September 24, 20223 yr I've been running some tests with update 10 and the 1.2 version of the openxr toolkit, seems i discovered this issue with the 310 at least. This is with the aero goggles. If im using the baron default aircraft, i cant replicate this issue. With the toolkit enabled, i load up the 310 at 2nC0, daytime overcast setting, i note the frame rate in VR is 49.. i toggle VR and come back in, the frame rate is at 41 or so.. Putting the goggles on, there is horrid head turning lag, real bad, it never stabilizes. If tried this with scaling and fov rendering turned off in the kit (so i could use post processing), same issue. If i uncheck in the toolkit, the fs2020 exe to disable it, this issue does not occur. So far i only tested this 3rd party addon aircraft, there may be others affected. I did this with the community folder empty except for the 310. Anyone else ran into this? 3080ti ftw3, 12900k at 4.9ghz/ddr5 6400 ram, windows 11 (not the new update), 512.77 nvidia driver (yeah its a slightly older one), DLSS at quality, 100% sharpness. EDIT: as far as the horrid head turning lag is concerned, even after i restarted the sim and disabled the toolkit, i had this issue still, so im not sure what is causing it. (update, restarted the varjo system from within the app and it cleared, the issue of fps drop and toolkit are still there, so no post processing ability at least with the 310 for now) Also: changing the custom render scale in the standard openxr settings has no affect on the sim in either situation. At least not above 100% Edited September 24, 20223 yr by theskyisthelimit Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
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