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airlinetycoon

Suggestion: Automatic Traffic Radius during Approach

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During the approach to large airports or cities (LAX, LHR, NYC-area), I like to reduce the traffic radius to stabilise the performance a bit. Is it possible to automate this? Possibly through a variable that is set at the same time as loading the parked aircraft in PSXT.


Greetings Andrew Bowler

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It would also be awesome to be able to set a larger deconfliction radius on approach ... so for example, don't show any planes within 1nm of my plane.

More than once I've been lined up on final, and all of a sudden I'm overtaken by some jet that just clips right through me, and lands just hundreds (or even dozens) of meters in front of me.

I love that planes deconflict (disappear) while parked and/or taxiing. So extending this to landing (i.e. within 5 miles of airport while airborne) would be great.

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i had a little idea some weeks ago. Its about planes that are lining up on runway while we are landing. So that PSXT could stop it, but not making him dissappear (because thats not realist and no beautifull). 

So imagine, you are arriving, and you feel that the plane that is next to take off, just stops. It is as if he knew you were there. Even if the next plane after this last one would touch the first, im sure you wouldnt see it because, your own plane should be landing and should have passed the sight view if the first one.

 🙂

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Not including the OP, it sounds like the rest you really don't want "live traffic".

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7 hours ago, somiller said:

Not including the OP, it sounds like the rest you really don't want "live traffic".

Yes, it sounds like it. My point is actually to get better system performance on approach. A perfect example is an approach to one of the New York airports. At 40NM (my default setting), 100 live aircraft quickly come together. Absolutely deadly in conjunction with the densely populated area. That's why I had the idea of whether it would be possible to change the radius when the airport file is loaded into PSXT. The same of course for the departure, if the parkers are removed, it would be good if the radius went back to the default setting.

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Greetings Andrew Bowler

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44 minutes ago, airlinetycoon said:

Yes, it sounds like it. My point is actually to get better system performance on approach. A perfect example is an approach to one of the New York airports. At 40NM (my default setting), 100 live aircraft quickly come together. Absolutely deadly in conjunction with the densely populated area. That's why I had the idea of whether it would be possible to change the radius when the airport file is loaded into PSXT. The same of course for the departure, if the parkers are removed, it would be good if the radius went back to the default setting.

We have had exactly that feature in PSXT for years...!  You know the  auto check box next to the lateral range, it set the lateral range depending on the stage of your flight.

It was removed because not many people talked about it and in P3D performance was not an issue. It looks like in MSFS performance problems are back, although I believe it makes much more sense to lower your LOD and or other settings then to play with the number of aircraft.

Edited by kiek
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Hi Nico,
Thank you for your feedback. But I have to disagree with you. Without traffic, these problematic areas are very performant. Even if I reduce the traffic it is still flyable. Only with a large number of generated traffic it becomes difficult.

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Greetings Andrew Bowler

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3 hours ago, airlinetycoon said:

 Even if I reduce the traffic it is still flyable. Only with a large number of generated traffic it becomes difficult.

Then it must have to do with the "heaviness" of the liveries in MSFS, because PSXT has not changed compared to P3D. The same number of SimConnect calls.

 

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40 minutes ago, kiek said:

Then it must have to do with the "heaviness" of the liveries in MSFS, because PSXT has not changed compared to P3D. The same number of SimConnect calls.

 

These areas were almost impossible for me to approach with good FPS in P3d, if at all then only without traffic. If a reduction in traffic cannot be implemented automatically, no problem. I continue to do it manually.


Greetings Andrew Bowler

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3 hours ago, airlinetycoon said:

 If a reduction in traffic cannot be implemented automatically, no problem. I continue to do it manually.

Could you propose a working schdelule for you?

For instance, gIve you preferred lateral range, when taxing, at takeoff, in the air within certain number of miles from the take-off airport, cruize, landing phase, ...etc.

 

 

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15 hours ago, kiek said:

Could you propose a working schdelule for you?

