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omarsmak30

The most detailed livery that I have ever seen in any sim

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9 minutes ago, Sunshine13 said:

how much hype do we have to hear over the weekend ?  I need a break from all this marketing hype.

Just get the dam product out and u have our wallets.

The livery is literally free. I think you might think you're on a different topic thread. 

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First of all, absolutely magnificent work on that repaint/livery. It truly is outstanding.

But, if I were to download it, you know what would be the first thing I do? Throw all of the textures into Photoshop and reduce their size by 50% for the space savings.

On a 1920x1080 monitor, 8K textures are about as necessary as a saddle on a unicorn.  I have been completely unable to see any difference in quality in MSFS between 8K textures and 4K textures.

It is like the folks who can say they hear the difference between lossless audio and 320kbps MP3s or AAC files. You can't. Unless you are that 1 in a billion person who has maximized hearing that is absolutely perfect for a human and have plenty of experience in what to listen for.

So, while WORKING in 8K is a good idea for maximum fidelity and detail and good source material, all of those files should be reduced to 4K before being released to the general public.

Just my personal opinion and preference, of course. 😃

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4 hours ago, Farlis said:

750 MB just for a single livery... 

A bit of an overkill, just for something you usually don't look for extended bits. 😉

There's two liveries.

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1 hour ago, salasnet said:

On a 1920x1080 monitor, 8K textures are about as necessary as a saddle on a unicorn.  I have been completely unable to see any difference in quality in MSFS between 8K textures and 4K textures.

So, while WORKING in 8K is a good idea for maximum fidelity and detail and good source material, all of those files should be reduced to 4K before being released to the general

Absolutely agree. I fly and record my videos on a 4K monitor. You will not see a difference between 8K and 4K textures when viewed on a 4K monitor. Perhaps you may detect a slight difference on a very large screen? 



Lawrence “Laurie” Doering

Latest video at The Flight Level  Flight Simulator Cinematography- FSR500- London to Paris- Dark Side of the Moon- 50 Year Anniversary

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I did a flight with it from LEMD- ENGM with absolutly no affect on performance at all.


AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 2x 1tb Sabrent NvME, 1x Crucial SSD,

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I wonder if painters would be able to use decals/vectors more in their liveries. I think that helps with file sizes since it minimises the use of large textures. Of course I have no idea how easy it is to use this new technology since I am certainly no painter.

edit - looks like they used some in this livery and the size is still what it is. This must have been a tremendous amount of work.

Edited by suncoastflyer

P3Dv4 + XP11

MFS

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Ryzen5 5800X3D, RTX4070, 600 Watt, TWO Dell S3222DGM 32" screens joined with Nvidia surround 5185 x 1440p, 32 GB RAM, 4 TB  PCle 3 NVMe, Warthog HOTAS stick and throttle, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel.

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5 hours ago, Car147 said:

 

I did a flight with it from LEMD- ENGM with absolutly no affect on performance at all.

 

Same here, I did a longer hop from Goteborg ESGG in Sweden (airport is on flightsim.to) across to Keflavik BIKF in Iceland. Absolutely no fps hit on an older system. Really well done livery. Love the serial numbers written onto the tyres. Won’t notice that usually but it shows the attention to detail from this developer. Also like the dirt and weathering on the aircraft surfaces which is done very well. Some liveries coming out have “scratches” which are so overdone to be a bit ridiculous. Maintenance does not wash aircraft with sandpaper!

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GregH

System Spec: Core i7 6700K @ 4,7GHz; GTX980Ti, 32GB DDR4 3200; WD Black NVMe; Samsung EVO850 SSD; CH Products Yoke, Pedals & Quad; Airbus Side Stick, TrackIR; 1440p

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13 hours ago, Farlis said:

750 MB just for a single livery... 

A bit of an overkill, just for something you usually don't look for extended bits. 😉

I guess you never do an external check, then? Just hop into your plane and off you go?😄

1 hour ago, RaptyrOne said:

 attention to detail 

This. 

The difference between mediocre and outstanding is the attention to detail.

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7 hours ago, Doering said:

Absolutely agree. I fly and record my videos on a 4K monitor. You will not see a difference between 8K and 4K textures when viewed on a 4K monitor. Perhaps you may detect a slight difference on a very large screen? 

I supouse it's for a very closeup views, you can zoom in without losing resolution and became a blurry texture.

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9 hours ago, salasnet said:

First of all, absolutely magnificent work on that repaint/livery. It truly is outstanding.

But, if I were to download it, you know what would be the first thing I do? Throw all of the textures into Photoshop and reduce their size by 50% for the space savings.

On a 1920x1080 monitor, 8K textures are about as necessary as a saddle on a unicorn.  I have been completely unable to see any difference in quality in MSFS between 8K textures and 4K textures.

It is like the folks who can say they hear the difference between lossless audio and 320kbps MP3s or AAC files. You can't. Unless you are that 1 in a billion person who has maximized hearing that is absolutely perfect for a human and have plenty of experience in what to listen for.

So, while WORKING in 8K is a good idea for maximum fidelity and detail and good source material, all of those files should be reduced to 4K before being released to the general public.

Just my personal opinion and preference, of course. 😃

8K is only for decals, which means those small details are 8K resolution. And why the size is an issue? Do you have a dial up internet to download the livery? 


i9-9900K OC 5.0ghz, 32GB DDR4 3600 RAM, RTX 2080Super 

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IMHO,  a highly detailed livery adds immeasurably to the immersion. I hat blurry textures, or developers who don't care about these things and argue that "nobody looks their anyway."

Yeah, I'm looking at you.....(insert developer of your choice here).

It's 2022 - we shouldn't be looking at blurry, halfbaked work at all.

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59 minutes ago, Ricardo41 said:

It's 2022 - we shouldn't be looking at blurry, halfbaked work at all.

Yes, but there's a right way to add detail, and it's not upscaling everything but, instead, add extra geometry using their own dedicated textures, which can have an higher texel density compared to the base layout.

While doing this for a repaint is not very feasible, something made from scratch should be made this way, although from a "marketing" point of view, saying "8k textures" sounds more exciting than having to explain the concept of different texel density and how extra work and optimization went into being sure no texture space is wasted where it's not needed. Again, I'm only referring to an hypothetical commercial work, not a free repaint like this.

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Yeah it's beautiful. One reason the file is so big is that there are 2 liveries included. Old and new. There's also files for both the base A320 and the the FBW.

1250410_20220418160634_1.png

1250410_20220418163021_1.png

Edited by Tuskin38
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Things were so crazy yesterday, posted in the wrong topic, pardon me, m bad.

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10700kf, 3080 nividia, 32gbs 3400mhz, 1,000 watts power, M.2 DVMe !tb, boot, 1tb 7200rpm, storage, windows 10 home

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