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New Small Update SU-10 Beta

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So i think to SU11 we also have a good working DX12, not perfect but good useable if NVIDIA acts fast..

cheers 😉


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6 hours ago, David Mills said:

The update is fantastic! The sim now runs like it did when the SU10 beta was first released. I took off from KJFK and flew over downtown NYC with a thick cloud layer, and everything was totally smooth on my seven-year-old system.

Please note that if you currently have your options set to the DX12 beta, and you want to see how this update works for DX11 (for which it is intended), you'll have to set the option back to DX11 and reboot MSFS from scratch before the changes will take effect.

I have my sim back now! 🙂

Can you compare it to DX11 in SU9 at all?  SU9 really messed up my performance for some reason.  I bought my new PC around the time SU8 was out and I was getting over fps 40 on ultra in NYC at 1440P.  Now in SU9 dx11 I get about 25.  It's a major difference. 


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6 hours ago, Gate99 said:

Just ran a quick test at CYYZ active runway (FlyTampa) and saw a fps increase from 32 to 40 which is nicely appreciated. Unfortunately the frame jump doesn't seem to apply to VR, still have the same fps. Will need to do some more testing though.

Mark

 

Not in VR... that is a shame. Will test soon.


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I would like to test this beta with Dx11 but honestly I am so good with Dx12 that I wouldn't go back to Dx11 unless a specific reason for that, like incompatibility of some addon, forced me to.

I fly 90% Fenix, 5% 737, 3% Kodiak and the rest devided among various default aircfat and Dx12 is no problem, performance or stability wise.

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1 hour ago, ryanbatc said:

Can you compare it to DX11 in SU9 at all?  SU9 really messed up my performance for some reason.  I bought my new PC around the time SU8 was out and I was getting over fps 40 on ultra in NYC at 1440P.  Now in SU9 dx11 I get about 25.  It's a major difference. 

Same experience here, so also very interested in a SU10 vs SU9 DX11 comparison.

 


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Running really smooth here in 4k DLSS Quality.

Good enough for immediate release in my opinion.

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Intel Core i5-12600k, Nvidia RTX 2080 Super, 64 Gigs.

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In VR:

It seems a bitt less stuttery, lets say, it is buttersmooth between the stutters, with black/smeared-image on the peripheral field when panning. LOD terrain I can get higher now and LOD 100 is manageable but I still have it on 30 or so (very low).

Edited by Rene_Feijen

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1 hour ago, aktorsyl said:

Same experience here, so also very interested in a SU10 vs SU9 DX11 comparison.

SU10 is much faster than SU9 in both DX11 and DX12. Just jump into the beta and you will see it with your own eyes.

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Quick question guys: i am reading on the Microsoft MSFS-forum that DX11 has obviously been optimised a lot and if i understood it right it runs better than with DX12? But on my system DX11 performs around the same than in the previous beta and when using DX12 i have massively more FPS (39-40 vs. 60 at the same place and situation beetween DX 11 and DX12). Can you confirm that for some users its better to use DX12? I'm having an 12900k and GTX 3090.


i912900k, RTX 3090, 32GB RAM

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Hi Folks.

I am not really a techie, so, are all you folks talking about a beta version that is not yet available as an update? I mean the ones that we all get every so often. Also, if I may. I am assuming that my pc is using DX11 and most posts are mentioning DX12. Is DX12 tied to this beta? Or is it something that I can install? How would I know whether I am using DX11 or 12?

Regards...Kenny.

edit...I just searched online and then ran the dxdiag tool. My pc is using DX12.

Edited by kenny584

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2 hours ago, jcomm said:

I would like to test this beta with Dx11 but honestly I am so good with Dx12 that I wouldn't go back to Dx11 unless a specific reason for that, like incompatibility of some addon, forced me to.

I fly 90% Fenix, 5% 737, 3% Kodiak and the rest devided among various default aircfat and Dx12 is no problem, performance or stability wise.

I just tried swapping back to DX11, and the stuttering fest is back. Back to DX12. Looks like they are going to have a problem. AMD Machines seem to perform great on DX12, where as NVidia does not. And AMD or certainly in my case seems far worse on DX11

Edited by Car147
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2 hours ago, Rene_Feijen said:

Not in VR... that is a shame. Will test soon.

That's expected. If they optimized multithreading you won't see any benefits in VR where the GPU is always the bottleneck. In VR you have a much much higher resolution, especially if you have a Reverb G2 or higher specs headset. You just need a more powerful GPU or use DLSS.

 


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DX12 is as good as DX11 for me. DX11 is about 4 degrees cooler than it was but still runs hotter than DX12. Will stick with DX12. 


i9-12900K - Maximus Z690 Hero - Asus Strix 3090 - 32GB DDR5 - 1200W HX - H150i ELITE LCD - 980 Pro / Firecuda 530 - HOTAS Warthog

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26 minutes ago, kenny584 said:

Hi Folks.

I am not really a techie, so, are all you folks talking about a beta version that is not yet available as an update? I mean the ones that we all get every so often. Also, if I may. I am assuming that my pc is using DX11 and most posts are mentioning DX12. Is DX12 tied to this beta? Or is it something that I can install? How would I know whether I am using DX11 or 12?

Regards...Kenny.

edit...I just searched online and then ran the dxdiag tool. My pc is using DX12.

You can switch between dx11 and dx12 in the MSFS settings.

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I'm on DX12, Nvidia 3060 Ti, Ryzen 5600x CPU, 32 GB RAM, Windows 11.

Never had problems with DX12 in SU10 beta, including flights in the Fenix as far as from Frankfurt or London to Lisbon.

Edited by jcomm

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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