For instance, gIve you preferred lateral range, when taxing, at takeoff, in the air within certain number of miles from the take-off airport, cruize, landing phase, ...etc.

 

 

Normally I reduce to 20NM from about 40NM before landing, to 10NM about 20NM before (in extreme cases, such as in LGA, to 5NM). After landing up to the gate, 5NM radius is normally sufficient. The opposite is true for take-off. 5NM during preparation and taxi and take-off. From about 10NM I increase to 20NM and from an altitude of 10,000ft back to the standard 40NM.

As I said, I only do this in really heavy conditions. 


Greetings Andrew Bowler

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9 hours ago, airlinetycoon said:

Normally I reduce to 20NM from about 40NM before landing, to 10NM about 20NM before (in extreme cases, such as in LGA, to 5NM). After landing up to the gate, 5NM radius is normally sufficient. The opposite is true for take-off. 5NM during preparation and taxi and take-off. From about 10NM I increase to 20NM and from an altitude of 10,000ft back to the standard 40NM.

As I said, I only do this in really heavy conditions. 

New version 32.3.0 (again)  has an auto range checkbox! Read Manual  section 9.1.2

Thanks for bringing this up.

 

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On 10/10/2022 at 9:56 PM, FatherAnolev said:

It would also be awesome to be able to set a larger deconfliction radius on approach ... so for example, don't show any planes within 1nm of my plane.

I will not do that,

Collsion avoidance is only available with gnd traffic not with airborne traffic. Would be too costly to check each second against all aircraft. Besides it may look very strange to see aircraft suddenly disappear because they are at 1 nm from your aircraft.

You should keep your head up in your cockpit and check your TCAS (🙂), and manoeuver in between the real live traffic. There is also a block aircraft feature, so, you can take the position of a live aircraft.

Besides, at most airports it is not a big problem to avoid live traffic, watch the RT radar screen.

 

Edited by kiek

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On 10/10/2022 at 10:42 PM, abranpuko said:

i had a little idea some weeks ago. Its about planes that are lining up on runway while we are landing. So that PSXT could stop it, but not making him dissappear (because thats not realist and no beautifull). 

So imagine, you are arriving, and you feel that the plane that is next to take off, just stops. It is as if he knew you were there. Even if the next plane after this last one would touch the first, im sure you wouldnt see it because, your own plane should be landing and should have passed the sight view if the first one.

 🙂

I have given this some thought, but came to the conclusion that it is technically speaking not possible.  I cannot hold a plane, because we would loose the relation with the real world.

Furthermore PSXT does not know that aircraft are lining up... it only knows they are taxiing somewhere at the airport. As soon as it sees in the RT data  that an aircraft recives a groundspeed  > 45 knts it concludes it is about to take off and it will set the Landing Lights, and so on, but it does not know if the aircrfat is already lined up or not. It has no idea of runways at all... That is the beauty of PSXT, everything is driven by data from the real world.

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41 minutes ago, kiek said:

I have given this some thought, but came to the conclusion that it is technically speaking not possible.  I cannot hold a plane, because we would loose the relation with the real world.

Furthermore PSXT does not know that aircraft are lining up... it only knows they are taxiing somewhere at the airport. As soon as it sees in the RT data  that an aircraft recives a groundspeed  > 45 knts it concludes it is about to take off and it will set the Landing Lights, and so on, but it does not know if the aircrfat is already lined up or not. It has no idea of runways at all... That is the beauty of PSXT, everything is driven by data from the real world.

oh, i understand. Its sad because, its like being in the real world, but without being into it. Its like walking on the street and being ignored by all the people. 🙂

But the work that PSXT does its very big. I hope somehow someday that “algoritm” can be discovered!:) 

right now PSXT is the best ai traffic engine i know in company with realtraffic. 

i had one idea: PSXT could kno at certain distance, what plane is the nearest to mine. I mean: when im landing, its almost sure that the nearest plane is the one that is lining up. So, taking this point of view. maybe you could stop it during just 1 minute. and we could activate this option when we see that we are going to have a problem of accident. 

¿?

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