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vcarlo

Fly Tampa KBOS RELEASED !

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just remove the 7 photogrammetry cities from your content manager and you should see an increase in fps.


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in steam where is XMLfile ?


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Are we back to tweak simulator like with P3D ….. ?

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13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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Are we back to tweak simulator like with P3D ….. ?

 


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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1 hour ago, GSalden said:

Are we back to tweak simulator like with P3D ….. ?

 

always tweaking...however I am at SU9 and just try it you will see for yourself. there is something wrong with these photo cities, because you will gain all over the world, at least in SU9. and you will keep Bing data etc, its just the cities.

 

Edited by pilotter

 Rig Specs; CPU AMD Ryzen 7950X3d, GPU AMD Liquid Red Devil 7900XTX 24GB,  Memory 32GB 2x8 3000 CL30, WD-SN850 Black 500 GB, WD-SN850 Black  2TB, Asus MoBo X670E D Hero, Be Quit Straight power 1200 Watt platinum. 18 Noctua fans , Aquacomputer Octo tempsensores, yes I am a PC freak.

watercooled 2 x360 rads noctua's push pull EKWB blocks for GPU and CPU 

Screen LG 34GN850-B  with freesync premium     

                                                         

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4 hours ago, Sunshine13 said:

in steam where is XMLfile ?

AppData\Roaming\Microsoft Flight Simulator

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Is anyone else having challenges with some of the gates not working with the pushback toolbar mod? I've found that some of the gates work with the mod and others do not. I've noticed this is the case with the satellite terminal (A13-A22). Using the ATC panel however I can get the gates to work. Other gates at the main terminal seem to work with the mod. Anyone else encountered this?


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34 minutes ago, Keirtt said:

Is anyone else having challenges with some of the gates not working with the pushback toolbar mod? I've found that some of the gates work with the mod and others do not. I've noticed this is the case with the satellite terminal (A13-A22). Using the ATC panel however I can get the gates to work. Other gates at the main terminal seem to work with the mod. Anyone else encountered this?

No, not that I experienced. I'm about to land there soon so I can check out it. I'm streaming as well so I can test it for you if you want. 


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1 hour ago, Keirtt said:

Is anyone else having challenges with some of the gates not working with the pushback toolbar mod? I've found that some of the gates work with the mod and others do not. I've noticed this is the case with the satellite terminal (A13-A22). Using the ATC panel however I can get the gates to work. Other gates at the main terminal seem to work with the mod. Anyone else encountered this?

After doing some testing with @Keirtt, I can confirm that some of the gates and ground services are not working with the pushback toolbar mod. Only via ATC menu.

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14 hours ago, Keirtt said:

Is anyone else having challenges with some of the gates not working with the pushback toolbar mod? I've found that some of the gates work with the mod and others do not. I've noticed this is the case with the satellite terminal (A13-A22). Using the ATC panel however I can get the gates to work. Other gates at the main terminal seem to work with the mod. Anyone else encountered this?

same here, at gate B12

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Version 1.1 is out

Boston 1.1 Patch Release.
Focusing on Performance.
Changelog-
Runway and taxiway bumps reduced
VRAM usage reduced by approx 400mb
Many performance optimizations
Added Jetway LODs
More Airline codes added to gates
Fixed Return to Menu CTD
Many visual tweaks

Edited by Tuskin38
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Here is a quick review I did of V1.1!

 

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34" Odyssey OLED G8 175Hz | 3440X1440 | i9-9900K O/C 5.0 GHz | ASUS ROG Strix RTX 3080 OC Edition | 32GB DDR 4 - 3200MHz | Asus Rog Strix Z390-E Gaming | Samsung 980 PRO SSD 2TB PCIe | Kaken X62 Cpu Cooler | NZXT H510 Elite Case

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it still CTD just after take off or flying in from another airport for me. and I just bought it yesterday  V1.1 for Orbx Central.

 


Capt. Robert Rixx

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28 minutes ago, FireRx said:

it still CTD just after take off or flying in from another airport for me. and I just bought it yesterday  V1.1 for Orbx Central.

 

No problems here, but I purchased directly from FlyTampa. 

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got it working now. Seems to be an issue with  Seafront Simulations traffic setting req's. I dialed traffic down and it worked perfectly. 

 

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Capt. Robert Rixx

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