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GSalden

Good guide on NVidia / MSFS settings

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I have sharpen = 1 in user.cfg. Some say this produces a “grainy” look. I haven’t that experience. Textures look impressively crisp and clear in 4K. Yet others turn it off in the config file and use nVidia sharpening instead.

Film grain I’ve tried both on and off… don’t think I can tell the difference. Some have said that the shimmering of trees is reduced with film grain on…


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4 hours ago, jcomm said:

Texture Filtering – Negative LOD Bias:

Negative LOD Bias refers to texture sharpening by inputing a negative Level of Detail value for mipmap selection. Allow means Negative LOD is in effect, while clamp turns it off. The setting is set to allow by default but clamp is the best if you are going to use any AF method.

Thank you for the explanation!

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1 minute ago, yanfeng12342000 said:

Thank you for the explanation!

Eheh, just copy&pasted it from somewhere, but to be honest, I don't understand most of what it says 🙂 either....

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6 hours ago, Sesquashtoo said:

Had sharpen as off...still had bad cloud pix...changed to what he suggested in the Driver Suite...and poof...gone...

Can yo explain which setting fixed your cloud pixelating  ?

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6 hours ago, Cpt_Piett said:

I have sharpen = 1 in user.cfg. Some say this produces a “grainy” look. I haven’t that experience. Textures look impressively crisp and clear in 4K. Yet others turn it off in the config file and use nVidia sharpening instead.

Film grain I’ve tried both on and off… don’t think I can tell the difference. Some have said that the shimmering of trees is reduced with film grain on…

Here also 4K and looking at the clouds I also can’t tell the difference.

But on the ground looking at the tarmac and buildings I can see that they look less sharp and more soft.

So I leave them both on.


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I followed this instruction step by step, and the only difference I could see was a change in color do to the color grading setting, but not a single increase in fps or averal smoothness, to me this is just snake oil.

Edited by Ixoye

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3 hours ago, solito said:

Can yo explain which setting fixed your cloud pixelating  ?

Not really...but's among the suggestions the vid producer suggested. I'd just say, go through the vid, and change what he suggests to his settings, and you will get the result you seek.  I did...

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1 hour ago, Ixoye said:

I followed this instruction step by step, and the only difference I could see was a change in color do to the color grading setting, but not a single increase in fps or averal smoothness, to me this is just snake oil.

On my system,  just GREAT snake oil...(LOL) the best! 🙂  Worked for me...!!!

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I get smooth performance...now what I do notice however is when I change views there is a super micro stutter at first then its smooth until I change views again from like wing view to cockpit. Then a micro stutter and after that smooth performance...anyone know what's that about? I lock my frames to 30 in FS2020 not in Nvidia CP.


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I recently purchased MSFS 2020, and installed SU 9 and numerous World Updates. I noted Captain Piet’s video on removing the HUD gauges from the external view, as I find those gauges irritating. 
However, in following the procedure in the video, I found that I do not have an Instruments Heads Up Display item within my Cameras/ Chase Plane menu. So, I don’t seem to have the means to remove the HUD gauges. Did something change with SU 9, or do I have a corrupt menu system?

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1 hour ago, rlashier said:

I recently purchased MSFS 2020, and installed SU 9 and numerous World Updates. I noted Captain Piet’s video on removing the HUD gauges from the external view, as I find those gauges irritating. 
However, in following the procedure in the video, I found that I do not have an Instruments Heads Up Display item within my Cameras/ Chase Plane menu. So, I don’t seem to have the means to remove the HUD gauges. Did something change with SU 9, or do I have a corrupt menu system?

It was moved to Assitance options I believe.

 


James

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