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Tomatoshade VC presets


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Hi @doublebubble,

I don't have a specific VC config for TomatoShade, that said you're welcom to trial the config I've built.

It's in the spoiler.

Cheers

Spoiler

[PTA VERSION]
Preset format=2

[PRESET COMMENTS]
Comment=TBM 06/01/2022~^#=================================~^#Custom Tomato shade configuration - version 1.2.0~^#Enable alternate lighting on clouds.~^#~^#TBM 21/12/2021~^#=================================~^#~^#Custom Tomato shade configuration - version 1.1.9~^#Set Bump Mapping to zero (P3D default, as the A/Craft looks too craggy).~^#Enable AutoGen Lighting Adjustements (so as not too bright in the distance).~^#Enable Aircraft Image Based Lighting (We'll see what it does)~^#~^#=================================~^#Custom Tomato shade configuration - version 1.1.8~^#[ATMOSPHERE & FOG_RAYLEIGH_SCATTERING]~^#Density=0.0000000298~^#~^#[WATER_WATER_SATURATION] (from 0.65 to 0.45 as it just looks too blue)~^#SaturateRatio=0.45~^#~^#=================================~^#Custom Tomato shade configuration - version 1.1.7~^#~^#[ATMOSPHERE & FOG_SKY_SATURATION]~^#SaturateRatio=(saturate((1 + cb_Altitude/1219 * 0.5) - (cb_fPrecipitationLevel * 0.5)))~^#~^#[ATMOSPHERE & FOG_SKY_FOG_TUNING]~^#FogFactor=(saturate(0.15 - cb_Altitude/1438))~^#~^#[ATMOSPHERE & FOG_RAYLEIGH_SCATTERING]~^#Density=0.0000000198~^#~^#Green=0.050~^#Blue=0.072~^#~^#Colour values were previously reversed making the distance too green.~^#~^#=================================~^#Custom Tomato shade configuration - version 1.1.6~^#[TOMATO-MODE_ALTERNATE TERRAIN LIGHTING]~^#0.4 to 0.3 (defaut is 0.2)~^#~^#[CLOUDS_CLOUD_VOLUME]~^#IsActive=1~^#ScatteringFactor=2.3~^#LightingFactor=0.85~^#NoPattern=1~^#~^#[CLOUDS_CLOUD_BRIGHTNESS_TWILIGHT]~^#IsActive=1~^#~^#[CLOUDS_CLOUDS_LIGHTING_TUNING]~^#IsActive=1~^#CloudLightFactor=0.75~^#CloudSaturateFactor=0.35~^#DiffuseGamma=0.95~^#=================================~^#Tomato-Mode/Bump map strength reduced from 0.8 to 0.3 (P3D default is zero)~^#~^#Does not use advanced reflections due to errors in the shader additions.~^#That said it is very useful for shader configuration otherwise.~^#~^#=================================~^#Items not used in this preset due to errors occuring in P3D v4.5 HF3:~^#    error X3018: invalid subscript 'fEyeDistance' Shader cache failed to compile or create shader. source-file: GPUTerrain.fx~^#~^#    Occurs when ADVANCED REFLECTIONS / ADJUST TERRAIN RENDERING is enabled, which is a requirement for using advanced reflections.~^#    Thusly Advanced Reflections and Adjust Terrain Rendering are disabled in this preset.~^#~^#    Also disabled are all four ADVANCED REFLECTIONS / Fix Projections as they do not apply to P3D v4.5 HF3~^#    e.g. Clouds, General, Particles, Terrain~^#~^#=================================~^#Manual shader corrections:~^#GPUTerrain.fx~^#    warning X3571: pow(f, e) will not work for negative f~^#    Added abs wrapper on line 282.~^#    "return exp(-baseScale * heightScale) * (pow(abs(18.8125 * angle + 1.0), -1.28125) * 32.53323 + 0.29103) / baseScale;"~^#~^#~^#PrecipParticle.fx~^#    // Control how long streaks face and how big they are.~^#    // TBM 03/02/2019 change the calculated value for a smaller looking rain/snow effect.~^#    float height = cb_fQuadSize * cb_fQuadSizeHeightScale / (2.4 - (cb_uPrecipType * 1.65));~^#    float width = cb_fQuadSize * cb_fQuadSizeWidthScale / (1.0 - (cb_uPrecipType * 0.25));~^#~^#    //float height = cb_fQuadSize * cb_fQuadSizeHeightScale;~^#    //float width = cb_fQuadSize * cb_fQuadSizeWidthScale;~^#~^#=================================~^#P3D values: Adjust to suit taste.~^#HDR_BRIGHTNESS=1.250000~^#HDR_BLOOM_MAGNITUDE=0.350000~^#HDR_SATURATION=0.9500000~^#=================================~^#

