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tubbsds1

32.9.4 Wow!!

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Wow quite an improvement with the micro stutters!  Great job Kiek!!  It just gets better and better.  Keep up the good work man!

Dave

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2 hours ago, tubbsds1 said:

Wow quite an improvement with the micro stutters!  Great job Kiek!!  It just gets better and better.  Keep up the good work man!

Dave

Absolutly  a big, big YESSSSSSS.  almost no stutters, wowwww.

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Wow as well! The smoothness now is fantastic! Thank you, Nico!!

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Same here. I always was disturbed by the stuttering, but now it's a pleasure to watch plenty of planes moving fluidly.

Very well done and a big step up.

Kind regards, Michael

 


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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10 hours ago, abranpuko said:

Yes!!! This is wonderfull. Very soooft ai planes:) thank you very much!:)

And setting the destination gate after you have landed is now possible too...

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1 hour ago, pmb said:

Very well done and a big step up.Kind regards, Michael

Thank you Michael. 

I am pleased too. 

However, I still think that the rotates at takeoff in MSFS could be better. In P3D they look great, but in MSFS there are some models/liveries that jump to 18 degrees pitch in one go (and sometimes even back to the ground) as if there is still some active  AI logic that tries to play a role (what they should not)

 

 

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1 minute ago, kiek said:

However, I still think that the rotates at takeoff in MSFS could be better. In P3D they look great, but in MSFS there are some models/liveries that jump to 18 degrees pitch in one go (and sometimes even back to the ground) as if there is still some active  AI logic that tries to play a role (what they should not)

Agreed. I saw these during my test at KSFO. But given all AI solutions have serious issues at present (granted, most of them being caused by the base sim) I find the overall impression of PSXSeecontraffic quite impressive now.

And, while the initial versions of PSXSeecontraffic (many, many years ago) were a bit challenging to install, you managed to vastly streamline this process (and well-document it on a 1 page sheet).

Kind regards, Michael

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MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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1 hour ago, kiek said:

And setting the destination gate after you have landed is now possible too...

yes! i have set it today. Great options!

You deserve recognition from Asobo for all the contributions you are making to the simulator. Thank you very much and I hope this is an example of how not to ignore lovers of real air traffic, so related to the word: simulator.

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