May 2, 20224 yr Just now, Doering said: He starts the negative critique at 1 hour and 6 minutes. The problem with the click spots is mentioned at 1:08:45. I did not watch the video where he was having the problems, I just listened to his final comments. Well that's a local issue I don't have that 😉 But then again I'm using always the mouse wheel far more convenient to begin with in a sim for me personal 😉 Maybe he has lens correction set in his settings too... André
May 2, 20224 yr 1 hour ago, abrams_tank said: would put the Maddog around 8/10 for textures? I own it and for the textures 8 is even too much for it, maybe 6. I think they are not taking advantage of decals that allows high textures on only selected which explains the textures being blurry on anything lower than ultra. Sounds are really bad though. AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
May 2, 20224 yr After a couple of flights I have a pretty good impression of what I've purchased. While I'm glad to have 'study level' aircraft in MSFS, for the price point, I'm a little disappointed with this one. The external textures are pretty bad compared to anything else in MSFS. Internal texturing is a direct port from P3D as well. So be it. The EFB and the external configuration tool are serviceable, if not a little wonky. The sounds are just like P3D's version: internal sounds very good with external sounds very not good. Everything else (systems and flight model) seem really good. I've never flown any McDonald Douglas aircraft IRL, so what do I know? I do have a small dose of buyer's remorse as I can fly the exact same add on in P3D which I already own and have installed. I enjoyed my flights and like the visuals in MSFS (airports and scenery) so it's a neutral purchase for me; not great and not terrible. Finally, this makes my anticipation of the PMDG 737 all the more intense. I've seen the texture work and heard the soundscape on YT and I'm confident the systems and flight model will be very good too. Richard Chafey i7-8700K @4.8GHz - 32Gb @3200 - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals MSFS 2020, DCS
May 2, 20224 yr 14 minutes ago, RichieFly said: After a couple of flights I have a pretty good impression of what I've purchased. While I'm glad to have 'study level' aircraft in MSFS, for the price point, I'm a little disappointed with this one. The external textures are pretty bad compared to anything else in MSFS. Internal texturing is a direct port from P3D as well. So be it. The EFB and the external configuration tool are serviceable, if not a little wonky. The sounds are just like P3D's version: internal sounds very good with external sounds very not good. Everything else (systems and flight model) seem really good. I've never flown any McDonald Douglas aircraft IRL, so what do I know? I do have a small dose of buyer's remorse as I can fly the exact same add on in P3D which I already own and have installed. I enjoyed my flights and like the visuals in MSFS (airports and scenery) so it's a neutral purchase for me; not great and not terrible. Finally, this makes my anticipation of the PMDG 737 all the more intense. I've seen the texture work and heard the soundscape on YT and I'm confident the systems and flight model will be very good too. That's a pretty factual and balanced short little review, well done. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
May 2, 20224 yr 1 hour ago, the_simpilot said: I fly in VR and can say it's not optimized for VR in MSFS. I don't own P3D therefore, I don't know how it was in VR in P3D. Ghosting in animations, baked in reflections look just bad in VR. They seem ok in 2D screen with 2K resolution. Not great but ok however in VR it's just looks bad. looks fine in VR. no ghosting. wear and tear look like baked in reflections so not an issue either. baked in ambient occlusion may be overdone in spots but rather have it than not as mfs' ambient occlusion is expensive and also doesn't look quite natural. also, analog gauges can be cleaned up a little. the maddog is now rightfully in the appropriate sim platform--no more bleak autogen world of fsx and p3d with its stuttering, bad lighting, and weird clouds. did a maddog autoland and it worked well from loc and gs captures down to autothrottle cutting off at touchdown. best so far in mfs. all-in-all, an excellent model of the md-82. R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
May 2, 20224 yr 4 hours ago, fogboundturtle said: Because the Landing gear texture makes the aircraft unflyable right ? I've head some of the most ridiculous complains on the textures. Concordes has bad textures, the maddog has good textures with a few lower res one where it doesn't really matter. Wherever you need to look as a pilot is a good quality, there is a few area where you almost never look, this is where you get the lower quality. it's not a big deal but somehow it has becomes the topic of all complains. It's not a game breaker in any shape or form and gives the aircraft a good performance. That's a winner in my book. Into the Blue's video was very specific to weigh up the textures vs. the price. For the DC Concorde at $40 vs Maddog at $90 Euro he said several times that at this high price the textures should reflect the pricing. He was more than complementary on the systems depth, etc. Edited May 2, 20224 yr by MarkW Mark CYYZ
May 2, 20224 yr 6 minutes ago, kdfw__ said: looks fine in VR. no ghosting. wear and tear look like baked in reflections so not an issue either. baked in ambient occlusion may be overdone in spots but rather have it than not as mfs' ambient occlusion is expensive and also doesn't look quite natural. also, analog gauges can be cleaned up a little. the maddog is now rightfully in the appropriate sim platform--no more bleak autogen world of fsx and p3d with its stuttering, bad lighting, and weird clouds. did a maddog autoland and it worked well from loc and gs captures down to autothrottle cutting off at touchdown. best so far in mfs. all-in-all, an excellent model of the md-82. Hmm.. Okey dokey. Edited May 2, 20224 yr by odourboy [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
