August 22, 20223 yr Commercial Member 3 minutes ago, Alaska738 said: Does anyone have a way out for refueling with the 737? I read and re-read the manual but i can't manage to configure the fuel via GSX and see the pipes? Page 17, where Fuel is discussed, the paragraph labeled "Important": Quote IMPORTANT There’s a minimum height the Fuel Truck with an extending platform can use, which is about 3.00 meters from ground for the Tanker and 3.40 for the Hydrant. If the airplane refuel point is lower than this value, a different vehicle will be called, one without a raising platform or a crew with a cable animation. With the 737, you might "cheat" a bit, by moving the refueling point further outside, enough to get at least the tanker being called, not sure if you could as high a allowing the hydrant without looking to unrealistic on the exterior. OR, wait until we'll release the next version of the Fuel truck, one that will have a completely different animation, with no raised platform, using the cable roller and guys on a small ladder or, if the wing is low enough, just standing. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
August 23, 20223 yr the easiest solution for me was to simply get LVFR AREX on sale now... I don't know why GSX MFS was not available on Simmarket...
August 23, 20223 yr respected dev @virtuali today i download offline addon manager frm your forum.but can any one help me out. what is the sequence to install this. and how do i update. do i need to down load the universal addon manager or what. can any one help me out what is the steps one by one help is much more app thanks
August 23, 20223 yr 2 hours ago, sandeepkr70 said: today i download offline addon manager frm your forum.but can any one help me out. what is the sequence to install this. and how do i update. do i need to down load the universal addon manager or what. can any one help me out what is the steps one by one help is much more app thanks FWIW, I installed the universal installer and the "update" button for GSX pro is enabled, and every time I click I get a large download. So per advice on FSDT I downloaded that exe "addon manager". Launched it and let install. But I still get a large download when clicking "update" in the universal installer. Guess I will wait a week or so and then fool around with it some more. The actual GSX/couatl seems to be working as expected in MSFS though. scott s. .
August 23, 20223 yr 9 hours ago, omarsmak30 said: Another interesting video Great review, also because it doesn't focus on CTD's but on what is bad about the addon itself, regardless CTD's. Which is a lot. Edited August 23, 20223 yr by tup61
August 23, 20223 yr 3 hours ago, scott967 said: FWIW, I installed the universal installer and the "update" button for GSX pro is enabled, and every time I click I get a large download. So per advice on FSDT I downloaded that exe "addon manager". Launched it and let install. But I still get a large download when clicking "update" in the universal installer. Guess I will wait a week or so and then fool around with it some more. The actual GSX/couatl seems to be working as expected in MSFS though. scott s. . The update button is always active in the "FSDT Installer" and will always download the latest version. Not exactly intuitive, but it is what it is. If you want to only update when there is something to update use "Live Updater". For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 23, 20223 yr 6 hours ago, craigeaglefire said: the easiest solution for me was to simply get LVFR AREX on sale now... I don't know why GSX MFS was not available on Simmarket... Keep in mind LVFR AREX is something completely different. It's just 24 logos (for the whole world) and a couple of vehicle models and it uses MSFS default ground services. GSX has thousands of different logos for every ground handler in the world, and of course a lot of additional functions like de-icing, very easy and precise pushback, follow-me cars, VDGS etc. And AREX almost costs as much as GSX - without the sale it costs even more than GSX, go figure. I have had AREX before GSX was released but now with GSX it's obviously pointless. Edited August 23, 20223 yr by Fiorentoni For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 23, 20223 yr 10 hours ago, omarsmak30 said: Fair enough, I think the whole issue with GSX is FSDT themselves and their defensive attitude. This is not P3D world with small numbers of users, things in MSFS world gets heated super fast if you don’t act quickly and most importantly, you gotta be humble and acknowledge what the users face. You're pretty much on point. The crowd on P3D was VASTLY different. They were like "Oh it doesn't work, alright I'll read the manual of 120 pages and try to figure it out myself". MSFS crowd is mostly "If that doesn't work instantly by pure intuition I'm gonna uninstall it". No judging, just describing. I think that's what surprised Virtuali, too. I guess he wasn't exactly prepared (no pun intended) for it... Edited August 23, 20223 yr by Fiorentoni For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 23, 20223 yr Alright I'll give it my short review: It's quite buggy, mostly many small bugs that add up to become a bit annoying, it should have needed a longer testing phase. The UI is not up to the standard, but you get used to it. It suffers from a lot of MSFS limitations and you can see the workarounds FSDT built around those - by "suffering" I mean it's not exactly responsive all the time and couatl is annoyingly instable, but it works in the end. It's absolutely unintuitive and you HAVE TO READ THE MANUAL - all of it. It's all in there, but you have to read it or it won't work correctly. Once you get used to the menu and the responsiveness of the GSX toolbar button you can have a good workflow with it. However having some previous experience with the procedures from P3D helps a lot. Otherwise the learning phase will take much longer. If/When coatl crashes, keep in mind to just start the shortcut "start couatl for GSX MSFS". You don't have to restart the flight or windows, it's an external app and can be restarted easily. The immersion is great and MUCH MUCH higher than without GSX. The pushback functions is great and will be even greater with all those airport profiles coming along on flightsim.to. Also the follow-me car is a nice unique function. If you don't care about the visual stuff and just want to take only 5 minutes from loading in to takeoff, this is not for you, unless you really need the easy pushback. If you on other side love immersion, it's absolutely for you. Me e.g. I love loading into a new airport and just get to know the country-/airport-specific new ground handlers and their logos (there are thousands of them), it's pure immersion for me. GSX fills the last remaining "gamey" side of MSFS with realism and immersion. So for people looking for immersion and a bit more realism - it's absolutely worth it. