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Have you found Realtime Online Traffic choreography....

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...markedly improved/improving of late?  I noticed this a few weeks ago and it's holding up very well now.  By choreography I'm talking about how ATC syncs my flight up with existing realtime traffic and gets everybody in and out in orderly fashionk, and is doing a remarkably good job now, even in busy terminals.  Here we are at CYVR in the B78X HD with 5 planes, all were spaced nicely, all called to hold short, line up and wait, all as appropriate, very orderly.  I think it gets very challenged when for example you pause the sim.  A few months ago it could be total chaos with planes spinning around unsure of what to do next.  I see less and less of this of late and I can imagine it's a coding challenge to sync up our flights w/ existing RT traffic, and so far it's getting more and more impressive.  This is something XP-12 will not be able to do, and quite frankly I love the immersion of this it's very, very cool!  Super Kudos to Asobo for this!!!

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Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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I haven't noticed lately, the habit of planes getting stacked up on taxiways and "square dancing" together. At one time it was pretty bad. may be that it has been cleared up some.

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

2 hours ago, Noel said:

...markedly improved/improving of late?  I noticed this a few weeks ago and it's holding up very well now.  By choreography I'm talking about how ATC syncs my flight up with existing realtime traffic and gets everybody in and out in orderly fashionk, and is doing a remarkably good job now, even in busy terminals.  Here we are at CYVR in the B78X HD with 5 planes, all were spaced nicely, all called to hold short, line up and wait, all as appropriate, very orderly.  I think it gets very challenged when for example you pause the sim.  A few months ago it could be total chaos with planes spinning around unsure of what to do next.  I see less and less of this of late and I can imagine it's a coding challenge to sync up our flights w/ existing RT traffic, and so far it's getting more and more impressive.  This is something XP-12 will not be able to do, and quite frankly I love the immersion of this it's very, very cool!  Super Kudos to Asobo for this!!!

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Well not one bit has been changed by Asobo (yet), so what you're seeing is pure coincidence coupled with other factors like airport/taxiway layout etc.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

  • Author
3 minutes ago, Fiorentoni said:

Well not one bit has been changed by Asobo (yet), so what you're seeing is pure coincidence coupled with other factors like airport/taxiway layout etc.

Spoken w/ authority:  what is the source of this position on this issue?  I noticed this a few weeks ago and as I say it's persisted thru today, that it's been uniformly better than a few months ago all the way back until they resumed takeoffs.  Serendipity may well be the case as I'm only talking 2 weeks or a little less, but a lot of flights in and out of large terminals and they've all been like this now.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I guess it's possible as Asobo are known for fixing some issues server-side instead of as downloadable updates. If I recall correctly they did this with tree size in WU9. I hope it's correct, as AI aircraft behavior is in my opinion one of the biggest immersion breakers in the sim at the moment. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

I put on my critical glasses and went to EHAM for some airliner spotting. AIG traffic controller at 70%. Asobo AI offline (GA) at 100%. 

27 is the only active runway in use. Aircraft are lining up, but as they have to wait at the holding point, they start getting "confused" and spinning around. 

LPSKLyy.jpg

Then an airliner that just landed gets completely stuck at the first exit (N2).

MFzGgET.jpg

This of course exacerbates the situation with the line of spinning aircraft getting progressively longer. The stuck aircraft will eventually disappear after many minutes, and "normal operations" ensue. In fact it turned out that all aircraft that landed on 27 got stuck on the same exit. Rendering EHAM in its current state with AI traffic pretty much useless. I've got the enhanced version included in the deluxe package. 

There's some sensible stuff going on, like incoming aircraft going around.

gZW3LPX.jpg

But then there's also a fair bit of nonsense, like aircraft on the ILS approach getting cleared to land when another aircraft is on the runway cleared for takeoff.

It's possible that things are better at other airports - I think it very much depens on the taxi layout, as @Kaiii3 has demonstrated over at his site in several articles.

So, I'm not popping that Prosecco yet 😉 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

Wasn’t the OP speaking about online traffic rather than offline/injected from aig?

1 minute ago, ShawnG said:

Wasn’t the OP speaking about online traffic rather than offline/injected from aig?

Yes, the OP was about real-time live traffic, which is indeed working quite well these days across Europe and North America.

1 minute ago, ShawnG said:

Wasn’t the OP speaking about online traffic rather than offline/injected from aig?

I guess. But should be the same as AI traffic behaviour is up to Asobo. Should be no difference whether traffic is injected via Asobo or AIG. 

7950X3D | RTX 4090 | 64GB DDR5

1 minute ago, Der Zeitgeist said:

Yes, the OP was about real-time live traffic, which is indeed working quite well these days across Europe and North America.

I'll have a look around airports with AIG off and Asobo live on. Let's just say I hope I am wrong with my observations. 

7950X3D | RTX 4090 | 64GB DDR5

  • Author
11 minutes ago, Cpt_Piett said:

I guess. Should be no difference whether traffic is injected via Asobo or AIG. 

No guessing my friend I stated that in the title.   Asobo is integrating actual real traffic from FlightAware and needs to accommodate our flights as well and this is what seems to be improving.  I use SimpleTraffic which isn't injecting anything.  I don't see why one would assume de facto the injection source doesn't matter.  Can you imagine what sorts of coding trickery needs to happen to make this work, integrating our flights with actual traffic?  Yes ST does the pointy nose thing but 90% of the time liveries match location just fine, and hopefully at some point the models will improve it's such a nothing burger to fix this, but we depend on Asobo to do it which I see no reason why they won't somewhere down the road.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

10 minutes ago, Noel said:

No guessing my friend I stated that in the title.   Asobo is integrating actual real traffic from FlightAware and needs to accommodate our flights as well and this is what seems to be improving.  I use SimpleTraffic which isn't injecting anything.  I don't see why one would assume de facto the injection source doesn't matter.  Can you imagine what sorts of coding trickery needs to happen to make this work, integrating our flights with actual traffic?  Yes ST does the pointy nose thing but 90% of the time liveries match location just fine, and hopefully at some point the models will improve it's such a nothing burger to fix this, but we depend on Asobo to do it which I see no reason why they won't somewhere down the road.

Fair enough. I've been under the impression that AI traffic behaviour is the same whether traffic is from Asobo live or AIG. At least that's what I've understood from @Kaiii3 at AIG who seems to have a very in-depth understanding of this. Maybe he can chime in when he gets the chance. 

Also - I'm not in opposition to your opinion. I really want AI traffic to improve. I'll keep looking around with Asobo live traffic and weather and hopefully I'm pleasantly surprised. 

7950X3D | RTX 4090 | 64GB DDR5

Basically AI traffic online and offline are the same inside the Sim. The major difference is the source.

Both share almost all of the internal AI System.

AIGtechBanner_Kai_AVSIM.png

  • Author
6 minutes ago, Kaiii3 said:

Basically AI traffic online and offline are the same inside the Sim. The major difference is the source.

Both share almost all of the internal AI System.

Do you believe there is therefore no difference in how the internal system manages AI traffic regardless of the source?  When the source is generated internally there is additional control over how to manage the source data, whereas when the source is online the AI system has no idea when data will appear.   With RT online perhaps the AI System can 'see' what's coming well before it's actually there, whereas the offline source can insert data whenever it is programmed to do so, perhaps w/o advanced notification to the AI system, etc.

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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