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FSLTL - live traffic finally released

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Just now, captain420 said:

So it's recommended to get an API Key for added realism so that the AI IFR planes will follow SID/STAR?

Well, it depends how much realism you're after. I have entered the API key. But I don't spend a lot of time checking if the AI are following a flight plan or just going direct. 

In terms of SID/STARS, I think (correct me if I'm wrong) that's up to Asobo's AI logic. Which is being improved upon in the current SU11 beta. 

7950X3D | RTX 4090 | 64GB DDR5

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@Cpt_Piett How is FSHud currently in the Sim11 beta? Has anything improved?

AMD Ryzen 9 9950X3D,

MSI RTX 5090,

64GB RAM 6000MHz DDR5, 

Tuf Gaming X870Plus, 1200W PSU

English is not my first language.

5 minutes ago, rutra said:

@Cpt_Piett How is FSHud currently in the Sim11 beta? Has anything improved?

It can be used with FSLTL. I've tried it, and some things have improved. E.g. the AI now move in a smooth way vs earlier versions. But I have some issues with FSHud (e.g. sudden loss of ATC control during IFR flights), so I', just using default ATC for now. 

7950X3D | RTX 4090 | 64GB DDR5

After reading through all these posts, it seems clear to use both Aig and Fstl aircraft models at the same time! That means both can be placed in the community folder! But, how does the Fstl injector act in such a case? Let's assume the following: "I choose airport X where both Aig and Fstl have presumptive models of the same aircraft". How then does the Fstl injector choose which model is to be injected - Aig or Fstl -? Will there be a conflict between these models?

18 minutes ago, imb12 said:

How then does the Fstl injector choose which model is to be injected - Aig or Fstl -? Will there be a conflict between these models?

I think it'll prefer FSLTL models. If none are available it can choose AIG. Like with the A380. It can't use all AIG models however as they're in different formats, if I understand correctly. But there won't be any conflict - like it won't inject both FSLTL and AIG for the same airliner. 

7950X3D | RTX 4090 | 64GB DDR5

Anyone else noticed the vastly improved ai aircraft sounds in Beta 11 (I don't know if the same applies to SU10) I also don't know if this is down to improvements from  Asobo or the FSLTL addon.

I watched  a A320 on approach at Venice, and for some reason or other it did a go around, but.... And this is way differnet, i could hear the engines spool up to toga, and the deep rumble as it passed overhead. Never seen or heard this before

Also on my decent into LIPZ i passed other aircraft climbing out to the east of me, and again i got very realistic sounds of  an airliner in the climb...

 

Edited by Car147

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

11 minutes ago, Cpt_Piett said:

I think it'll prefer FSLTL models. If none are available it can choose AIG. Like with the A380. It can't use all AIG models however as they're in different formats, if I understand correctly. But there won't be any conflict - like it won't inject both FSLTL and AIG for the same airliner. 

Many thanks for your answer!

17 minutes ago, Car147 said:

Anyone else noticed the vastly improved ai aircraft sounds in Beta 11 (I don't know if the same applies to SU10) I also don't know if this is down to improvements from  Asobo or the FSLTL addon.

I watched  a A320 on approach at Venice, and for some reason or other it did a go around, but.... And this is way differnet, i could hear the engines spool up to toga, and the deep rumble as it passed overhead. Never seen or heard this before

Also on my decent into LIPZ i passed other aircraft climbing out to the east of me, and again i got very realistic sounds of  an airliner in the climb...

 

That is from the FSLTL mod. It has impressive sounds for sure! The best I've heard! That's one of the best thing about this addon that makes it a winner for me! The sound person, his name is Mave64 and he is the one working on the sounds for FSLTL! Tremendous and incredible work on that.

Edited by captain420

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1 minute ago, captain420 said:

That is from the FSLTL mod. It has impressive sounds for sure! The best I've heard! That's one of the best thing about this addon that makes it a winner for me!

I agree 100%. The sounds are excellent. I've got a surround setup with a subwoofer, and it's really something to hear an airliner on takeoff 😁

I'm in the beta, and default real-time online traffic with FSLTL models is working quite well. Asobo has really improved the AI traffic logic - I didn't expect this so soon, to be honest. 

7950X3D | RTX 4090 | 64GB DDR5

I tried the live traffic way at KSAV earlier and it didn't match correct liveries. AIG and FSLTL base, no injector and set MSFS to Live AI. What I got was a Nordic airlines at the gate and a singapore airlines landing. Looking at the flight numbers and matching them up with arrivals at KSAV they should have been a American at the gate and Delta landing.

Maybe with some of the SU11 AI fixes this will change in the future, but I think I'll stick with the injector method for now.

James

34 minutes ago, Phantoms said:

I tried the live traffic way at KSAV earlier and it didn't match correct liveries.

Yeah, the model matching with default live is all over the place. Also there's a lot of generic models. The AI logic is way better though. I've been switching back and forth. With the injector I don't get much traffic, and no approaches. 

This is Dublin with real-time online and FSLTL models: 

TkXbKEo.jpg

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

AI stacking still is a problem for me. Anyone tried EHAM or EGLL? When you fly a route with a lot of AI the problem occurs 100%. Deal breaker.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

15 minutes ago, Piotr007 said:

AI stacking still is a problem for me. Anyone tried EHAM or EGLL? When you fly a route with a lot of AI the problem occurs 100%. Deal breaker.

I found it a lot better.The only slight issues i saw on a recent flight were the aircraft i watched go around ( I don't kno wwhy, as runway was clear,(As described ealier in this thread) And when i went to depart from LIPZ, the was a white A320 stopped mid turn on one of the taxi-ways.

it's certainly moving forward, and given time i think it will become excellent.

Edited by Car147

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

12 hours ago, Cpt_Piett said:

I'm in the beta, and default real-time online traffic with FSLTL models is working quite well. Asobo has really improved the AI traffic logic - I didn't expect this so soon, to be honest. 

When you saw the AI logic has really improved, what exactly do you mean? Yes, they've sped up the population and number of AI that are injected, but I'm still seeing aircraft spinning on the taxiway, aircraft spaced 200 metres apart on final so they all go around, AI rolling out on the runway at 10 kts and not taking the first exists.....

So aside from MORE AI traffic, I'm not really sure what has improved...

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

Just now, Car147 said:

I found it a lot better.The only slight issues i saw on a recent flight were the aircraft i watched go around ( I don't no why, as runway was clear,(As described ealier in this thread) And when i went to depart from LIPZ, the was a white A320 stopped mid turn on one of the taxi-ways.

it's certainly moving forward, and given time i think it will become excellent.

No, I mean something different. I do not mean runway stacking when taking off and those stupid non takeoff bug from certain rwys. I mean real stacking one on top of another at EHAM when flying away from it or flying to it from a diff dest airport.

There is a nasty bug in MSFS causing AI to get bugged at certain airports. This causes the immense lag and fps drops to below 15 all people seem to talk about at times.

This bug causes airplanes to load one on top of another at center of the airport. Sprite/model stacking cause heavy hits on CPU no matter what. A sidenote on this as well is that there are not airplanes at the gate when this happens, as all of these are piled up at the center of the airport.

Restarting FSLTL does not work to cure this. The models are stuck until you restart the same flight.

 

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

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