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Sim Update IX

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1 hour ago, jbdbow1970 said:

Where did you get this info from, Asobo is from a gaming background. Don't think there is any RWP on the team.

Several of their devs got their personal pilot licenses during the development of the sim.

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1 hour ago, Ridvan Celik said:

They’ve got real world pilots helping them with aerodynamics etc you can search for their official videos. 

They can advise all they want they are not doing the programming. This is not Laminar or Lockheed we are talking about here with years of flightsim experience. It takes time

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2 hours ago, jbdbow1970 said:

Where did you get this info from, Asobo is from a gaming background. Don't think there is any RWP on the team.

Where do you get this bad information from? Seb, the CEO of Asobo, has a PPL himself. There are various other RWP on the Asobo team.


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Just installed.  It went pretty smoothly.  My first test was a simple circuit at KRNT in the C152.  No problems, stutters, etc.  But I did find two odd issues:

1) The taxi ribbon didn't appear, even though it was switched on (confirmed it).

2) For some reason, the program appears to have decided I'm gender-fluid.  Up until now, my pilot voice on the ATC was male, now it's female.  I have no idea how to set it back.


James David Walley

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Some random thoughts.

Clouds definitely look better to me.

Performance on the ground is similar, fps perhaps a bit improved while the camera is stationary.  However, while panning the variability in fps is larger than it used to be.  I.e. while the lows are about the same fps wise, the highs are higher, which I think makes it look a bit less fluid.

Panning around while flying with AIG active is a lot more stuttery than without it active.  I wonder if the planes are loading in/out and that's causing some issues.

They really need to let the game take better advantage of high end systems.  In New York between JFK and Manhattan with an LOD of 400/400 my RAM (32GB) and vRAM (24GB) usage were both hovering around 10GB.

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2 hours ago, jbdbow1970 said:

They can advise all they want they are not doing the programming. This is not Laminar or Lockheed we are talking about here with years of flightsim experience. It takes time

If they are programming based on information from RWL who then will test it after, what's the issue? 

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After my extra 1Gb update (after having done a 135Mb update previously, all my mods are working: i.e Bijan seasons, Shift Z, Push Back menu bar tool, Navigraph, PMS50, PNG mesh and airport mods and addons, SWS Kodiak, FBW Airbus G3000, CJ4, Embraer 110, and many other things. Some things may need an update of course, but I haven't come across any yet. 

Haven't tried the Milviz Porter yet btw.

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6 minutes ago, rayharris108 said:

After my extra 1Gb update (after having done a 135Mb update previously, all my mods are working: i.e Bijan seasons, Shift Z, Push Back menu bar tool, Navigraph, PMS50, PNG mesh and airport mods and addons, SWS Kodiak, FBW Airbus G3000, CJ4, Embraer 110, and many other things. Some things may need an update of course, but I haven't come across any yet. 

Haven't tried the Milviz Porter yet btw.

Thanks for the info


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6 hours ago, jbdbow1970 said:

Where did you get this info from, Asobo is from a gaming background. Don't think there is any RWP on the team.

Evidence? Facts?

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Pushed it last nigth, uneventful update as usual.

Tried the C172, and edited the flight_model.cfg to enable the CFD tail effects which aren't "ON" by default, because my first tests weren't very convincing.

Well, with full CFD it does behave a bit better, but still has many problems, now with stability after getting near the critical AoA. It looks like it becomes plagued by dynamic instability even after we recover (?).

Spins feel completely weird....

It's WIP !  We must not forget about this ! Going to get further FM updates supposedly with SU10.

There are now additional fine tuning parameters that I believe should be used to model near and even post-stalled flight, effects of flying in a sideslip or any other combination of angles reative to the flightpath, and even the effects of the spiralling propwash on various aircrfat surfaces. This is a bit of a mix between what we have in X-Plane, which makes these calculations by it's own and doesn't offer many chances in Plane Maker to fine tune it if needed, and FSX where there was no BeT-like "CFD". Not a critic, just saying. 

Other than that, it's MFS in it's "Glory" when it comes to scenery and smoothness.

Edited by jcomm

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1 hour ago, GSalden said:

Thanks for the info

No worries... plus JD's King Air mod, the taxi way mod - to make the arrows smaller.

No problems so far with nVidia 512.59 driver, but this is new for me - seeing much more main thread load now which seems to increase through the flight - the load on CPU vs GPU is more than SU8 - much less load on GPU (1080ti) for me (65-75%) but higher latency on CPU  - up to 50+ms with only 20% usage. That is crazy...

So probably a fair bit of optimisation (or a hotfix) needed for the sim right now. As a result presumably, FPS is also generally somewhat lower than in either SU8 or SU9 beta, as others have reported.

No CTDs (fingers x'd) and little to no stuttering so far otherwise, apart from the mentioned surprisingly low FPS at times. 

Testing on flight King Air en-route EGKA to LFQQ over English Channel.

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7 hours ago, jbdbow1970 said:

Where did you get this info from, Asobo is from a gaming background. Don't think there is any RWP on the team.

With RWP, do you mean a Real World Programmer? Because I've more confidence in a Programmer for creating code than in a Pilot.

As for the actual tweaking and testing of the flightmodel, Several members of the Asobo team have got a pilot license and I've read they have hired experienced pilots for advice and testing.

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Update seemed to go well.  Notice more atmospheric effects; fps and performance seem ok. Simulator loads faster. 


Simon

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Just another update - all solved. I rebooted then back to EGKK and now perfectly OK, all smooth and nice latency. VSync 30FPS all the way. 19ms on the main thread and 17ms GPU. No idea what happened before.

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