August 4, 20223 yr Moderator 19 minutes ago, rka said: I'll think about that next time one of my comments is hidden, I receive a time off or a thread gets closed because "it has run its course" 😉 You’ve joined a private forum and agreed to the rules. If you don’t like them there is no compunction to stay. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
August 4, 20223 yr 6 hours ago, steve310002 said: Okay. Thanks for telling me what my opinion should be. Of course no one around here is entitled to an opinion of their own anymore without being told off for it. I had forgotten, dude. I'm actually saying your opinion kinda sucks....imo. You've been ignoring the evidence brought to you on a topic that has been discussed to death already. People who had your opinion have gone into hiding since the SU10 Beta started for a reason. You're getting into something that will probably get the thread locked if it gets out of hand. You were not told off so try not to be so sensitive. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
August 4, 20223 yr 2 hours ago, March Hare said: When I refer to cloud detail and quality, I'm not limiting my outlook to resolution (which can be a memory problem in itself to overcome), but thinking more in terms of overall cloud depiction too, i.e. wispy and feathered clouds Me also, exactly. My guess was that it's difficult to get wispy and feathered with the resolution we're seeing today, so improving resolution seems like the first step towards improving cloud depiction quality. I focused on the 'blow us away' comment a while back when I first read it and have been waiting patiently! One Q&A a while back someone brought up the question of cloud morphology and Asobo said they were going to be working on this in 2022. My sense now is that cloud depiction is already in the ballpark and if depiction can advance by say 20% we'll be in good enough shape for the longer haul until next gen depiction is possible. The grid artifact as mentioned was a side effect of NVCP's sharpening routine which I had set at default, 0.5 on the 0 to 1.0 scale. I set this at 1.0 to test the idea and sure enough it was far worse. However, setting this to 0 made ground visuals terribly blurry, and I really value sharp/crisp. I discovered setting that at 0.22 solves that and artifact is more subtle. I need to try using the GE sharpening filter and see if that's better with regard to both issues of retaining crisp textures while minimizing arifact. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 4, 20223 yr 8 minutes ago, Noel said: I need to try using the GE sharpening filter and see if that's better with regard to both issues of retaining crisp textures while minimizing arifact. I can't remember if I've mentioned this already (this thread is getting quite long), but I've found that disabling sharpening (and film grain) in usercfg.opt and fine-tuning these values with GE produced somewhat better looking clouds. Not by a huge amount though. 7950X3D | RTX 4090 | 64GB DDR5
August 4, 20223 yr 1 minute ago, Cpt_Piett said: I can't remember if I've mentioned this already (this thread is getting quite long), but I've found that disabling sharpening (and film grain) in usercfg.opt and fine-tuning these values with GE produced somewhat better looking clouds. Not by a huge amount though. I tried disabling sharpening and film grain and vignette and it had no impact on the grid artifact. As I say sharp crisp imagery is worth a little cloud edge artifact as I really can't stand soft/blurry ground textures, even slightly so! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 4, 20223 yr 3 minutes ago, Noel said: I tried disabling sharpening and film grain and vignette and it had no impact on the grid artifact. As I say sharp crisp imagery is worth a little cloud edge artifact as I really can't stand soft/blurry ground textures, even slightly so! I recommend disabling in usercfg.opt then adjusting settings in GE. I had fairly good results with this, getting overall sharper imagery whilst removing some of the cloud graininess. One of the advantages is that Nvidia GE has sliders whereas in MSFS the settings are either on or off. By the way they introduced a new sharpening slider in the graphics setting menu in SU10, but I haven't really tried it out. 7950X3D | RTX 4090 | 64GB DDR5
