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meshman

Ultimate Terrain X nearing release

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I see HiFi's X Graphics installs road texturesWill the UTerrain be able to avoid this re-load by XG (if they are unavailable to ASX's list of textures...i.e. have there own names...then it will be OK) IS this the case?al

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Well this product looks amazing. I never did get UT for FS9 as it just didn't appeal to me visually, but with FSX and 4x the graphic resolution I was really convinced by what this product appears to be capable of in the demo, and I think this will be a must have.Jeff


Jeff

Commercial | Instrument | Multi-Engine Land

AMD 5600X, RTX3070, 32MB RAM, 2TB SSD

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If it's just landclass you're after, and you've got UT for FS9, just copy the files over to FSX. It worked for me.

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Guest MauiHawk

>Allen just replied to a thread on his forum that the road>textures are changeable (Asphalt and Concrete) and>individually as well. Freeway on-ramps can be of one>substance and urban roads another. Here's the thread with a>picture of the configurator: Hmmm, thanks, I will check it out....but I guess I was thinking the problem was less the color or quality of the road surface itself than the fact that it is not bordered by anything. It seems like there should be shoulders or barriers or something so that it doesn't look like a simple strip of asphalt or concrete laid directly on to grass.

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Think you've got blurries now.......


- Chris

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I am gnawing inanimate objects with excitement.


Regards,

Max    

(YSSY)

i7-12700K | Corsair PC4-28700 DDR4 32Gb | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU

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Again, as the previous poster noted, the textures are changeable. Allen's textures are higher quality than the default, and I believe he said something about working on a couple of different sets to satisfy users. And if you don't like his, you can replace them with others quite easily.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180


Tom Perry

 

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I'm not sure exactly how Allen does it, but, basically, he has an algorithm based largely on road density (among other data points) to figure out how to apply landclass. I have found it to be very good at simulating urban/suburban/lived in areas.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180


Tom Perry

 

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Guest Len

Besides the other enhancements the best nightlighting around and sorely needed in FSX.Question: Will the UT ground enhancements conflict with XGraphics?

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