[HDR & POST-PROCESSING_HDRADAPTATION]
IsActive=0

[HDR & POST-PROCESSING_HDRTONE]
IsActive=0
Red=1.05
Green=1.00
Blue=1.05

[HDR & POST-PROCESSING_HDRTONEMAP]
IsActive=0
Uncharted2Tonemap=0

[WATER_WATER_SATURATION]
IsActive=1
SaturateRatio=0.45

[ATMOSPHERE & FOG_SKY_SATURATION]
IsActive=1
SaturateRatio=(saturate((1 + cb_Altitude/1219 * 0.5) - (cb_fPrecipitationLevel * 0.5)))

[ATMOSPHERE & FOG_SKY_FOG_TUNING]
IsActive=1
FogFactor=(saturate(0.15 - cb_Altitude/1438))

[HDR & POST-PROCESSING_HDRCONTRAST]
IsActive=0
Coeff=1.5

[WATER_WAVESPEED]
IsActive=0
SpeedRatio=1.0

[WATER_WAVESIZE]
IsActive=0
SizeRatio=1.0
SmoothRatio=2.0

[WATER_WATERSURFACE]
IsActive=0
ReflectionCoeff=(clamp(0.35 - 0.30 * cb_Altitude/700, 0.05, 0.35))
RefractionCoeff=(clamp(0.90 - 0.20 * cb_Altitude/304, 0.8, 0.9))
GranularityCoeff=3.00
SpecularBlend=1.5
FresnelAngle=4.0

[WATER_FSXREFLECTION]
IsActive=0

[ATMOSPHERE & FOG_RAYLEIGH_SCATTERING]
IsActive=1
DensityCorrection=1
ExcludeClouds=0
Power=3.42
Density=0.0000000298
Green=0.050
Blue=0.072
NoDensityAltitude=15000
VolumetricDensityHeight=10000
VolumetricDensityPower=2.0

[ATMOSPHERE & FOG_ATMO_HAZE]
IsActive=1
Power=1.21
Distance=(saturate(0.00000000100 + (cb_Altitude-0)/(11000-0)*(0.00000000100-0.00000000180)))
DensityCorrection=1
Red=1.00
Green=0.95
Blue=0.95
NoDensityAltitude=10000
VolumetricDensityHeight=10000

[ATMOSPHERE & FOG_CLOUDS_FOG_TUNING]
IsActive=1
FogFactor=0.5

[LIGHTING_BOOST_EMISSIVELANDCLASS]
IsActive=0
BoostRatio=1.0
SaturateRatio=2.0

[LIGHTING_TERRAIN_SATURATION]
IsActive=1
SaturateRatio=1.25

[LIGHTING_TERRAIN_LIGHTING]
IsActive=1
SunDiffuseCoeff=2.4
SunAmbientCoeff=1.35
MoonDiffuseCoeff=0.9
MoonAmbientCoeff=0.3
DiffuseGamma=1.05

[LIGHTING_SPECULAR_LIGHTING]
IsActive=1
SpecularRatio=1.4

[LIGHTING_AUTOGEN_LIGHTING]
IsActive=1
SunDiffuseCoeff=2.5
SunAmbientCoeff=1.0
MoonDiffuseCoeff=0.5
MoonAmbientCoeff=0.3
DiffuseGamma=1.0
Saturation=1.0

[CLOUDS_CLOUD_BRIGHTNESS_TWILIGHT]
IsActive=1

[CLOUDS_CIRRUS_BRIGHTNESS_TWILIGHT]
IsActive=1

[CLOUDS_CLOUD_SHADOWS_SIZE]
IsActive=1

[CLOUDS_CLOUD-SHADOW-DEPTH]
IsActive=1
Value=1.10

[CLOUDS_CLOUD_ALTERNATE_LIGHTING]
IsActive=1

[CLOUDS_CLOUD_SIZE]
IsActive=0
CloudSizeHCoeff=0.5
CloudSizeVCoeff=0.5

[CLOUDS_CLOUD_SATURATION]
IsActive=1
ShadeFactor=1.35

[CLOUDS_CLOUDS_LIGHTING_TUNING]
IsActive=1
CloudLightFactor=0.75
CloudSaturateFactor=0.35
DiffuseGamma=0.95

[CLOUDS_CIRRUS_LIGHTING]
IsActive=0
SaturateRatio=1.00
LightingRatio=1.00

[CLOUDS_CLOUD_VOLUME]
IsActive=1
ScatteringFactor=2.3
LightingFactor=0.85
NoPattern=1

[CLOUDS_POPCORN_MODIFICATOR]
IsActive=1
CloudDistanceFactor=0.00000000060
CloudOpacity=(clamp(0.10 + 0.20 * cb_Altitude/2000, 0.1, 0.3))