August 4, 20223 yr 1 hour ago, Noel said: The grid artifact as mentioned was a side effect of NVCP's sharpening routine You're seeing it clearly because of the sharpening method, but it really is the voxel grid that you're seeing rather than a side effect (artefact) of NVCP. I can see it too (sometimes), and always if I zoom in. I don't have sharpening set in control panel. I did some admittedly brief testing on this, especially to see if my theory about dynamic resolution scaling might be true, and I think I was right about that. I know that I only see the voxel grid clearly on occasion, usually when clouds are getting more voluminous and detailed, so I went through every preset after clear skies. On most of the presets (few clouds, scattered, broken...) I don't see the voxels unless I zoom right in, get closer to the screen and look really hard. The voxels are tiny, and you can see them forming (turning on) and vice versa as the cloud shapes morph. You can also tell the antialiasing is at work. But when I switch to stormy weather, when the simulation is dealing with stronger wind simulation, lightning, rain... the voxels become chunky (lower resolution), very obvious when zoomed all the way in, and antialiasing isn't working so well. This is also why I think they're using nearest-neighbour interpolation to save on resources, because trilinear would make the voxels "vanish" but also make the clouds quite blurred even with sharpening, as well as slowing down rendering time by quite a multiple. So, even though you can see the voxels using nearest-neighbour, it's the all-round best option for most of the time (when grid resolution is dynamically higher). Only Asobo know for sure what their methods are, but, yes, it's definitely the voxel grid being exposed more by sharpening. Edited August 4, 20223 yr by March Hare
August 4, 20223 yr To the OP @Todd2 Just read your original post on Page 1 and certainly not into the marathon of 47 pages! Yes, the clouds are indeed outstanding. An impressive piece of technology by ASOBO Studios overlaid on the best flight sim scenery platform to-date! Long gone are the days of pixelation and repeating cloud images! As Real As It Gets! Latest video at The Flight Level Flight Over Frozen Lake Erie - Between Ice and Clouds - Ultimate Solitude - The Perfect Memory
August 4, 20223 yr 3 hours ago, Cpt_Piett said: By the way they introduced a new sharpening slider in the graphics setting menu in SU10 Great! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 4, 20223 yr Author 2 hours ago, Doering said: To the OP @Todd2 Just read your original post on Page 1 and certainly not into the marathon of 47 pages! Yes, the clouds are indeed outstanding. An impressive piece of technology by ASOBO Studios overlaid on the best flight sim scenery platform to-date! Long gone are the days of pixelation and repeating cloud images! As Real As It Gets! Yes wasn't sure I'd get any responses haha.
August 4, 20223 yr 5 hours ago, Noel said: I tried disabling sharpening and film grain and vignette and it had no impact on the grid artifact. As I say sharp crisp imagery is worth a little cloud edge artifact as I really can't stand soft/blurry ground textures, even slightly so! Try this for great ground sharpeness. I don't use any sharpening filters outside of MSFS. Set sharpening to 1 in the MSFS UseCfg.opt file. I have the FSR sharpening filter in MSFS bumped up to 130. I have RenderScaling set to 130 for my 1440p monitor. Ground textures are amazing as far as the eye can see. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 4, 20223 yr 5 hours ago, Krakin said: You're getting into something that will probably get the thread locked if it gets out of hand. You might want to look in the mirror. Going around telling people their opinion sucks. Who on earth do you think you are? Unbelievable what these once great forums have descended into. Mods would be doing well to warn you for insulting others.
August 4, 20223 yr 11 minutes ago, steve310002 said: You might want to look in the mirror. Going around telling people their opinion sucks. Who on earth do you think you are? Unbelievable what these once great forums have descended into. Mods would be doing well to warn you for insulting others. Are you trying to use the mods to suppress me having an opinion of your hasty conclusion? Come on now, let's not be so childish. No one insulted you. You're probably a brilliant person but what you said wasn't brilliant at all. Again, just my opinion. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
August 4, 20223 yr 37 minutes ago, steve310002 said: You might want to look in the mirror. Going around telling people their opinion sucks. Who on earth do you think you are? Unbelievable what these once great forums have descended into. Mods would be doing well to warn you for insulting others. Telling someone their opinion sucks isn't an insult. It's rude sure, but it's not an insult. It's also their opinion, just like yours. Edited August 4, 20223 yr by Tuskin38
August 4, 20223 yr 43 minutes ago, Tuskin38 said: Telling someone their opinion sucks isn't an insult. I said it's insulting, not an insult. There is a subtle difference, just like the clouds. And since when is being rude okay? Is it the norm now to be a bully instead of having civilized discourse and accepting everyone has a right to an opinion, not just the ones you prefer (unless that opinion is harmful)? Edited August 4, 20223 yr by steve310002
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