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 23, 20223 yr 31 minutes ago, Fiorentoni said: You're pretty much on point. The crowd on P3D was VASTLY different. They were like "Oh it doesn't work, alright I'll read the manual of 120 pages and try to figure it out myself". MSFS crowd is mostly "If that doesn't work instantly by pure intuition I'm gonna uninstall it". No judging, just describing. I think that's what surprised Virtuali, too. I guess he wasn't exactly prepared (no pun intended) for it... I think this viewpoint and others in similar vein are spot on! I am a long term user of FSDT stuff and over the years I have had my frustrations - in the end you can get things to work (usually) but it can be quite a journey! When I heard that GSX was coming to MSFS2020 my initial thought was that this may not go well considering the very different userbase. Bruce Bruce Bartlett Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
August 23, 20223 yr I wasn't aware but there is a new update: http://www.fsdreamteam.com/forum/index.php/topic,26826.0.html AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
August 23, 20223 yr Slightly off topic but does anyone get a virus warning when they go to the purchase page for GSX? I'm using Chrome with Avast and it automatically aborts loading the purchase page for reasons of 'phishing' and an Avast warning message pops up. I tried yesterday and it did the same. I'm sure it's a false positive, and of course nothing at all dodgy from FSDreamteam, but it is strange nevertheless especially on a page that asks for credit card information (and I think FSDreamteam are using a third party system for their eCommerce).
August 23, 20223 yr 19 hours ago, Fiorentoni said: But sooner or later we will need SODE Well, if they return, and they continue their herky jerky animation which was never fixed in P3D, I hope it can be turned off it was wretched. I was afraid of this with the animations. MSFS has raised so many bars I don't think I want to go backwards in this regard. I bought FSBirds and there too--pretty lame animations and it shows in MSFS because the rest of the sim is so good. I am playing The Hunter: Call of the Wild and the bird animations are fabulous in this now 6 y/o title. I recall Umberto mentioning animations are a challenge--perhaps especially for those with very little experience in coding animations well. I have a hunch that may not be well founded, but still...I've been patient to wait for Asobo to come back to the specific area and polish it, which include ground crew behaviors and animations, bringing in better AI plane models, improving ATC, implementing organic, shader-based seasons by geolocation, weather and cloud depiction and so forth, because they will do it better than 3rd parties I feel. But...dunno if how much improvement is in their long-term vision in these regards. Edited August 23, 20223 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 23, 20223 yr 14 hours ago, virtuali said: With the 737, you might "cheat" a bit, by moving the refueling point further outside, enough to get at least the tanker being called, not sure if you could as high a allowing the hydrant without looking to unrealistic on the exterior. OR, wait until we'll release the next version of the Fuel truck, one that will have a completely different animation, with no raised platform, using the cable roller and guys on a small ladder or, if the wing is low enough, just standing. Based on my own experience and current GSX limitations, I find the fuel truck that comes with the PMDG to be a much more realistic simulation. If I'm missing something, please set me straight. Certainly FSDT must have anticipated that the 737 was going to be one of the most popular aircraft to use with GSX; so I'm a little surprised they didn't spend a little more time working on its unique interactions (I don't think a profile for the -600 was even included). Edited August 23, 20223 yr by MadDog
August 23, 20223 yr 45 minutes ago, Noel said: Well, if they return, and they continue their herky jerky animation which was never fixed in P3D, I hope it can be turned off it was wretched. I was afraid of this with the animations. MSFS has raised so many bars I don't think I want to go backwards in this regard. I bought FSBirds and there too--pretty lame animations and it shows in MSFS because the rest of the sim is so good. I am playing The Hunter: Call of the Wild and the bird animations are fabulous in this now 6 y/o title. I recall Umberto mentioning animations are a challenge--perhaps especially for those with very little experience in coding animations well. Do you not think that moving around at walking pace in a sandboxed level, with at most 1 mile of viewable distance, allows for more PC resource overhead to recreate realistic animation of a few birds than in a flight simulator? Displaying thousands of static objects in every direction for, say, 10 miles, while calculating hundreds of moving ones, while working on replicating flight in a dynamic environment, is arguably just a bit more taxing. Get the most noticeable and user-relevant animations as crisp as possible, yes. Though I would suggest that a flight sim is not the environment to replicate everything to the most minute of detail, even on the most hi-spec of consumer level PC hardware. Edited August 23, 20223 yr by F737MAX AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
Archived
This topic is now archived and is closed to further replies.