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FSLTL - live traffic finally released

Featured Replies

6 hours ago, bosflo said:

I don't know what ifr and vfr do

let me Google that for you:

https://gprivate.com/619e3

 

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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12 hours ago, Dave_YVR said:

 Counting numbers of aircraft how though?  

There are several apps allowing to display and easily estimate the number of AI flights at a given time. LittleNavMap or Pilot2ATC come to my mind. It is pretty clear that MSFS live traffic does not inject nearly as much AI traffic as FSLTL does on its default settings (especially when it comes to high altitude flights). And FSLTL performance is pretty impressive given the models look or sound better than anything else available at the moment, AIG (and Simple Traffic) included.

Edited by Ohmsquare

CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
 

 

23 minutes ago, Ohmsquare said:

There are several apps allowing to display and easily estimate the number of AI flights at a given time. LittleNavMap or Pilot2ATC come to my mind. It is pretty clear that MSFS live traffic does not inject nearly as much AI traffic as FSLTL does on its default settings (especially when it comes to high altitude flights). And FSLTL performance is pretty impressive given the models look or sound better than anything else available at the moment, AIG (and Simple Traffic) included.

 

9 hours ago, cbcdesign said:

It's an educated guess based on 56 years of life and an ability I have developed to approximate numbers based on visual clues, the same methods I use to judge if a supermarket car park is busy or not. We all have this skill, well most of us anyway.

I am leaving it here to be honest, we will just have to agree to disagree and move on.

There are even tools inside of the sim to check and compare injected traffic , it just seems common sense isn't so common anymore.

 

Edited by blueshark747

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

22 hours ago, Vel said:

I tried Charles de Gualle (LFPG). The gates started to populate almost immediately and I counted 10 contrails in the vicinity of the airport.

After around 10 to 15 minutes I started to see pushbacks and arrivals.

Have you checked that in General Options -> Traffic,  Airport Vehicle Density is set to at least 1?

spacer.png

I got it working at Dublin Ireland (EIDW), but it's inconsistent and took a long time.

Also, a Ryan Air flight executed a Go Around when I know in RL that is likely very rare, but he did at least eventually land.
This is the first FSTL landing I've ever seen, after being at numerous airports. So my install is "working", partially. 

Like you said can take several minutes, but sometimes it can take even longer. I am definitely not seeing near the density of the real airports when it comes to movement though.

I guess having the injection set to a slightly narrower radius messes with it maybe, not sure.

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

I am hoping the situation may improve when Asobo alter the sim so that flights that are on the taxiways or runways in the real world appear in the same places in the sim when a flight starts. This is, from what I can gather, a change SU11 will bring. Hopefully FSLTL can take advantage of that new feature too and we will get a more realistic simulation and less congestion.

I've been using FSLTL at IFR 85 radius 50km (IIRC). Tested at several airports and typically departures (pushbacks) start within a few minutes, landings take a bit longer. I've also tried with MSFS Real-time traffic, but I prefer using the FSLTL injector, so that I can use MSFS offline traffic for GA. With this method I'm getting plenty of airliner and GA traffic. 

7950X3D | RTX 4090 | 64GB DDR5

Just sitting at KIAH this morning for over an hour, virtually all the aircraft used just one runway (out of five, and the furthest one out) for takeoff and landings. Needless to say with that and the 1 mph or less taxi speed go arounds were plentiful and kept building up until the planes had just a couple hundred feet spacing coming in one after the other.

Also until I reset my General Options -> Traffic,  Airport Vehicle Density back to 10 from 0 (even grayed out with all traffic off) I wasn't getting any planes landing. 

And I deleted all my AIG planes, PSXT and Real Traffic last night, silly me. Good thing I don't have a download cap.

I don't think I've ever seen a go-around when using PSXT/RealTraffic. PSXT isn't a perfect solution, but it is a pretty good one.

