November 7, 20223 yr 26 minutes ago, bobcat999 said: Like I said earlier though, if a lot of the processing is being done on the HDR monitor, how can a screenshot (taken from the PC image before being sent to the monitor) be expected to show the full HDR effect being displayed by the monitor? Am I missing something or being stupid? I think you are correct, unless looking at the screenshot through an identical model of HDR monitor with the same settings (both on the Monitor and GPU) then I dont see how its possible to see the same image tones/brightness/contrast/dynamic range
November 7, 20223 yr 1 hour ago, bobcat999 said: Like I said earlier though, if a lot of the processing is being done on the HDR monitor, how can a screenshot (taken from the PC image before being sent to the monitor) be expected to show the full HDR effect being displayed by the monitor? Am I missing something or being stupid? Yes that would be nonsense. You cannot display 10 bits of color on an 8 bit screen. An actual HDR image displayed on an SDR screen will just look pale and totally washed out. It has nothing to do with the monitor processing anything. A HDR monitor has several things that an SDR does not: - the ability to control light and dark in specific small areas of the screen - the ability to go far darker and far brighter (up to 1000 nits for HDR10) than an SDR screen - the ability to display a much wider range of colours (generally 10 bit color or better instead of 8 bit).
November 7, 20223 yr Author 10 hours ago, MrRoper said: There is a known bug with HDR not activating in the sim properly with SU10. Try Alt-Entering to go to windowed. move the window on your screen and then Alt-Enter again. This should re-enable HDR. Its fixed in SU11 trying this now, thanks!
November 7, 20223 yr Author UPDATE: i tried the alt-enter trick but still couldn't tell a difference. *sigh* i guess i'm destined for non-hdr simming
November 8, 20223 yr 3 hours ago, dresoccer4 said: UPDATE: i tried the alt-enter trick but still couldn't tell a difference. *sigh* i guess i'm destined for non-hdr simming Take a screenshot using Xbox game bar. If HDR is active, two files will be saved: .jxr and .png. Without HDR, only a .png file will be saved. The .jxr will look a bit washed out, like this: The non-HDR .png file: The HDR .png file: Note: I had to convert the files to .jpg to share them on Imgur. Edited November 8, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
November 8, 20223 yr 7 hours ago, dresoccer4 said: UPDATE: i tried the alt-enter trick but still couldn't tell a difference. *sigh* i guess i'm destined for non-hdr simming Double check your HDR screen has HDR enabled in Windows. Also check what ports on your monitor support HDR. On my screen only the Display Port is HDR enabled.
November 8, 20223 yr Author 4 hours ago, Cpt_Piett said: Take a screenshot using Xbox game bar. If HDR is active, two files will be saved: .jxr and .png. Without HDR, only a .png file will be saved. The .jxr will look a bit washed out, like this: Note: I had to convert the files to .jpg to share them on Imgur. I've never used the xbox game bar before but I'll give it a shot and see what happens 58 minutes ago, Glenn Fitzpatrick said: Double check your HDR screen has HDR enabled in Windows. Also check what ports on your monitor support HDR. On my screen only the Display Port is HDR enabled. thanks for the reply. I connect via DP and play HDR-enabled games quite a bit so I know it's working in general. I have an HDR1000 monitor so its very noticeable when enabled, really looks amazing. I like to flip the HDR setting in-game on and off for fun just to witness how much better it makes the graphics. thats actually how I noticed it didn't seem to be working in MSFS 😄
January 16, 20233 yr What about this ? HDR on gives me this teardrop effect on suns ... Click it for full image and zoom in. Pretty good gradation, 10 bit colour and the sun itself can be seen in the centre. But I hate the overall effect. Turning off HDR just bleaches out the entire area. Just as bad for a different reason. This is a photo of my screen being a QN90A Qled 1500 nit at 4K rez Edited January 16, 20233 yr by Gabe777
January 16, 20233 yr Calibrate it using the Windows HDR calibration app from the Play Store and see if that helps. I suspect that it will. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
January 16, 20233 yr I have been using HDR on a big Philips monitor (Momentum 558M1) for a while now, and have found it to be brilliant (in both the technical and general sense). It feels so involving, visually, that it's hard to describe. But I have had to mess around a bit to get things like screenshots to work ok. I had been using the Snipping Tool to give me reasonable SDR captures, but that stopped working for me after the W11 22H2 update, so now I use the XBox game bar which, as has been mentioned already, takes both an HDR image (.jxr) and a corresponding SDR image (.png). You cannot view an HDR image on an SDR monitor and see anything worthwhile, but these .pngs (converted to .jpg) are absolutely fine. Take a look in the screenshot forum here at a couple of my recent posts and you'll see what I mean - One thing I did that made a huge difference is to make sure I had a proper monitor colour calibration profile installed for my monitor. I don't take credit for this, I have a very knowledgable friend who doesn't post here but is well into colour management and the like. In my case the profile was supplied as part of a driver for the monitor. Once installed, the colour and contrast on the monitor was perfect. I made a little spreadsheet tab for all the various graphics settings in Windows, NVCP and MSFS that I have set on my system. I've uploaded it to Google Drive and if anyone wants to check their settings against mine just grab a copy here - https://docs.google.com/spreadsheets/d/1_R7bjtYYGtkA4gIV1zTfpfQICtsdl-bY/edit?usp=sharing&ouid=104392311587454485350&rtpof=true&sd=true These are my settings for a fairly chunky system, so not saying "use these", but it's worth checking out as these are what I've settled on to give me the best possible visuals on my HDR screen. Like I say, most of it from my more knowledgable friend, and if you are using HDR, check put the XBox game bar for captures. Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used
January 16, 20233 yr HDR makes the colour's more vibrant and pop for me, not too saturated and looks so much nicer, haven't actually tested it in regards the dynamic range to be honest tho
January 16, 20233 yr I've been using an HDR monitor for almost a year now. I have better depth perception with it. I don't think it's something that you can show with screen shots. What I would really like to see is a relaunch of 3D monitors. They would be awesome for flight simming and we have the horse power to run them now. Floyd Stolle www.stollco.com
January 17, 20233 yr On 11/6/2022 at 9:17 PM, dresoccer4 said: I got a new HDR1000 monitor a few weeks ago and have been loving playing HDR games, everything looks fantastic. So I decided to fire up MSFS after a few months hiatus to try it out. However I'm confused because I honestly can't tell the difference bettwen HDR10 on and HDR10 off. Very different here on a new LG Ultra screen. It's a little too unnatural for me for MSFS so I just increase contrast in general using NVCP and it's good enough. I kept trying to see if I could live w/ HDR on because in dawn/dusk it's amazing but over the top in-cockpit, so I leave it off. I bought the screen for Gsync primarily. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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