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Velocity One Flight trim wheel and AAO

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I'm setting up AAO to control the Velocity One Flight yoke axes. After setting up the trim wheel in the Asobo Baron (Slider 1) I can no longer get AAO to identify the trim wheel in other aircraft. If I play around with the trim wheel too much trying to make it work, AAO will CTD. I've tried with MSFS running and Offline mode.

I'm currently assigning axes for the PMDG 737. I've done pitch, roll and yaw, both throttles and spoiler. Odd thing is AAO identified the spoiler axis in the 737 as Slider 1 ??? Is that normal?

I know I can assign the trim wheel axis (Slider X) inside the sim but why isn't this working in AAO?

 

-J

13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe

  • Commercial Member

 

17 hours ago, Twenty6 said:

to control the Velocity One Flight yoke axes. After setting up the trim wheel in the Asobo Baron (Slider 1) I can no longer get AAO to identify the trim wheel in other aircraft. If I play around with the trim wheel too much trying to make it work, AAO will CTD. I've tried with MSFS running and Offline mode.

Sorry, no idea. I am unfamiliar with that controller. Isn't this kind of an XBox Gamepad in disguise (=same tech, different hardware)?
What do you mean by "get AAO to identify the trim wheel"?
To avoid trouble with unsupported hardware, go to "Hardware->Device Blacklist" and move everything from the left to the right with the "Ignore" button hat isn't a game controller. That includes all HID devices, mice and keyboards - only leave that in the list on the left where you are sure that you want to use it in AAO.
 

17 hours ago, Twenty6 said:

I know I can assign the trim wheel axis (Slider X) inside the sim but why isn't this working in AAO?

AAO and the in-sim controller logic have nothing whatsoever to do with each other. AAO can only use what is provided in the MSFS SDK, and that is definitely not the same. It should be, but it isn't - a lot of things that you can assign in-sim have not been implemented into the SDK by Asobo.

That being said, there is always a way in AAO, but all these controls are potentially different for each aircraft. What event or variable can be used depends entirely on how the aircraft developer has implemented his creation. Sometimes the default Axis Variables work, sometimes it is the Simulator Events, and more often than not it is something else entirely (LVar, HVar, BVar, RPN Scripts etc.).

 

17 hours ago, Twenty6 said:

Odd thing is AAO identified the spoiler axis in the 737 as Slider 1 ??? Is that normal?

AAO doesn't care what MSFS thinks it is (= Spoiler). AAO can only "see" what the Windows game controller subsystem reports on the lowest level. If Windows says that this lever is a slider, then it is a slider. What you do with it (=spoiler or whatever) is entirely up to you. 
 

Edited by Lorby_SI

LORBY-SI

  • Author
1 hour ago, Lorby_SI said:

Sorry, no idea. I am unfamiliar with that controller. Isn't this kind of an XBox Gamepad in disguise (=same tech, different hardware)?

It's a yoke, throttle and rudder combination that also includes a Trim Wheel like the Honeycomb Bravo. It's not unlike the CH Eclipse Yoke which it's replacing. I don't have a Gamepad or XBox, this is hooked up to a PC using USB.

1 hour ago, Lorby_SI said:

What do you mean by "get AAO to identify the trim wheel"?

Click on the + to add an axis. Move the intended axis on the yoke. AAO spits out Joystick ####### and axis (X,Y, Slider 0, etc)

 

1 hour ago, Lorby_SI said:

That being said, there is always a way in AAO, but all these controls are potentially different for each aircraft. What event or variable can be used depends entirely on how the aircraft developer has implemented his creation. Sometimes the default Axis Variables work, sometimes it is the Simulator Events, and more often than not it is something else entirely (LVar, HVar, BVar, RPN Scripts etc.).

Way over my head right now. I just got AAO and the Velocity One Flight. I'm only trying to setup the main axes as my limited experience shows they behave better in AAO than in the sim's Control Center.

I have discovered a work-around though. If I "+" to add an axis, choose any axis (except the Trim Wheel axis) and then delete it, I'm able to spin the Trim Wheel and AAO identifies it. I've added this Trim Wheel axis to my modest hangar except for the PMDG 737. I've tried simulator events AXIS_ELEV_TRIM_SET, ELEVATOR_TRIM_SET, AND ELEVATOR_TRIM, all with no luck. Also simulator axis Elevator Trim won't work. I was hoping to avoid the advanced features of AAO until I got a handle on the basics. But I'd also like to fly the 737. Other axes are assigned and work correctly.

-J

13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe

  • Commercial Member
17 minutes ago, Twenty6 said:

I don't have a Gamepad or XBox, this is hooked up to a PC using USB.

No, what I mean is that technologically your controller is different from a normal joystick, more like an XBox game pad (XInput vs. DirectInput). That should not concern you, I just thought I'd ask - both technologies work differently, in AAO too. Then I would know where to look.

20 minutes ago, Twenty6 said:

If I "+" to add an axis, choose any axis (except the Trim Wheel axis) and then delete it, I'm able to spin the Trim Wheel and AAO identifies it.

Maybe because it is a SLIDER type input and XInput on top. I will look into that - it hasn't been reported before.


As for the PMDG - I have no idea if it is even possible to bind the trim wheel to an axis through SimConnect - only PMDG knows. That you can assign it in MSFS itself is of no consequence here. But since that is working, I suggest that you just take that route. Isn't the trim wheel assignment the same for all aircraft anyway?

LORBY-SI

  • Commercial Member
15 minutes ago, Lorby_SI said:

I will look into that - it hasn't been reported before.

OK, I found a controller that also has a Slider - I can't find anything wrong with that, sorry. I assigned it to an axis - and when I add another axis with "+" AAO is still seeing it. 

I think that the PMDG trim wheel might be controlled with an LVar, there are a couple that sound promising. But I am unable to confirm it - I am in the MSFS beta, and the sim is just constantly shutting down. I have tried for 20 minutes to check this, but I have trouble reaching even the world map. I will try again tomorrow.

 

LORBY-SI

  • Author
16 minutes ago, Lorby_SI said:

As for the PMDG - I have no idea if it is even possible to bind the trim wheel to an axis through SimConnect - only PMDG knows. That you can assign it in MSFS itself is of no consequence here. But since that is working, I suggest that you just take that route. Isn't the trim wheel assignment the same for all aircraft anyway?

Thanks for the reply. I'll use the sim to assign the Trim Wheel axis but monitor this forum and PMDG forum in case someone discovers the secret handshake.

 

2 minutes ago, Lorby_SI said:

I think that the PMDG trim wheel might be controlled with an LVar, there are a couple that sound promising. But I am unable to confirm it - I am in the MSFS beta, and the sim is just constantly shutting down. I have tried for 20 minutes to check this, but I have trouble reaching even the world map. I will try again tomorrow.

Not to worry. This sounds like the problem comes from PMDG, not AAO. It will work in the sim.

-J

13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe

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