Steven_Miller.png?dl=1

i7-6700k Gigabyte GA-Z170X-UD5 32GB DDR4 2666 EVGA FTW ULTRA RTX3080 12GB

5 minutes ago, somiller said:

I don't think I've ever seen a go-around when using PSXT/RealTraffic. PSXT isn't a perfect solution, but it is a pretty good one.

Strange, no idea, guess I'm just jinx'd, it was really funny that the FIRST landing I see ends up being a go-around, then a new approach with a final landing.

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

49 minutes ago, somiller said:

I don't think I've ever seen a go-around when using PSXT/RealTraffic. PSXT isn't a perfect solution, but it is a pretty good one.

Well of course it is following the real aircraft point to point 30 times a second so unless there are real go-around's, you don't see them in the sim. But for me the jerky movement, lack of in-game ATC. lack of display on my aircraft MFD, no jetway support or ground vehicle pre-departure interaction is a massive price to pay plus the 90 bucks a year that it costs for the data sampling.

1 hour ago, Cpt_Piett said:

I prefer using the FSLTL injector, so that I can use MSFS offline traffic for GA. With this method I'm getting plenty of airliner and GA traffic. 

Thanks for planting a seed of inspiration in my tired brain @Cpt_Piett 🌱


Setting Aviation Traffic/ Aircraft Traffic Type to AI Offline (and removing the Simple Traffic folder from Community) fills my airports with FSLTL commercial AND SimFlea's GA traffic, which is just what I originally wanted.

I might be misinterpreting the FSLTL instructions but the FSLTL injector works just fine with traffic set to AI offline, even if the instructions that come with FSLTL say: * Traffic settings in MSFS turned off (no live traffic or AI traffic enabled)

GA-and-commercial-FSLTL-and-Sim-Flea.jpg

Now all we need are some more AI liveries for SimFlea's GA!

N.B. If you see pointy nosed AI on the apron, you haven't removed Simple Traffic 🙂

Edited by toby23

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

39 minutes ago, toby23 said:

Thanks for planting a seed of inspiration in my tired brain @Cpt_Piett 🌱

Haha no worries 😉 Even though it’s discouraged, it works. At least until FSLTL provides more VFR traffic.

Another thing. Reading on the official forums now, and several are suggesting setting parked AI to zero, arguing that even with a setting of 1 they see little activity, as “inactive” AI are taking up gates and stands. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

1 minute ago, Cpt_Piett said:

Haha no worries 😉 Even though it’s discouraged, it works. At least until FSLTL provides more VFR traffic.

Another thing. Reading on the official forums now, and several are suggestion setting parked AI to zero, arguing that even with a setting of 1 they see little activity, as “inactive” AI are taking up gates and stands. 

I'm seeing only goodness with my settings.. I did have a lot more active AI but realised that I don't need them all to be active or racing to the starting line when I start the injector. With these settings, they taxi and take-off and land while I'm preparing to depart and I still see some contrails en-route. It also frees up CPU cycles for GAIST and Seafront's Vessels, which are filling my virtual coastlines as I fly along the Spanish coast. I leave 5 in there for FSLTL VFR so that I see some C172's on the apron.


AI aircraft traffic density is set to between 12-20 depending on how much GA I need.


this.jpg

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

2 hours ago, toby23 said:

If you see pointy nosed AI on the apron, you haven't removed Simple Traffic 🙂

It's because the sim is still using the default AI.bgl. That is why the instructions say to turn traffic type to OFF

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

I have started to use Real Online Traffic and use the FSLTL injector to inject parked aircraft and GA. Plenty of take off and landings, airports are full and most importantly performance in great. You do get the odd duplicate parked beside each other (one from FSLTL and one from live traffic getting ready to depart) and there always seems to be one Asobo generic aircraft parked which I think is from having ground aircraft set at 1.

I was using FSHud to inject my traffic since either using AIG + GSX or FSLTL + GSX I was hitting the sim object limit and had disappearing airports and invisible traffic but performance was horrible and got sick of barely any take offs or landings and ai traffic getting deleted right in front me

Edited by GreyStone93

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