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kdfw__

openxr toolkit for su10 available now

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Just interested... what are you using the XR toolkit for?

Since SU10 Beta with DLSS and various VR fixes I found the toolkit to be redundant.

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  Quick instal  10 minute test, looking good.  Changed to DX12 , DLSS.   Instrument dials don't seem any clearer, but my Distance scenery shimmering has gone, and FPS increased.  Looks promising.  Installed the toolkit over existing instal, also tried a quick flight with the toolkit disabled my Quest did crash after a few minutes. closed link and reconnected and image came back  Will do some more testing when more time,  did not crash when the toolkit was running but only had a 10-minute test.  If nothing it does give you a FPS counter which is useful.

 

 

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3080rtx  on a i7 12700k with 32 Gig ddr5. 2gig Ssd

Quest 2

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6 hours ago, flibberflops said:

Just interested... what are you using the XR toolkit for?

Since SU10 Beta with DLSS and various VR fixes I found the toolkit to be redundant.

I use it only for the fovated rendering. I cant use the dlss as it makes the displays blurry on my system.

I use TAA at 100% scaling and the displays are very sharp and easy to read (no more zooming in).

Pretty happy with SU10 as before I was at 85% scaling.

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Yes I’ve just found if I switch to TAA I get better instrument clarity   thought this  DLSS was supposed to be a super Nvidia thing for RTX cards? 
 

Shimmering gone on both with dx12 though which is good 


3080rtx  on a i7 12700k with 32 Gig ddr5. 2gig Ssd

Quest 2

Windows 11

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3 hours ago, Bozdog said:

Yes I’ve just found if I switch to TAA I get better instrument clarity   thought this  DLSS was supposed to be a super Nvidia thing for RTX cards? 
 

Shimmering gone on both with dx12 though which is good 

TAA produces a crisper image than DLSS.

DLSS is an alternative for performance improvements in certain scenarios as TAA would put a more of a performance tax on the GPU.

Edited by blueshark747
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