June 22, 20223 yr I challenge anyone to try and re-create these Release version upper-level clouds in the current build. I honestly want to know how it's done now.
June 22, 20223 yr Really? Do you have a screenshot? I've tried my best matching the settings and this is the result. Would you say this is the best clouds ever?
June 22, 20223 yr Commercial Member 3 hours ago, SubtotalGuide said: I challenge anyone to try and re-create these Release version upper-level clouds in the current build. I honestly want to know how it's done now. The rendering of upper-level clouds used to be independent of the low/mid-level cloud rendering, which isn't the case anymore. By decoupling the way these layers are rendered we could once again experience these types of cloudscapes. As of now the upper-level clouds are treated the same as low/mid-level clouds, small groupings of puffs. There's no rhyme or reason why this was changed since the SU5 (??) release, but I hope the decision was based on creative advancement purposes rather than performance-related! Tim FuchsManaging PartnerREX SIMULATIONS website: www.rexsimulations.comsupport: www.rexaxis.com
June 22, 20223 yr 18 minutes ago, timest said: As of now the upper-level clouds are treated the same as low/mid-level clouds, small groupings of puffs. @Stearmandriver, this is what I was talking about a few months ago when I said the stratus clouds were basically flattened cumulus puffs. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
June 22, 20223 yr 29 minutes ago, timest said: The rendering of upper-level clouds used to be independent of the low/mid-level cloud rendering, which isn't the case anymore. By decoupling the way these layers are rendered we could once again experience these types of cloudscapes. As of now the upper-level clouds are treated the same as low/mid-level clouds, small groupings of puffs. There's no rhyme or reason why this was changed since the SU5 (??) release, but I hope the decision was based on creative advancement purposes rather than performance-related! Ah, ok, hmm... so there was a change to the rendering of cloud layers. Thanks for this info. You should post it to one of the relevant official bug topics, maybe it will help. The lighting also has this yellowish stain to it, like something is off or missing. Edited June 22, 20223 yr by SubtotalGuide
June 22, 20223 yr 29 minutes ago, timest said: I hope the decision was based on creative advancement purposes rather than performance-related! I am 100% sure that the "one size fits all" approach is the reason for the huge regression we have seen with Live weather since SU5. And the size that has to fit us all is obviously defined by what the XBox can handle. Before SU5 (that's the XBox sim update last summer) they promised huge performance gains, and it has to be conceded that they delivered on that promise. They didn't talk much about the costs - naturally - but instead promised there would be "headroom" for high-end pc users, indicating more options in the settings - at least that was my impression. Sadly that has not come to fruition yet in regards to lighting and weather depiction. It must also be noted how mum Jorg Neumann has become regarding the weather, when before SU7 (the METAR sim update) he promised to "blow us away" until the end of this year. Go figure.... Edited June 22, 20223 yr by Tom_L Asus ROG STRIX X870-E Gaming; Ryzen9 9950X3D; RX9070XT; 96GB RAM; 4GB/2GB M.2 SSD; 8GB HDD; LG 45GX90SA-B
June 22, 20223 yr 12 hours ago, Kilo60 said: Yes, I don't see ABOSO wasting the time and resources for additional cloud types if the XBox can't handle the extra graphics load... Both of you are dead wrong 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
June 22, 20223 yr 35 minutes ago, Krakin said: Both of you are dead wrong [Citation needed] Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
June 22, 20223 yr 2 hours ago, Krakin said: Both of you are dead wrong The XBox is the reason. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 22, 20223 yr 4 minutes ago, GSalden said: The XBox is the reason. Do we know what portion of users are on Xbox v PC? I always envisioned a set of sliders that would accomodate all users regardless of platform. Perhaps DX12 will let us access larger VRAM space to improve cloud depiction. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 22, 20223 yr 38 minutes ago, GSalden said: The XBox is the reason. Uninformed people who seem to be salty about the inclusion of the console market just love saying that but it really isn't valid. From day one, clouds have never been very taxing on performance like they were in FSX. It makes no sense to think that diverse cloud types will put so much load on the engine that it would have to take the Xbox out of the conversation. Asobo has made no indication that the current issues have anything to do with Xbox. This has everything to do with something going amiss when they introduced weather that followed METARS. Edited June 22, 20223 yr by Krakin 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
June 22, 20223 yr 5 hours ago, SubtotalGuide said: The lighting also has this yellowish stain to it, like something is off or missing. Maybe try this if you have Reshade: https://flightsim.to/file/20557/finallight-reshade-preset-realistic-colors-and-tone-fixes I wish it still had support for the Steam version of MSFS. Watching the YT video, this makes a small, but notable improvement. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
June 22, 20223 yr 18 minutes ago, Krakin said: Uninformed people who seem to be salty about the inclusion of the console market just love saying that but it really isn't valid. From day one, clouds have never been very taxing on performance like they were in FSX. It makes no sens to think that diverse cloud types will put so much load on the engine that it would have to take the Xbox out of the conversation. Asobo has made no indication that the current issues have anything to do with Xbox. This has everything to do with something going amiss when they introduced weather that followed METARS. Agreed. XBox seems to be a convenient scapegoat but ya really failing to understand how it's the cause here. They did mess stuff up after METAR inclusion (something they should've really thought through some more despite its popularity amongst users' requests). That said, I wonder if any of the issues discussed here will be addressed by this item they've called out near the top of the list for SU10:https://www.flightsimulator.com/feedback-snapshot/ Cloud Layer Improvements (Bugs LT #2, #17) | SU 10 Fine-tuning of the cloud layer system to be more precise and incremental is ongoing. The cloud layer will be much thinner at sea level and thicker at higher altitudes. The updated system will better depict a realistic cloud coverage at low altitude with an update of the weather panel. I guess we'll find out soon when the SU10 beta opens. Edited June 22, 20223 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
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