July 10, 20223 yr The second pic is much more realistic imo. Something changed when they added the 'density' variable which I think was at SU5. It may be just coincidence though. The second shot shows clouds with a nice blue tint but the SU10 shot shows more of a yellowish situation. After people complained about bands in the clouds and they said they found the problem and had fixed it, I had hoped that would put clouds back to the original nice blue but in fact they seemed to have actually increased the yellowishness of not just the clouds but the whole scene. I sure hope they get back to blue. | Dave | I've been around for most of my life. There's always a sunset happening somewhere in the world that somebody is enjoying.
July 10, 20223 yr 1 hour ago, SubtotalGuide said: I still don't get why they have to limit max quality and performance to what mid-range hardware can handle. XBOX. SU5 made changes to the sim so that the console could put up with it, so there were obvious drawbacks. Hopefully, in the future when faster consoles come out, like someone above was mentioning, we can get back to the days when the sims cloud and lighting looked as good or better than that.
July 10, 20223 yr 18 minutes ago, Bdub22 said: Hopefully, in the future when faster consoles come out There is nothing necessary about this connection to current Xbox continuing to limit detail in cloud depiction. OTOH one might argue their business agenda is to get more people on to Xbox for when next gen Xbox releases next year. This then begs the question will they not also increase cloud depiction quality for PC users so as to nudge them towards Xbox next gen? That move would likely create more animosity than loyalty to Xbox platform. But...it may well mean they will keep the two platforms closely in-sync. They're in the driver's seat, and I'm sure enjoying their current success. When they stated up front "10yr project" I'm sure keeping sync w/ Moore's Law (or at least in terms of IPC) was part of the equation. It would be nice to know the relative proportions of Xbox v PC users in terms of users and also what the user profile looks like from a business viewpoint. Right now people do start on Xbox then convert to PC MSFS and it would be nice to know that data as well. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 10, 20223 yr 33 minutes ago, Noel said: This then begs the question will they not also increase cloud depiction quality for PC users As far as I know, they’re aren’t two different “versions” of MSFS for PC and XBOX as far as coding goes. As of right now, MSFS PC is more customizable and I don’t see them going in the opposite direction. High end PC’s will always continue to be faster than consoles, as they’ve always been.
July 10, 20223 yr 15 minutes ago, Bdub22 said: As far as I know, they’re aren’t two different “versions” of MSFS for PC and XBOX as far as coding goes. As of right now, MSFS PC is more customizable and I don’t see them going in the opposite direction. High end PC’s will always continue to be faster than consoles, as they’ve always been. If PC is more customizable then there are two slightly different versions of coding else how could MSFS be more customizable on PC? Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 10, 20223 yr 3 hours ago, Noel said: There is so much dissatisfaction w/ current cloud depiction and they are hyperaware of this, of course. Is this actually true, though? (I am definitely one of the dissatisfied, btw.) My sense is that most people using MSFS , including here at Avsim, think the clouds look fine and/or don’t see any post-SU5 change. And as a direct result, I don’t see any hurry on Asobo’s part to “fix” what many/most don’t see as broken… James
July 10, 20223 yr 17 minutes ago, honanhal said: Is this actually true, though? (I am definitely one of the dissatisfied, btw.) My sense is that most people using MSFS , including here at Avsim, think the clouds look fine and/or don’t see any post-SU5 change. And as a direct result, I don’t see any hurry on Asobo’s part to “fix” what many/most don’t see as broken… James Well, this is a dare if I've ever seen one! https://www.avsim.com/forums/topic/621646-poll-cloud-depiction-quality-since-launch-or-post-su5/ Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 10, 20223 yr On 7/8/2022 at 8:40 AM, MrBitstFlyer said: IMHO that sky looks awful. Just a load of cumulus puffs joined together. SU10 today so fingers crossed for weather improvements. Doesn’t look much worse than this real thunderstorm taken from 37,000 feet in a Hawker over the southern US a few days ago. https://ibb.co/tPNR38n Edited July 10, 20223 yr by JRBarrett Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
July 10, 20223 yr 2 hours ago, Bdub22 said: As far as I know, they’re aren’t two different “versions” of MSFS for PC and XBOX as far as coding goes. They are quite different. The fact the Xbox version was DX12 from its release day, while PC DX12 code was introduced later (and is still in beta), should put this notion to bed alone. DX12 APIs are different on Xbox than Windows. The OS is different. Sound handling is different. Etc. A PC executable just wouldn't run on an Xbox, and vice versa. Of course there are commonalities in hardware and some APIs, etc., but they are significantly different systems that require different code. You may or may not notice that many, or most, games are ported to different systems by different development studios (although they aren't always credited for it); if they were so similar, the original dev team could just drop the code into the other "box" and off it goes.
July 11, 20223 yr For those of you on the SU10 beta, what's your verdict re: live weather clouds depiction? Is it better than SU9? Better than SU9 but still not as good as manual-weather/presets when it comes to clouds variety? I'm seeing more positive comments than negative on the official forums, especially when it comes to low level cloud depiction as that's the stated area of improvement.. but not sure if that speaks to live weather clouds variety in general Other feedback on SU10 clouds so far:https://forums.flightsimulator.com/t/whats-wrong-with-the-clouds/529096/32https://www.reddit.com/r/flightsim/comments/vw72bj/sim_update_10_live_clouds_look_insane/ Edited July 11, 20223 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
July 11, 20223 yr SU10 Beta - KATL METAR: KATL 111552Z 06010KT 10SM BKN017 OVC021 25/20 A3001 RMK AO2 SLP151 T02500200 $ Edited July 11, 20223 yr by Tuskin38
July 11, 20223 yr 36 minutes ago, Tuskin38 said: SU10 Beta - KATL METAR: KATL 111552Z 06010KT 10SM BKN017 OVC021 25/20 A3001 RMK AO2 SLP151 T02500200 $ Pretty good attempt at overcast in that shot. Just so happens since SU10 beta released Europe has mostly had fine weather. I did take off from EGPH in low broken clouds that didn't look different to my eyes, but your screenshot looks promising. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
July 13, 20223 yr I'm happy with SU10 - and using DX12 (+TAA) the performance is smooth and clouds look better than ever for me. My i7-7700k and 1080ti graphics card is not the latest hardware but with an ultrawide 34" monitor at 2560x1080 resolution I'm getting 40+ fps. Flying in eastern USA just now with live weather I saw a nice transition from light broken cloud to showery weather with a good depiction imho of varied cloud types:
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