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Any new info on XP12 ground scenery / autogen?

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2 minutes ago, Murmur said:

IMO

Fair enough, I don't agree. I'm excited about XP12 though as well as all future updates to MSFS 🙂

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

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1 minute ago, Murmur said:

Honestly, sometimes my replies are deliberately exaggerated, but that's just in reaction to people who are not interested nor use XP and yet come here and deliberately insult the community.

Try and take a guess how many hours of XP11 I have logged in Steam.

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

3 hours ago, rka said:

That sounds a bit like it they needed improvement 🤭 But maybe there have been great discoveries about flight dynamics since the last update to the XP flight models, when was that, 2021? 🤭🤭

I'll show myself out.

Not just a bit.

properly simulated supersonic and transonic flight and realistic delta wing vortex behavior have been on the wish list of quite a few ppl for a while. This stuff is hard, there is always something else to fix.

AutoATC Developer

Back to topic, please, which is XP12 ground scenery and autogen, not MSFS anything, and not flight dynamics.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

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Stuff you will only experience on avsim, guys. We were there!

Edited by rka

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

On 7/12/2022 at 4:21 PM, Bob Scott said:

Back to topic, please, which is XP12 ground scenery and autogen, not MSFS anything, and not flight dynamics.

Hi Everybody,

I believe today's interview will be the tell all of XP12 Ground Scenery... Could it be that ORBX has been working on XP12's ground scenery all along? I find it odd that ORBX is the only 3rd party provider "that I remember seeing" included in any of these interviews.

Tick- Tock just about four hours and we'll know.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

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2 hours ago, Mike_CFII_MEL said:

Hi Everybody,

I believe today's interview will be the tell all of XP12 Ground Scenery... Could it be that ORBX has been working on XP12's ground scenery all along? I find it odd that ORBX is the only 3rd party provider "that I remember seeing" included in any of these interviews.

Tick- Tock just about four hours and we'll know.

If there is a discord watch party, I will join it.  

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System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2

I think its great that Orbx are now working along side with the next release in Xplane and great see Anna Cicognani take control who has great experience in Australia with running companies 🙂 Having Orbx scenery available for areas around the world will be great for the current community as well as new comers to the franchise. I feel this has always been lacking in Xplane without the need to create ortho tiles for areas. I'm  happy to see Austin keep to his vision of having xplane not requiring the need of internet connection and I think this a great solution to not just all ourselves but those people in remote places who also want the same enjoyment with Xplane.

Edited by ianlighting

2 hours ago, ianlighting said:

I think its great that Orbx are now working along side with the next release in Xplane and great see Anna Cicognani take control who has great experience in Australia with running companies 🙂 Having Orbx scenery available for areas around the world will be great for the current community as well as new comers to the franchise. I feel this has always been lacking in Xplane without the need to create ortho tiles for areas. I'm  happy to see Austin keep to his vision of having xplane not requiring the need of internet connection and I think this a great solution to not just all ourselves but those people in remote places who also want the same enjoyment with Xplane.

I believe that this is Orbx change to actually show their creative straight that will shine brighter and make a more meaningful X plane impact than on other sim where you have too many competing factors from the developer with the WU and third party that gives the appearance of a over crowded field.

It will be impossible for X-Plane to compete with MSFS with regards to ground scenery, I think that debate is fairly settled and unless they also bring in real-time satellite streaming from a provider like Google, there is no way to compete.

They can use incredibly accurate terrain mesh and perfectly placed buildings using the latest OSM data and it still won't be able to compete.  You'd have to add ortho on top of that and even then it's a tough sell.

I just hope they can improve things like the roads, the building types, and other things still under their control.

If they want to aim for the "professional" market I agree it's probably fine to just do your best with what you can (OSM, etc) and leave the beautiful fancy stuff to MSFS and a consumer market.

People can complain about "melted" buildings and other issues with MSFS's photogrammetry but we don't fly at 50 feet generally (yes, I know, helicopters etc), and at even lower altitudes MSFS can look simply stunning.  I've flown flights where it is almost indistinguishable from what I see outside my window on real flights.  And the photogrammetry can be turned off if you need to do low-level flying without seeing such artifacts.

I don't think X-Plane should be striving for that.  Just get us to the "next level up" from where XP11 is currently at.

Edited by Gulfstream

4 hours ago, Gulfstream said:

It will be impossible for X-Plane to compete with MSFS with regards to ground scenery

looks more and more like it will be something of swings and round abouts, and that the MS advantage will erode fairly quickly.

We already know XP12 has better trees/water/atmosphere/airports/aviation objects than MSFS.

thats some 90% of the planet, and 99% of what you see when flying.

Orbx is already the "go to" for the best of the remaining 10% for both platforms.

Which means the competition will be more on who is the most stable, and who has the best aircraft. Not sure anyone doubts who "wins" there....

Edited by mSparks

AutoATC Developer

1 hour ago, mSparks said:

Which means the competition will be more on who is the most stable, and who has the best aircraft. Not sure anyone doubts who "wins" there....

IL-2 Battle of Stalingrad 😜

Flying gliders since 1980

Flightsimming since 1992

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7 hours ago, mSparks said:

We already know XP12 has better trees/water/atmosphere/airports/aviation objects than MSFS.

Do we? I haven't seen anything at all to say that XP12 has 'better' anything in that respect.

7 hours ago, mSparks said:

Orbx is already the "go to" for the best of the remaining 10% for both platforms.

Is it?

7 hours ago, mSparks said:

Which means the competition will be more on who is the most stable, and who has the best aircraft. Not sure anyone doubts who "wins" there....

MSFS I presume? On what basis is XP12 more stable and with better aircraft?

I want XP12 to do very well, but none of your statements are based in any fact. A few curated marketing videos tell you nothing of substance.

Edited by 2reds2whites

19 hours ago, 2reds2whites said:

Do we? I haven't seen anything at all to say that XP12 has 'better' anything in that respect.

yes. plenty, e.g.

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PA-18-150-2022-05-31-16.17.21-1024x627.j

uSzQUBs.png

7IWpkne.png

"didn't look so didn't see" wont excuse you in an NTSB investigation.

19 hours ago, 2reds2whites said:

On what basis is XP12 more stable and with better aircraft?

Well, for starters, it runs on stable, not broken operating systems, it only goes downhill for MS stuff from there.

19 hours ago, 2reds2whites said:

Is it?

yes

Edited by mSparks

AutoATC Developer

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