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penta_a

Microsoft lays off nearly 1,000 people, what impact on MSFS?

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9 hours ago, leprechaunlive said:

Seeing all the free content that keeps coming two years on, we really dont need to ask wether its profitable or not 😄

 

Yeah, if it wouldn't be profitable they could easily charge for some of those updates. And they wouldn't hire companies like inibuilds to develope free content. 🙂

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Happy with MSFS 🙂
home simming evolved

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Speaking of iniBuilds, there's a conversation going on there right now on their discord about MS paying them to provide the A310 free for users, and some salty Xanadu users saying their thing etc :). 

From the the iniBuilds CEO:
https://discord.com/channels/535246634448191499/784467650612822016/1031885111794339922

MJ6948eb91babde3f1d035ddfe4cf8b10d.webp?siToday at 07:03

The reality if people want to accept it or not is that times have changed.
As each day goes by, it’s becoming clearer what the majority are using. The silent majority… not the vocal minority


And another staff member:

Cammac6948eb91babde3f1d035ddfe4cf8b10d.webp?siToday at 04:00

... I don't think it's wrong to trumpet this point as this has never been done before and will give millions of people access to a high fedilty airliner for the first time on the largest flight simulation platform we have had in decades ...

As someone else said on there, when this year's Navigraph survey comes out, it's going to an even bigger contrast in MSFS uptake vs others, and that's just going to keep the momentum going for 3rd party devs focusing mostly or exclusively on MSFS. Given all this and all other factors already discussed on this thread, it'd make no sense for MS to scale back on MSFS, and like I said it'll probably just keep investing even more and steamrolling ahead. Bottom line, a mere thousand employees being let go in a behemoth company like MS is of trivial consequence.
 
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Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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44 minutes ago, lwt1971 said:

Speaking of iniBuilds, there's a conversation going on there right now on their discord about MS paying them to provide the A310 free for users, and some salty Xanadu users saying their thing etc 🙂

Oof... that's a hot take. 😄


Happy with MSFS 🙂
home simming evolved

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2 hours ago, Bobsk8 said:

Yeah, they will try and convince you that getting used to old technology again, isn't the worst thing in the world. 😉

The scenery engine is indeed old with P3D, but MSFS2020 is STILL using the BGL graphics system developed for the original version of SubLogic Flight Simulator released circa 1979, lol.   'BGL' stands for 'Bruce Artwick Graphics Language.'    Do a wildcard search of your MSFS2020 installation, i.e, *.bgl.    

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2 minutes ago, hobart escin said:

BGL graphics system developed for the original version of SubLogic Flight Simulator released circa 1979, lol

BGL is just a file format for storing scenery data. What matters is the rendering engine displaying that data. Lots of games keep using the data file formats they've been using through several instances of "Shooter 1", "Shooter II: The Shootening", "Shooter III: Shoot Harder" etc, but with a much updated and better graphics engine over the years.

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11 hours ago, JacquesBrel said:

BGL is just a file format for storing scenery data. What matters is the rendering engine displaying that data. Lots of games keep using the data file formats they've been using through several instances of "Shooter 1", "Shooter II: The Shootening", "Shooter III: Shoot Harder" etc, but with a much updated and better graphics engine over the years.

So true. The idea that gaming companies are vetted to the idea of "innovative" and "ground breaking" is largely a myth.

Hence, we're on the , what now?, 40th iteration of Call of Duty, or Halo 345, or Mass Effect, parts 1 through 7, or whatever.

What matters are the dead prez and the bennies.

Edited by Ricardo41

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13 hours ago, hobart escin said:

The scenery engine is indeed old with P3D, but MSFS2020 is STILL using the BGL graphics system developed for the original version of SubLogic Flight Simulator released circa 1979, lol.   'BGL' stands for 'Bruce Artwick Graphics Language.'    Do a wildcard search of your MSFS2020 installation, i.e, *.bgl.    

Another piece of totally useless information. 

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BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

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13 hours ago, hobart escin said:

The scenery engine is indeed old with P3D, but MSFS2020 is STILL using the BGL graphics system developed for the original version of SubLogic Flight Simulator released circa 1979, lol.   'BGL' stands for 'Bruce Artwick Graphics Language.'    Do a wildcard search of your MSFS2020 installation, i.e, *.bgl.    

guess what,

people still using nails to hold tow pieces of wood together since Noah days, some times they call them bolts, screws, (and some other names) but at the end they are just a useful piece of iron (metal) to do a certain job and the final shape depends on your good imagination, design and skill of execution.

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Ali A.

MSFS on PC: I9-13900KS | ASUS ROG STRIX Z790 MB | 32GB DDR5/7200MHz RAM | ASUS TUF RTX4090 OCE | 1TB M.2 Samsung 990 Pro (Windows) +2TB Samsung 990 Pro for MSFS + 2TB Samsung 860 EVO SSD for DATA | EK-Nucleus AIO CR360 Lux D-RGB CPU cooler.

HP Reverb G2 VR (occasional use) | ASUS ROG Strix XG43UQ 4K monitor | Tobii Eye tracker 5 | Logitech sound system 7.1 | VIRPIL Controls (Joystick + thrust levers + rudder pedals) | Windows 11 Pro.

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It appears some of the MS layoffs are in the XBOX Division, 


 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

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1 hour ago, penta_a said:

people still using nails to hold tow pieces of wood together since Noah days

Wood? Tsch! Antiquated rubbish material used by Luddites. Plastic is what anyone living in the modern world would use. Anything built with wood is just using ancient and obsolete building practices.

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12 hours ago, Bobsk8 said:

 

 

11 hours ago, penta_a said:

guess what,

people still using nails to hold tow pieces of wood together since Noah days, some times they call them bolts, screws, (and some other names) but at the end they are just a useful piece of iron (metal) to do a certain job and the final shape depends on your good imagination, design and skill of execution.

Not exactly as simple as this.   The point here is that Asobo used a GREAT DEAL of legacy FSX code to build MSFS2020, and not just the scenery engine component.   Had they made MSFS2020 a brand new engine altogether with all modern programming tools, we wouldn't be seeing issues that we currently are.    Ground friction physics among the most noticeable.   Things that were broken in FSX find a new life in MSFS2020 to continue to be broken.  

Edited by hobart escin

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10 hours ago, G-RFRY said:

It appears some of the MS layoffs are in the XBOX Division, 

Not good.  All it will take is a dropoff in sales for Microsoft to break and run.   They've done it before as I pointed out earlier.   

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