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Guest tmilton

FSX-DX10 : 2nd Update

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Thanks for the update Phil, so far so good.John


John

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Didn't understand a word, but I'm absolutely convinced that MS has the right guy running the show! I'd bet the ranch on it!!B. Scott

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Phil...as me dear ole' departed pappy used to say:"You sir, are a prince!"Thanks,bt

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As always, an informative look into the innards of FS development. Excellent update and looking forward to further updates.Thank you and job well done (at least half done anyway :) )Ian.

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Is that a blurred texture I see in that last screen shot??:-eek Sorry Phil, I couldn't resist. :-hahAppreciate the updates,Ted


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Guest tmilton

Thanks Phil. Appreciate that you're keeping us up to date on the update. :-cool

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I love how blogs posts are so hit and run :-lolAnyway, I reckon it would be great if the DX10 patch came out in two flavours - one that leaves FSX graphics as it is and just optimises for the improved interface that DX10 offers (ie. performance boost), and the other attempts to render that beautiful artist's rendition of Seattle harbour that we saw late last year and bugger the FPS hit ;-)Gary


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Didnt I say 3 weeks ago in my first FSX-DX10 post to expect a post every 2-3 weeks? I think that means by definition this is just on schedule, not hit and run.As cool as your idea sounds, realistically thats 2 products. That doesnt make sense. We are making 1 product, with 1 set of work items, 1 setup, and 1 test pass. That is what the plan is, that is all it is going to be.

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Guest cbuchner1

Thanks, that was definitely more information that one would get from any other game developer.I'm actually surprised this info came from Microsoft. ;)Christian

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Guest tmilton

>... and the other attempts to render that>beautiful artist's rendition of Seattle harbour that we saw>late last year and bugger the FPS hit ;-)I remember that rendition, and I was impressed by it to quite some extent. It would be awesome if that scene in the artist's mind would truly manifest itself in FSX with the release of DX10, but I have a feeling that we most likely won't be seeing such remarkable graphics when DX10 is finally delivered to us. I really hope I'm wrong, but maybe such an imagined improvement in the visual effects could have been excessive optimism on the part of the artist?Maybe in FS11 we'll see such stunning graphics?

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