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FSLTL - live traffic finally released

Featured Replies

2 minutes ago, threegreen said:

Is there a performance increase over AIG

Yes, I find that FSLTL runs more efficiently so I can have more ai in the sim at an airport with it than I can with AIG for the same frame rate.

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11 minutes ago, threegreen said:

What does more efficient mean? Is there a performance increase over AIG? Also, does better animations mean the gear doesn't constantly go missing or is that one of MSFS's (horrible) AI-isms?

Yes and yes. FSTLT is far better than AIG IMHO. Plus, setting up FSTLT, is so easy and very fast. Its injector is very efficient and lightweight, few seconds and boom injecting the traffic. Honestly those folks are smart pulling this project. 

Edited by omarsmak30

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

10 minutes ago, threegreen said:

Is there a performance increase over AIG

 Actually, no. It's only perceived that way because it's not injecting nearly as much traffic as AIG. Apples to apples with the same number of aircraft and it'll be the same +/- a minuscule amount.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

6 minutes ago, Dave_YVR said:

 Actually, no. It's only perceived that way because it's not injecting nearly as much traffic as AIG. Apples to apples with the same number of aircraft and it'll be the same +/- a minuscule amount.

I don't use the AIG injector, just live traffic with AIG models (previously) and FSLTL injects more live flights than Asobos live traffic system does so in my opinion based on what I observe in my simulator FSLTL is a tad more frame rate friendly than AIG models are. 

Edited by cbcdesign

7 minutes ago, cbcdesign said:

FSLTL injects more live flights than Asobos live traffic system

 Counting numbers of aircraft how though?  

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

By observing how many each system injects into the sim. It's not hard to see when an airport is busier using one system or the other, you can do a direct comparison using Add-Ons linker very easily.

8 minutes ago, cbcdesign said:

By observing how many each system injects into the sim. It's not hard to see when an airport is busier using one system or the other, you can do a direct comparison using Add-Ons linker very easily.

I agree here

I’m seeing flight numbers that I never saw at EGGD using the flightaware data - it’s definitely filtered in some way. 

perhaps it’s not noticeable to some, but to me it is, this is my local airport and therefore spend most of my time in and around this area in the sim.

 

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14 minutes ago, cbcdesign said:

By observing how many each system injects into the sim. It's not hard to see when an airport is busier using one system or the other, you can do a direct comparison using Add-Ons linker very easily.

I also agree. Im seeing more traffic on the ground and around me in flight, as I fly various routes through Europe. I never used the AIG injector so this is as compared to FS2020's injection via Flightaware.

47 minutes ago, cbcdesign said:

By observing how many each system injects into the sim. It's not hard to see when an airport is busier using one system or the other, you can do a direct comparison using Add-Ons linker very easily.

 Except that is just a guess though and not an accurate measure. There is also traffic that you can't see within your bubble. With FSLTL it's limited to a degree by the settings you use when you run the program but with the default Real time traffic mode there is not. 

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

It's an educated guess based on 56 years of life and an ability I have developed to approximate numbers based on visual clues, the same methods I use to judge if a supermarket car park is busy or not. We all have this skill, well most of us anyway.

I am leaving it here to be honest, we will just have to agree to disagree and move on.

I need a little help with the injector settings. I didn't know you had to change them, I just hit enter and go. What settings should we use and how do we know what our computer can handle. I have used aig for forever and I never fiddled with any settings for traffic, so this is new.  Also, don't laugh but I don't know what ifr and vfr do. I just want to see real movements with correct models and liveries at any airport.

7 minutes ago, bosflo said:

I need a little help with the injector settings. I didn't know you had to change them, I just hit enter and go. What settings should we use and how do we know what our computer can handle. I have used aig for forever and I never fiddled with any settings for traffic, so this is new.  Also, don't laugh but I don't know what ifr and vfr do. I just want to see real movements with correct models and liveries at any airport.

Don't feel funny, I am in a similar boat. I just installed FSTL today and onm the surface it's pretty cool. However, I had the problem of a million planes lining up at the runway to the point that they were literally overlapping each other.

I read in this forum thread that to solve that you should lower your airplane numbers, so I changed the IFR count to 30 and the VFR count to 5 with static set to 0.

The injector still sent about 15 planes at the exact same time to the same runway and again, they started piling up.

In my case I am testing at KLAS (Las Vegas McCarran Airport).

I am hoping somepone can chime in and give me some insight into how to keep so many planes being sent to the same place at the same time.

I don't know if it's relevent or not but I use the FlyTampa addon for KLAS. Does that matter?

I like the general operation or FSTL but I need to get help determining how to avoid so many planes trying to line up at the same runway. I thought setting IFR to 30 and VFR to 5 would do it but it doesn't seem to have solved the problem.

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7 hours ago, Dave_YVR said:

 FSLTL is converting the same models as used by AIG (TFS, FSPXAI, FAIB (FAIB possibly without permissions). Personally, I find the FSLTL models too glossy and prefer the ones from AIG.

It's quite clear they never got permission.... 

FSLTL – FS Live Traffic Liveries – FSLTL is a free standalone real-time online traffic overhaul and VATSIM model-matching solution for MSFS.

(Under the contributor and permission status).

Quote

FSLTL has full permissions for these models with the exception of FAIB. Members of our group do have and had permissions from FAIB in previous projects, but not specifically for MSFS use.

 

Daniel

1 hour ago, cbcdesign said:

It's an educated guess based on 56 years of life and an ability I have developed to approximate numbers based on visual clues, the same methods I use to judge if a supermarket car park is busy or not. We all have this skill, well most of us anyway.

 Fair enough, but look in the sky above you. Can you tell just by looking how much air traffic is in the air and on the ground within a 20nm ring around you, how about 40nm or even 80nm like it uses in the sim? It's not even close to the same as a parking lot. 🙄

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

51 minutes ago, Rob G said:

Don't feel funny, I am in a similar boat. I just installed FSTL today and onm the surface it's pretty cool. However, I had the problem of a million planes lining up at the runway to the point that they were literally overlapping each other.

I read in this forum thread that to solve that you should lower your airplane numbers, so I changed the IFR count to 30 and the VFR count to 5 with static set to 0.

The injector still sent about 15 planes at the exact same time to the same runway and again, they started piling up.

In my case I am testing at KLAS (Las Vegas McCarran Airport).

I am hoping somepone can chime in and give me some insight into how to keep so many planes being sent to the same place at the same time.

I don't know if it's relevent or not but I use the FlyTampa addon for KLAS. Does that matter?

I like the general operation or FSTL but I need to get help determining how to avoid so many planes trying to line up at the same runway. I thought setting IFR to 30 and VFR to 5 would do it but it doesn't seem to have solved the problem.

Thanks, It seems funny lowering numbers to get more planes, doesn't it? .I used your numbers and I saw a ton of departures in the beginning and then it slowed down and I did not see any arrivals or more departures. It's like a tease, in the beginning it starts out great and then it fades out. I guess I will just keep testing and reading this thread.

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