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Why might someone want Lorby’s Axis And Ohs?

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I have searched here and on the web for a brief, non-technical overview of AAO. I don’t doubt for a minute that it’s wonderful for the purpose it was created for, and I wouldn’t want my question to be construed as a slam on it. 

I just don’t understand what it’s for.

I have read that “Axis and Ohs is an external application that replaces the controller (=yokes, joysticks, etc) logic in MSFS.”

My question is, what does that mean and what benefit does it convey to an MSFS user that they could not get using MSFS without it?

What does, “replacing the controller logic” really mean and why might I want to do that?

Thanks in advance to anyone who cares to take a run at that.

 

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  • Beside that AAO could do many, many other things especially for special hardware like StreamDecks, Switch Panels, MIDI devices, MCP Combo etc.: AAO detects automatically your current airplane, so

  • cavaricooper
    cavaricooper

    @Lorby_SI ‘s A&O is the backbone of my flightsim experience. I use it on every flight with every aircraft. It allows me to control an extensive hardware complement including a PFC Flight Console a

  • I have to preface this by saying that my opinion is of course biased... Maybe you want some of the lesser known features like... - Voice control, you can trigger events through speech recogn

Many 3rd party planes do not use standard button bindings. In those planes, you have to use A&O to write scripts using LVARs. For instance, the amazing HJet needs it for autopilot controls, throttle cutoff, etc. if you want to use the buttons on your Honeycomb Bravo. 

Basically, if you don’t know why you need it… you don’t need it. 🙂

Edited by haskell

Eddie
KABQ

I myself don't use it.  I use Spad.  But similar concept.  But the point for me is to create aircraft specific profiles.  I have numerous pieces of hardware.  Some of it I use on totally different types of planes.  It gives me the ability to really totally customize the experience and unlock the full potential of hardware  Pretty amazing what can be done with the stuff.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

I use it because honeycomb bravo axis mappings need to be different depending on the aircraft and it's annoying to have to change the mappings in the game all the time. Axis and ohs automatically detects which aircraft is loaded and loads the appropriate mapping profile for me.

While MSFS is much better than P3D when it comes to built-in control management, I still prefer to use an external application like LAAO to easily configure my multiple inputs and have them automatically assigned to each aircraft upon starting the sim.

PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe  | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x  Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels

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Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
 
  • Commercial Member

I have to preface this by saying that my opinion is of course biased...

Maybe you want some of the lesser known features like...

- Voice control, you can trigger events through speech recognition

- Exotic hardware that can't be assigned in the sim, like MIDI devices or the StreamDeck

- Custom Desktop and Web instruments (gauges) that run separately from the sim

- A general purpose web based API using JSON, and a built-in web server. With that you can run for example the free web based FMCs that are available on the axisandohs weebly website.

- A powerful scripting engine for all kinds of automations, including playing sound files and utilizing text-to-speech. 

- Based on that, a custom text-to-speech, voice controlled, checklist and conversation system.

Some talented users are doing amazing things with all this...

Edited by Lorby_SI

LORBY-SI

FSUIPC 7 is another alternative offering similar benefits such as being able to setup all/many of your aircraft systems (autopilot, flaps, gear, pedals, yoke, radios, Track IR shortcuts, etc...) to MSFS, many of which would not be possible otherwise. When I select an airplane in MSFS, FSUIPC will detect which one it is and all my various devices will be ready for it without having to go to the Control page of MSFS to select the plane and its various attributes.

Bernard

CPU = 12900K / GPU = Nvidia 3090 VRAM 24 GB / RAM = 64 GB / SSD = 2 TB 980 PRO PCle 4.0 NVMe™ M.2, 

Simple to add functionality to my different aircraft and hardware which can't be done via MSFS default...

Edited by awf

 

André
 

@Lorby_SI ‘s A&O is the backbone of my flightsim experience. I use it on every flight with every aircraft. It allows me to control an extensive hardware complement including a PFC Flight Console and Boeing Pedals, MCP, radio tuning stack and a StreamDeck XL.

I can turn a HDG knob, push SPD INTV, rotate ALT SEL and do a thousand other things without resorting to a mouse, which adds immeasurably to MY experience. Whether in a Got Gravel Cub or a DC-6 or an A320 or 736… this bit of kit saves the day and enhances the experience.

To be fair, the other half of the sum toto experience are the aircraft script packages produced by @guenseli who is equally important to my simming.

These two gentlemen’s work have accompanied me round the globe and I remain obliged.

HTH- C

Edited by cavaricooper

Best-

Carl Avari-Cooper

  • Commercial Member
9 hours ago, mick92627 said:

What does, “replacing the controller logic” really mean and why might I want to do that?

It means that these external apps (AAO, FSUIPC and SPAD, plus others) bypass the controller assignments that you have in the simulator. In fact, that is a completely separate logic, and you could assign the same joystick both in the external app and in the sim at the same time - but naturally, those assignments would fight each other.

"Why do you want to do that?"

IMO the basic use cases are these (all the apps have that in common)

  • You are unhappy with how things work in the sim assignments, for whatever reasion.
  • You want to operate some switch or lever in the cockpit with an external device, but the MSFS assignments don't offer any option to do that.
  • You want different control layouts or response curves for different planes, without having to manually manage profiles in MSFS.
  • You want to use hardware that the sim doesn't support natively. Like a Behringer X-Touch or a StreamDeck. 
  • The controller configuration is not part of the sim anymore. So sim updates etc. can't "disturb" it. 

For example, I have a joystick and a yoke. Some planes I want to fly with the stick, some with the yoke. I don't want to create simulator profiles for each, having to remember which is which and load the correct profile every time I switch planes. The apps do that for me. If you have had this option for a while, at some point you will find that you are creating individual profiles for almost every plane with subtle differences. If you have additional hardware and are flipping custom switches in the cockpit, you have to do that anyway. Especially airliners have a lot of functionality that is implemented completely differently from each developer to the next. You just can't rely on the in-sim controller assignments to cover (any of) that. 

If you need any of the extra functionality that each of these apps have in different flavors, that is entirely a matter of taste.

Edited by Lorby_SI

LORBY-SI

I use a combination of msfs controls,fsuipc and spadnext for various control options for hardware and aircraft profiles, spad is great

Wayne such

Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3

  • 2 months later...

Hi All,

I cannot edit/change de "Roll” value in a created event in the AxisAndOhs program.
 
The only way to change it is to create a template, edit the Roll value in the template and import this template again.
 
There should be an easier way I suppose.
 
Does anyone knows a solution ?

Ronald
18 minutes ago, RonaldvdStam said:
 
Does anyone knows a solution ?

Ronald

Hi Ronald, you better look in the official support forum for an answer:

https://www.avsim.com/forums/forum/788-lorby-si-support-forum/

Good luck

Mick

 

PC: Gigabyte X670 Aorus Elite, AMD Ryzen 9 9900X3D, Gigabyte GeForce RTX 4080 Super Aorus Master, DDR5 G.Skill Trident Z5 Neo 2X32 GB, Corsair HX 1000, Fractal Torrent, Samsung LC32 / G7 1440P.

  • 1 year later...
On 7/13/2022 at 7:58 AM, Lorby_SI said:

 

 I don't want to create simulator profiles for each, having to remember which is which and load the correct profile every time I switch planes. The apps do that for me. If you have had this option for a while, at some point you will find that you are creating individual profiles for almost every plane with subtle differences. 

Sorry, something I am not understanding... What is the difference between having to create the profiles for the sim, vs having to create these assignments anyway (whether they are or not or called or not profiles) but just in the app..?🤔

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