Jump to content
Sign in to follow this  
Patjez

Livery priority setting

Recommended Posts

I have been using PSXS for several years enjoying the real life air traffic especially at airports. My question is: is the logic still there that e.g. Livery folder 1 will be used used first when searching for matching  liveries and if there is no livery match it will automatically take Livery folder 2 and then 3 etc. 

Share this post


Link to post
Share on other sites
10 hours ago, Patjez said:

I have been using PSXS for several years enjoying the real life air traffic especially at airports. My question is: is the logic still there that e.g. Livery folder 1 will be used used first when searching for matching  liveries and if there is no livery match it will automatically take Livery folder 2 and then 3 etc. 

Hi,

Thx for using PSXT, I'm, glad you like it.

About your question: no that logic was removed about a year ago.

Now if there are more liveries from different folders that fit, PSXT will choose randomly. There is one major exception: if there are two liveries with the same registration code in offline registration code files, PSXT will, in step 1, take the livery with the title that is less alphabetically speaking, so it priorizes liveries starting with "AIG" over ones starting with "FSLTL", which is because AIG livereis have a lower impact on fps.

 

Edited by kiek

Share this post


Link to post
Share on other sites
7 hours ago, kiek said:

About your question: no that logic was removed about a year ago.

Now if there are more liveries from different folders that fit, PSXT will choose randomly. There is one major exception: if there are two liveries with the same registration code, PSXT will, in step 1, take the livery with the title that is less alphabetically speaking, so it priorizes liveries starting with "AIG" over ones starting with "FSLTL", which is because AIG livereis have a lower impact on fps.

I thought I read somewhere recently in this sub-forum that in parameters.xml, lfolder1 gives a higher priority than liveries in lfolder0, etc. (Similarly, afolder1 is a higher priority than afolder0).
Is that not the case?

If it is possible, I would like to see this logic back, as I would prefer to choose the FSLTL models at night compared to AIG model aircraft lights and swap them back for daytime flying.
Plus, although it's not simple, there is now a method to reduce the file sizes for FSLTL (my fsltl-traffic-base folder is now only 5.87 GB as I've resized the textures to 2048 * 2048).


AMD Ryzen 5800X3D; MSI RTX 3080 Ti VENTUS 3X; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; PMDG 736; FFX HondaJet; JF BAe Hawk T1/A; FS Reborn Sting S4
; AIG & FSLTL; RealTraffic; PSXT; REX AccuSeason; FS2Crew PBE + RAAS Pro; FS-ATC Chatter
P3Dv5.3 HF2, FS Global (mesh), Orbx, MSE, ActiveSky, RealTurb, ChasePlane, AIGAIM-OCI, AILRP, FS-ATC Chatter, FFTF Dynamic, Self Loading Cargo

Share this post


Link to post
Share on other sites
2 hours ago, F737MAX said:

I thought I read somewhere recently in this sub-forum that in parameters.xml, lfolder1 gives a higher priority than liveries in lfolder0, etc. (Similarly, afolder1 is a higher priority than afolder0).
Is that not the case?

No, that's not the case, except for inline  registration codes, then only the first one found will be stored.  

 

2 hours ago, F737MAX said:

I would like to see this logic back

No, I have no plans to do so.

The AIG aircraft provide much better matching of (livery-)paints because of the about 17.000 registration codes PSXT knows in the offline regcode files (data\regcodesAIG).

The FSLTL liveries lack registration codes, and there no offline registration code files available...

 

Edited by kiek

Share this post


Link to post
Share on other sites

Maybe if the FSTraffic models and liveries turn out to be  interesting to use, I'll bring the priority feature back in.

  • Like 1

Share this post


Link to post
Share on other sites

I've changed my mind, see version 32.9.0

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...