June 29, 20223 yr 2 hours ago, RichUK said: Didn't Orbx have this feature? I thought they called it 'Bob' or something similar. 1 hour ago, Doering said: Yes, it is called Bob! You can walk anywhere you want in the sim! Not available for MSFS at this time. I started the 3D modelling for Bob, but I did not have the expertise to complete the animation and had to hand it over to another ORBX team member. https://orbxdirect.com/product/bob I've actually asked ORBX about a MSFS Bob addon, the answer was pretty much NO USE THE DRONE CAM. Edited June 29, 20223 yr by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
June 29, 20223 yr 4 minutes ago, icewater5 said: lol ,'over the top' emotive thread titles usually degrade. How about " would this a good feature for msfs2020 at some point, as it exists already in some computer games" instead. It already exists in LM’s pro simulation tool. They obviously see the advantage of using an avatar from a training perspective. Pretty sure pilots don’t spawn directly into their planes. Avatar is a heck of a lot more realistic in a flight simulator than something like an in-flight external view or the aircraft, yet nobody seems to complain about that. There were plenty of people mocking the P3D avatar when it was released, but it proved to be very useful/entertaining. I;d 100% support it’s development for MSFS, it’s definitely something I miss. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
June 29, 20223 yr Avatars add a whole new layer of depth to flight sims. Interactive ground training schools and better communications between simmers. How about something even better? Native shared cockpits in multiplayer with customizable 3d ped avatars representing both pilots that mimic controller movement. This tech is already pretty much native in tons of VR apps and games. Avatar head moves L/R U/D when pilot presses on controls along with moving arms/hands operating whichever controls are being operated by pilots. Mouth movement when the shared cockpit detects audio communications between the two pilots. It would make shared cockpit experiences so much more immersive and would build tons of relationships between multiplayer simmers. Almost a meta chat forum/flight school/co op mode inside of the sim. Also a great learning tool for instructor to student scenarios being able to see the 3d avatar reach for buttons. dials, surface controls. Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
June 29, 20223 yr 2 minutes ago, OzWhitey said: There were plenty of people mocking the P3D avatar when it was released, but it proved to be very useful/entertaining. I;d 100% support it’s development for MSFS, it’s definitely something I miss. Yep. This is and i think is becoming mainstream, agreed. Avators (ie as user digital uploads onto gaming platforms seems to going commonplace ). I like the idea totally, just would change the title a bit. Maybe i am over fussing. Garydpoole help me out, not sure what you mean 🙂
June 29, 20223 yr 1 hour ago, MarcG said: no one here's asking for Walking Cam to be in SU10 or any time soon. Hey Asobo. Any chance that we could get a walking avatar added in SU10? Thx for considering, it would make quite a few simmers happy. Cheers! 😉 Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
June 29, 20223 yr Things I'd rather see Asobo working on, rather than a nice P3D-style fella with a freshly-pressed white shirt and "footsteps" sound effects:- Improved ATC Improved / fixed AI Computational Fluid Dynamics (currently evil, in relation to ground convection effect) Ability to dynamically change aircraft within a session (available in FSX) Lighting; which is generally impressive but with some nasty borks Everything else Edited June 29, 20223 yr by JYW Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
June 29, 20223 yr 6 minutes ago, icewater5 said: Garydpoole help me out, not sure what you mean 🙂 A lot of people forget that "you're" is an abreviation of "you are" and end up (incorrectly) spelling it as "your".
June 29, 20223 yr 2 hours ago, kakihara123 said: Now imagine things on the outside of the plan actually braking. Like a broken fanblade, da forgotten pitot tube cover, a flat and stuff like that, where you actually have to pay attention. Sure a walkaround is pointless and boring if everything always works... but this way it would be just important as in RL. (aside from dying ofc) The Hotstart Challenger 650 in X-Plane (which has its own custom “walk” mode), has pitot tube and AOA covers, and gear downlock pins. If you forget to remove them during preflight, there will be consequences - gears won’t retract, airspeed inop etc. Edited June 29, 20223 yr by JRBarrett Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
June 29, 20223 yr 40 minutes ago, JYW said: Things I'd rather see Asobo working on, rather than a nice fells with a freshly pressed white shirt and "footsteps" sound effects:- It is way more than that honestly. It is an interactive social gaming revolution already for a while now, under way. From interactive concerts, to " amateur " home videos and much more. Although the thread title is over evocative (imo), i think i get what the OP is getting at. The potential of augmented reality, (is that the term)? for MSFS 2020 are mind-blowing 😎 I did see somewhere that a digital upload camera can interface to a game (why not then a simulator platform) with independent user control of that "camera" action , alongside all others, and independent of all others. On airplanes, at airport terminals ...... Edited June 29, 20223 yr by icewater5
June 29, 20223 yr Not being able to walk round, in a flight simulator, is an immersion killer ? What ?? Surely not everybody was kung fu fighting. https://rationalwiki.org
June 29, 20223 yr I agree but more so because of the way the camera views things. I sees spinning propellers the way a camera does, it experiences lens flare lol and bright scenes in the periphery get washed out when focusing on darker things like the instrument panel. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
June 29, 20223 yr 55 minutes ago, BrianW said: This is something I thought wasn't a big deal until I got the Hot Start CL650. It really does add to the immersion. Having this along side the A2A style preflight checks would be awesome. VR users have had this stuff since FSX (Flyinside) and in MSFS. You just have to get pretty creative with it🤣 VR KDCA Airport Walking https://youtube.com/clip/Ugkxxxnw6jMCFPuCQf4gCb_BOB19bklQtwQV VR Standing Entering Cessna 414 https://youtube.com/clip/Ugkx-hoXe6ODhfjw_KgcVhjfAe-1o19DjhcU Edited June 29, 20223 yr by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
June 29, 20223 yr 6 minutes ago, JRBarrett said: The Hotstart Challenger 650 in X-Plane (which has its own custom “walk” mode), has pitot tube and AOA covers, and gear downlock pins. If you forget to remove them during preflight, there will be consequences - gears won’t retract, airspeed inop etc. That is not unique. What I'm talking about is a random chance because you are not the only one but a potential mechanic that might have forgotten it. I just recently saw a video of an incident with that exact scenario happening. I think 3 different people oversaw forgotten pitot covers in an airliner. Chances should be very low so it would be realistic. I like that more planes are doing stuff like that now like the Milviz C310R. But yeah... the Hotstart would be something they really should port to MSFS. Pretty awesome plane.
June 29, 20223 yr 5 minutes ago, Paul K said: Not being able to walk round, in a flight simulator, is an immersion killer ? What ?? Simple: What are you actually simulating? I would say a pilot.
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