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Favorite X Plane 11/12 Helicopter?

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49 minutes ago, efis007 said:

If I want to get the same graphical beauty of XP10-11 on XP12, I have no choice, I have to spend a lot of money on hardware.

If XP11 gives you exactly what you want on old hardware, why not use XP11?   It is a fact of life that new hardware will be required to succesfully run software with improved / new features.  How many future versions of X-Plane do you realistically think should run at a fixed 30fps on hardware that does not improve?

54 minutes ago, efis007 said:

My pc does not allow to use MSFS.

Because the specs are too low in your PC?  If so, why would you be surprised XP12 is struggling on it?

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • Replies 148
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  • My favorite has been the X-Trident Bell 412. I like medium weight twin engine helicopters, they're a little more forgiving to fly than the twitchier light helicopters, and twins like this have the mor

  • If you're just starting out, don't spend money right away until you've decided that you want to fly helicopters more often. To that end, try freeware first. Maybe even with a bit of a complexity

  • MrBitstFlyer
    MrBitstFlyer

    My thoughts exactly when it was XP11/MSFS, but I really can't stand being in MSFS now XP12 is available.  I maintain MSFS on my system and load it up after each update, yet I never last more than five

35 minutes ago, UrgentSiesta said:

you go digging and find ONE that is indeed missing…congrats!

that's missing, the ones not missing I found to be or very likely to be inaccurate and lacking, that will apply differently to each addon, because each addon is kinda on its own and starting from scratch when it comes to building the flight model aiui.

41 minutes ago, UrgentSiesta said:

please explain how these glaring X-Plane issues were only added or fixed in just the last few months

Pretty much every three weeks for the last 5 6 years I've been tortured by X-Plane, Laminar have fixed an important issue that applied to something in flight sim I cared about, there are yet still more fix.

This is the main reason I had sooo little interest in going back to square one with something like MS, it's been a very, very hard slog to get XP to where it is now, and we are only just reaching the point where remaining issues are relatively minor.

In 2017, when I switched from FSX to XP10/11, just touching the collective on any of the helis would launch them into the air like they were powered by rocket motors, nothing was "by the numbers" (much like I see in MS heli videos now) and performance was generally verging on mostly unusable, it was around about 11.20, when they collected a lot of real world data from a Bell iirc to calibrate the flight model that many of the showstopper issues were resolved.

55 minutes ago, UrgentSiesta said:

And why do so many X-Plane-exclusive developers choose custom code, especially for Hi Fi addons?

There is more answers to that question than there are addons, if you (or anyone) are really interested in an answer to that question I would really suggest joining one of the vibrant discord communities of people developing freeware aircraft,

the simple answer I guess is when the answer to "how do I do _____" is "make it custom for the aircraft".

1 hour ago, UrgentSiesta said:

are we now to believe that v12 is without inaccuracies and omissions?

good grief no.

But when it comes to the helicopters - what I care about most - I have zero open complaints, at least at the moment, they did recently drop a pre-release build on us where the airbus FBW code leaked into all the other aircraft... that was... interesting..

In fact just this morning, I did a "proper" full R44 flight in VR, no cheating, cold and dark start, real weather that was far from calm clear blue skies, overfly to see the wind changed on return.

Everything was absolutely perfect, all the way down to the windsock working properly (I think, need to check that, one of my longest open bugs and I didn't see it in the release notes), VR didn't stutter once, heli behaved exactly as it should in every phase of flight, weather was suitably challenging, very very satisfied with where my scenery is at. That is the first time I can say that about a VR heli flight. 

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7 minutes ago, mSparks said:

that's missing, the ones not missing I found to be or very likely to be inaccurate and lacking, that will apply differently to each addon, because each addon is kinda on its own and starting from scratch when it comes to building the flight model aiui.

Pretty much every three weeks for the last 5 6 years I've been tortured by X-Plane, Laminar have fixed an important issue that applied to something in flight sim I cared about, there are yet still more fix.

This is the main reason I had sooo little interest in going back to square one with something like MS, it's been a very, very hard slog to get XP to where it is now, and we are only just reaching the point where remaining issues are relatively minor.

In 2017, when I switched from FSX to XP10/11, just touching the collective on any of the helis would launch them into the air like they were powered by rocket motors, nothing was "by the numbers" (much like I see in MS heli videos now) and performance was generally verging on mostly unusable, it was around about 11.20, when they collected a lot of real world data from a Bell iirc to calibrate the flight model that many of the showstopper issues were resolved.

There is more answers to that question than there are addons, if you (or anyone) are really interested in an answer to that question I would really suggest joining one of the vibrant discord communities of people developing freeware aircraft,

the simple answer I guess is when the answer to "how do I do _____" is "make it custom for the aircraft".

good grief no.

But when it comes to the helicopters - what I care about most - I have zero open complaints, at least at the moment, they did recently drop a pre-release build on us where the airbus FBW code leaked into all the other aircraft... that was... interesting..

In fact just this morning, I did a "proper" full R44 flight in VR, no cheating, cold and dark start, real weather that was far from calm clear blue skies, overfly to see the wind changed on return.

Everything was absolutely perfect, all the way down to the windsock working properly (I think, need to check that, one of my longest open bugs and I didn't see it in the release notes), VR didn't stutter once, heli behaved exactly as it should in every phase of flight, weather was suitably challenging, very very satisfied with where my scenery is at. That is the first time I can say that about a VR heli flight. 

NOW you’re being reasonable. 🤙

Not being able to compare tp RL flying, I too think XP does rotaries very well.

