion. The fundamental physics need another set of eyes by a few aeronautical science majors.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

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4 hours ago, Bobsk8 said:

I don't have those problems flying 4 different aircraft. I use the same crosswind techniques I use in real life flying. 

I'm sorry, using the same crosswind technics it's not a buletproof recepie in different aircraft. Yes,in theory will work, but each aircraft has it's own characteristics and will differ from model to model.

Not to be taken as a confrontation (I'm not looking for that) which are those 4 airplanes, please. I would like to compare, if possible.

 

Thanks. 

747 Captain for the last 39 years, and still learning. 

10 minutes ago, LRBS said:

I'm sorry, using the same crosswind technics it's not a buletproof recepie in different aircraft. Yes,in theory will work, but each aircraft has it's own characteristics and will differ from model to model.

Not to be taken as a confrontation (I'm not looking for that) which are those 4 airplanes, please. I would like to compare, if possible.

 

Thanks. 

DC6, JF Arrow, Seminole,Mooney Kodiak

Edited by Bobsk8

 

 

 

  • Author
50 minutes ago, WestAir said:

The fundamental physics need another set of eyes by a few aeronautical science majors.

This is my most perplexing part of MSFS.  Flight modeling in computerized flight simulators is very, very old now.  And MSFS even has some history to go on w/ multiple prior flight sim releases, etc.   Certainly this has exactly NOTHING to do w/ the Xbox port!  The controller sensitivity interface is just far too unintuitive for my brain.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

53 minutes ago, Bobsk8 said:

DC6, JF Arrow, Seminole,Mooney Kodiak

Thank you!

I can speak only for Kodiac and the Arrow.

Yes, there is quite a difference between those two compared to the stock MSFS airplanes which many will acknowledge that there is an issue with how they respond to the flight controls inputs and wind.

747 Captain for the last 39 years, and still learning. 

1 hour ago, WestAir said:

I have to back Robert's assessment. I've been flying since 2006, and between the Cirrus and Cessna neither fly the same in the sim as in real life. In reality my yoke is into my chest on a really good landing. In MSFS I'm sometimes landing with fine, twitch-like movements to prevent the aircraft from entering a violent porpoise. The default aircraft respond too aggressively to very small inputs, in my opinion. The fundamental physics need another set of eyes by a few aeronautical science majors.

Try this please (if is the case).

 

747 Captain for the last 39 years, and still learning. 

3 minutes ago, LRBS said:

Thank you!

I can speak only for Kodiac and the Arrow.

Yes, there is quite a difference between those two compared to the stock MSFS airplanes which many will acknowledge that there is an issue with how they respond to the flight controls inputs and wind.

Stock aircraft in any sim I have ever tried have always been junk. Of all of them, MSFS has the best ones, but frankly I don't waste my time flying them. 

 

 

 

Time and time again I see the quality (or lack thereof) of the default aircraft being used to make blanket statements about MSFS and its core aerodynamics/physics/etc. Apart from the acknowledged issues about ground physics in the core sim, do aircrafts like the FBW A320, Kodiak, DC6, upcoming Milviz C310 etc exhibit this slippery behaviour? Sounds like from all what I've heard/seen the answer is no.. i.e. Bob and others above.

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Yes it would be helpful to clarify are we talking about default aircraft or pay-ware addons. For months I have been flying on the Kodiak and the DC6 and I do not notice this exaggerated behavior. So, I find myself wondering if it is just the characteristics of default aircraft or if I am not noticing something because I lack the experience to notice it.

MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.

1 hour ago, WestAir said:

I have to back Robert's assessment. I've been flying since 2006, and between the Cirrus and Cessna neither fly the same in the sim as in real life. In reality my yoke is into my chest on a really good landing. In MSFS I'm sometimes landing with fine, twitch-like movements to prevent the aircraft from entering a violent porpoise. The default aircraft respond too aggressively to very small inputs, in my opinion. The fundamental physics need another set of eyes by a few aeronautical science majors.

One hundred percent this.  It's frustrating to me that this sim is capable of such good physics, and yet I've only found two planes that, out of the box with no control sensitivity adjustments or mods, actually fly like airplanes. 

The rest (even some very popular 3rd party aircraft) are FAR too sensitive in pitch, with FAR too little inertia, and very strange trim behavior that starts at one speed, changes to a different speed after a second, and is - again - far too sensitive. 

I tried this sim and then stayed away from it for a long time because of this - until I was convinced to try a couple mods.  These proved that the sim is quite capable of very realistic behavior; I guess the default behavior is what's bad and too many aircraft devs are sticking with this?

As an example, a very popular 3rd party aircraft was recently updated. I was excited to try their new flight model, and so installed the update and removed the community flight model mod I'd been using.  Ouch.  Crazy sensitive pitch, no inertia, and rudder trim that moves far too fast and is several times more effective than the rudder itself!  Back to the "definitely wrong" mod...

The Milviz Porter and PMDG DC-6 are the two I've found that should be the gold standards of flight models in this sim.  They actually... feel like airplanes.  Flight model mods from Robert Young, CCM, Bush Leauge Legends etc. are good too.  I just don't understand how the base aircraft and too many 3rd party ones can be so bad! 

Andrew Crowley

55 minutes ago, LRBS said:

Try this please (if is the case).

 

Control calibration isn't the issue.  Most of us probably use multiple sim aircraft and even multiple sims; if we had hardware or calibration issues we'd be aware.  It's behavior specific to too many aircraft in THIS sim only...

Andrew Crowley

Latest dev chat mentioned improved ground physics down the line. Currently wheels are just 1 point each on the ground and they want to make them actual surfaces in contact with the ground at varying widths (tire sizes) and materials. So better ground handling and surface contamination will all eventually come from that

Drew Sikora

Staff Blog

Founder/Designer, MSE Airports

10 hours ago, Bobsk8 said:

I don't have those problems flying 4 different aircraft. I use the same crosswind techniques I use in real life flying. 

I do Bob.... The crosswind handling and landing/rollout characteristics are terrible in this sim.  The moment you touch down even with proper application of aileron and pedals- you get a jerk to one side - like the plane is made of paper.  

 

 

 

 

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3 hours ago, Stearmandriver said:

One hundred percent this.  It's frustrating to me that this sim is capable of such good physics, and yet I've only found two planes that, out of the box with no control sensitivity adjustments or mods, actually fly like airplanes. 

Thank you!!  Good to know, I am not losing my skills...

 

3 hours ago, Stearmandriver said:

The rest (even some very popular 3rd party aircraft) are FAR too sensitive in pitch, with FAR too little inertia, and very strange trim behavior that starts at one speed, changes to a different speed after a second, and is - again - far too sensitive. 

Yes, exactly my thoughts.  You know if you posted this last year you would attract the MSFS zealots to tell you what a bad person you are.

3 hours ago, Stearmandriver said:

The Milviz Porter and PMDG DC-6 are the two I've found that should be the gold standards of flight models in this sim.  They actually... feel like airplanes.  Flight model mods from Robert Young, CCM, Bush Leauge Legends etc. are good too.  I just don't understand how the base aircraft and too many 3rd party ones can be so bad! 

I have the Milviz Porter and do enjoy it.  Certain other 3rd party aircraft flight models need lots of help by comparison.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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