May 2, 20224 yr 1 hour ago, kdfw__ said: looks fine in VR. no ghosting. wear and tear look like baked in reflections so not an issue either. baked in ambient occlusion may be overdone in spots but rather have it than not as mfs' ambient occlusion is expensive and also doesn't look quite natural. also, analog gauges can be cleaned up a little. the maddog is now rightfully in the appropriate sim platform--no more bleak autogen world of fsx and p3d with its stuttering, bad lighting, and weird clouds. did a maddog autoland and it worked well from loc and gs captures down to autothrottle cutting off at touchdown. best so far in mfs. all-in-all, an excellent model of the md-82. Good for you if that's your personal preference. When I compare this with the cockpit of BAE146 it's day and night difference. Reflections, shadows, ambient occlusion etc. Again personal preference, it doesn't look OK to me. Switches does not have transition animations, rotation of the knobs do leave a ghosting effect of the texture, text, markings on the knob due to them being static images of the positions rather than animations. It has room for a lot of improvement. System simulation and complexity is great no doubt there, maybe Leonardo should outsource the modeling / texturing of this aircraft to improve the visuals if no one in their development team has the skills. With the cash flow after release they might have the resources to improve on the graphical side of things so that it's a complete aircraft with all bells and whistles for the new platform. Edited May 2, 20224 yr by the_simpilot
May 2, 20224 yr 59 minutes ago, the_simpilot said: Good for you if that's your personal preference. When I compare this with the cockpit of BAE146 it's day and night difference. Reflections, shadows, ambient occlusion etc. Again personal preference, it doesn't look OK to me. Switches does not have transition animations, rotation of the knobs do leave a ghosting effect of the texture, text, markings on the knob due to them being static images of the positions rather than animations. It has room for a lot of improvement. System simulation and complexity is great no doubt there, maybe Leonardo should outsource the modeling / texturing of this aircraft to improve the visuals if no one in their development team has the skills. With the cash flow after release they might have the resources to improve on the graphical side of things so that it's a complete aircraft with all bells and whistles for the new platform. If LSH borrowed the JF graphics dev, this product would be unbeatable. Soundset wise, I think we're past the point of someone making a new, realistic soundset in all flight conditions from exterior to cockpit to cabin, sadly. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
May 2, 20224 yr 2 minutes ago, WestAir said: If LSH borrowed the JF graphics dev, this product would be unbeatable. Soundset wise, I think we're past the point of someone making a new, realistic soundset in all flight conditions from exterior to cockpit to cabin, sadly. but JF flight model is way too arcade. I guess we can't have it all. https://fsprocedures.com Your home for all flight simulator related checklist.
May 2, 20224 yr 8 hours ago, Chapstick said: I own both and for the most part it looks like a direct port from P3D. They might've touched up a few spots and increased some textures but I think potential customers spending $79 on this need to know that they haven't put in the same effort compared to PMDG, for example. Don't get me started on the sounds - atrocious and the same ones they've been using for a decade+. This is unfortunately what now has me on the fence about picking this one up for MSFS. Already having this bird for P3dv5, I am not certain it would be a wise purchase for me, especially since I still mostly use P3dv5. I suppose I will see how things progress over time. Not complaining, but I really do wish there was a discount for previous owners. Of course, that is ultimately Leonardo's call. Cheers, Pete Pete Solov - Lake in the Hills 3CK and Schaumburg Regional 06CProud AOPA Member - PPL 2001Real World Piper Cherokee Pilot
May 2, 20224 yr 16 minutes ago, PilotPete99 said: This is unfortunately what now has me on the fence about picking this one up for MSFS. Already having this bird for P3dv5, I am not certain it would be a wise purchase for me, especially since I still mostly use P3dv5. I suppose I will see how things progress over time. Not complaining, but I really do wish there was a discount for previous owners. Of course, that is ultimately Leonardo's call. Cheers, Pete Absolutely. LSH should have offered an upgrade discount for MSFS. In your case, I wouldn't recommend upgrading if you still use P3D. MSFS offers a lot, but not $80 worth of changes. Especially without GSX, ASN, RC4, FS2CREW and FSCaptain. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
May 2, 20224 yr I think we'll all agree that the maddog is an absolutely fantastic aircraft FM and system wise, there's no denying they did a great job on this side of the fence. It's just a bit sad for the texture work when you have produced such an amazing sim, you'd want everything to be perfect from top to bottom. It is nothing to be surprised of when you have a closer look at the textures and how they were UV mapped (Lots of the VC parts, including very big parts, are all crammed into 2 4096x4096 textures. An obvious recipe for disaster for next-gen graphics, which only made sense for optimization purpose more than a decade ago, back when 4GB of Vram and 16-32 of RAM were considered bests of luxury). In an effort to try and lessen the problem I'm currently working on a mod (it's finished in fact, just testing it) to higher up the resolution with 8K and even 2 16K textures where there's too much of the cockpit into 4K. Textures are the originals but I've tried to enhance them as much as I could without trying to repaint them from scratch which would be quite a big work, especially without access to the 3d model... It's nowhere near perfect, works best on windshield pillards and some parts, less on others... I see no performance problems or more stutterings on my side with 32GB of ram, Ryzen 5 5600x, RTX 2070 super with 8GB Vram. Be sure to zoom in the previews to 100% to really see the difference:
May 2, 20224 yr 7 minutes ago, WestAir said: Absolutely. LSH should have offered an upgrade discount for MSFS. In your case, I wouldn't recommend upgrading if you still use P3D. MSFS offers a lot, but not $80 worth of changes. Especially without GSX, ASN, RC4, FS2CREW and FSCaptain. Thanks, that is exactly my thought after reading many of the comments (all 48 pages LOL). The P3d bird is outstanding, so I will stick with that for now. Cheers, Pete Pete Solov - Lake in the Hills 3CK and Schaumburg Regional 06CProud AOPA Member - PPL 2001Real World Piper Cherokee Pilot
May 2, 20224 yr Contact LSH and get this put into the base product! That's outstanding work. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
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