I'd say they're not inferior to what the best helis for DCS might offer, and I just liked their UH-1H, although I did use the older older Ka-50, and even bought the Gazelle wen it was released some years ago ( that was really problematic in many aspects and I totally gave up using it ).

I never tested the Aerofly FS helicopters, so I can't really say how they're modelled, but I did read and hear from experienced RW heli pilots that AEFS helis are very very very ture to live, from the "feel" of flight to systems implemented.

I don't know, but I do really like the feel of the helis in XP12.

In MFS, I hope there's more coming with future updates, but as it is right now it leaves a lot to be desired IMO...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • 1 year later...
  • Commercial Member

Can I chime in? I bought Dreamfoil S300CBi for XP11 few months ago, and I immensely enjoy it to the bits. It feels alive, not scripted like some other addons. You can feel it especially on engine startup, how it flutters a bit when you introduce fuel, and then you engage clutch and throttle up slowly. Needles jumping all around, you must be really really smooth and careful, especially without a governor kit. And then you takeoff, and another set of smiles are there.

I also plan to get it for XP12, but Quest 2 and 3090 are not a good combo for VR in that sim, even now in 12.1.0 beta. Simply can't have 36fps locked (with frame reprojection - 72fps in the headset), and I tried using FSR, but image gets blurry too much for me. 4090 or nothing.

VR performance in XP11 though is rock solid, and very sharp with the same system, and I don't think XP11 served it just yet. A old and trusty sim.

I also enjoy some helis in MSFS (Taog stuff), but not nearly as much I enjoy VskyLabs R66 (with DHM soundpack) and Dreamfoil S300CBi.

Edited by Pe11e

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

2024 update:

  • JRX Bo-105: Showed me that helicopters can be fun.
  • Rotorsim EC-135: Showed me that helicopters are fun.
  • JRX B407: Judgement still out on this one for lack of flying time, but there is potential for fun.
  • VSKYLABS R66: A straight out "meh". Waiting for the next update to revise my judgement but I guess it's "meh" because it's a Robinson.
  • XP12 R22: Finally flyable as of 12.1, but still...it's a Robinson and therefore "meh".

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Commercial Member
2 hours ago, Bjoern said:

2024 update:

  • JRX Bo-105: Showed me that helicopters can be fun.
  • Rotorsim EC-135: Showed me that helicopters are fun.
  • JRX B407: Judgement still out on this one for lack of flying time, but there is potential for fun.
  • VSKYLABS R66: A straight out "meh". Waiting for the next update to revise my judgement but I guess it's "meh" because it's a Robinson.
  • XP12 R22: Finally flyable as of 12.1, but still...it's a Robinson and therefore "meh".

Please try Dreamfoil S300CBi. It's so small, you can hug it. 🙂

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

The X-Trident B412 is great and their new AW109 is absolutely stunning.

Also the SA315 Lama is brilliant to fly. Not many bells and whistles as you'd expect for a helo of it's age and and simplicity but it's up there for me with the DF S300CBi in how it feels in the air.

21 hours ago, Pe11e said:

Please try Dreamfoil S300CBi. It's so small, you can hug it. 🙂

Nope, absolutely not my cup of tea (small, slow, SASL, piston, payware). If I really want to fly a lattice girder with a rotorone day, I'll go for the freeware Bell 47 instead. And for a Schweizer 300, there is always SimCopter.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Commercial Member
56 minutes ago, Bjoern said:

Nope, absolutely not my cup of tea (small, slow, SASL, piston, payware). If I really want to fly a lattice girder with a rotorone day, I'll go for the freeware Bell 47 instead. And for a Schweizer 300, there is always SimCopter.

I've checked few freeware helis for XP11, and I deleted every single one of them after 5 minutes of testing.  I can't even compare the quality of DF S300CBi with freeware stuff, it's another league. From modelling, textures, features, soundset and finally flight model. I won't limit myself to freeware stuff if there's no enjoyment whatsoever. SASL is fine, I have 100-140fps on the monitor with S300CBi on my 12900k + 3090. 

For XP12 it's a bit different, freeware Alouette III HSF is solid, maybe payware quality.

Edited by Pe11e

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

The EC145 was great in XP11, but is unupdateable by anybody but the original author because its xlua scripts are binarized for some reason.

Still waiting for the XP12 update of the MD500.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

On 6/19/2024 at 8:50 PM, Bjoern said:

2024 update

  • VSKYLABS R66: A straight out "meh". Waiting for the next update to revise my judgement but I guess it's "meh" because it's a Robinson

On entering autorotation as I lower the collective it pitches down like mad!!! Sometimes becomes irrecoverable...

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Hi,

Does anyone here have/used any of the FlyInside helicopters? I watched the presentation in Vegas and the owner made the aircraft sound to be perfect in every way to match that of the real deal when operated in realistic mode.

Any thoughts from actual users?

I'm also thinking of purchasing an all-in-one setup from Pro Flight Trainer, their Puma X B-Style kit. Anyone own one of these items and have some sim time. Want to get this right the first go around, don't want to learn the hard way and waste some cash.

Note: Since I can swap between XP12 and MS2020 with my flightdeck (Zibo/PMDG), base platform between the two isn't n issue... Just looking for close to as real as I can get. Want to get good and then maybe look into some RW lessons.

Thanks

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

In MSFS I have both th bell 47 and the 206. I don't like either... Can't do a simple autorotation, turbine parameters feel wrong, etc.. but I never used the xp versions.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Took that excellent Alouette III for a ride and really liked it, but most helis in xplane behave in what I believe to be a rather strange way... Even with near zero winds they start flying in a sideslip precisely when I center the ball int their turn coordinators... 

This happens with pretty much every heli I ha tried in xp12 and from what I recall xp11 too?

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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