[LIGHTING_AIRCRAFT_LIGHTING]
IsActive=1
SunDiffuseCoeff=2.55
SunAmbientCoeff=0.89
MoonDiffuseCoeff=1.00
MoonAmbientCoeff=1.00
DiffuseGamma=1.05
SaturateRatio=1.05
VCOnly=0
VCSunDiffuseCoeff=
VCSunAmbientCoeff=
VCMoonDiffuseCoeff=
VCMoonAmbientCoeff=

[LIGHTING_AUTOGEN_EMISSIVE]
IsActive=1
LightsRatio=1.5
AutogenRatio=1.5
SmoothTransition=1

[TOMATO-MODE_OPTIMIZE REDUCE TRANSLUCENT SHADOW DISTANCE]
IsActive=1

[TOMATO-MODE_OPTIMIZE GPU TERRAIN RENDERING]
IsActive=1

[TOMATO-MODE_AUTOGEN DISTANCE SIZE]
IsActive=0
Factor=0.0025
FactorX=1.7777

[TOMATO-MODE_AUTOGEN POWER SMOOTHING]
IsActive=1
BasePowerFactor=0.7
MaxLightDistance=90000
FullPowerDistance=3000
DistanceCurvePower=4.0
Saturation=1.0
PowerLimit=0.0

[TOMATO-MODE_ADAPTIVE BLOOM]
IsActive=0
Power=3.0

[TOMATO-MODE_ALTERNATE TERRAIN LIGHTING]
IsActive=1
LightPower=0.3

[TOMATO-MODE_INCREASE PARTICLE SIZE WITH DIST]
IsActive=0
Factor=1.1

[TOMATO-MODE_DYNAMIC SPOT LIGHTS LIGHTING]
IsActive=1
AnglePower=1.0

[TOMATO-MODE_IMPROVE DYN LIGHT PERFORMANCE]
IsActive=1

[TOMATO-MODE_ADD MULTIPLE TEXTURE LOOKUPS]
IsActive=0

[TOMATO-MODE_SOFTEN SOLID SHADOWS]
IsActive=0

[TOMATO-MODE_ADVANCED ATMOSPHERE SCATTERING]
IsActive=1
PlanetRadius=6371e3
AtmosphereHeight=100000.0
AtmoBaseHeightOutScattering=0.00015
AtmoBaseHeightInScattering=0.00012
AbsorptionFactorRed=0.596e-5
AbsorptionFactorGreen=1.324e-5
AbsorptionFactorBlue=3.310e-5
AbsorptionScaleInRed=1.3
AbsorptionScaleInGreen=1.1
AbsorptionScaleInBlue=1.2
AbsorptionScaleGamma=2.5
InScatteringFactorAmbient=0.2
InScatteringFactorDiffuse=0.7
InScatteringDiffuseGamma=0.2
InScatteringStartFullDist=20000.0
TerrainOutputContrast=1.07875
ShadowsInflunceScattering=1

[TOMATO-MODE_ADVANCED FOG SCATTERING]
IsActive=1
ScatteringHeightPower=2.5
ScatteringHeightLimit=119716000000.0f
ScatteringDistanceBlue=82000
ScatteringDistanceGreen=145000
ScatteringDistanceRed=301000
ScatteringPowerBlue=0.85
ScatteringPowerGreen=0.65
ScatteringPowerRed=0.6
InScatteringSky=0.05
InScatteringSun=0.05

[TOMATO-MODE_FAST APPROXIMATION IMAGE BASED AIRCRAFT LIGHTING]
IsActive=1
DaylightAmbientIntensity=0.2
DaylightDiffuseIntensity=0.15
NightIntensity=0.2

[TOMATO-MODE_OPTIMIZE CLOUD MATRIX CALCULATION]
IsActive=1

[TOMATO_MODE_ALTERNATE SPECULAR LIGHTING]
IsActive=1

[TOMATO_MODE_PRECIPITATION OPACITY]
IsActive=0
OpacityRain=1.0
OpacitySnow=1.0

[TOMATO-MODE_IMPROVE GENERAL SHADOW RECEIVE]
IsActive=1

[TOMATO-MODE_IMPROVE TERRAIN SHADOW RECEIVE]
IsActive=1

[TOMATO_MODE_CHANGE CLOUD SHADOW RECEIVE CALCULATION]
IsActive=1

[TOMATO_MODE_CHANGE CLOUD SHADOW BUILD CALCULATION]
IsActive=1

[TOMATO_MODE_ADD CONDITIONAL DYNAMIC LIGHTING]
IsActive=1

[TOMATO_MODE_PER PIXEL CLOUD FOG]
IsActive=1

[TOMATO_MODE_BUMP MAP STRENGTH]
IsActive=1
IntensityScale=0.0

[TOMATO-MODE_OPTIMIZE PARTICLE DRAW]
IsActive=1

[TOMATO-MODE_OPTIMIZE PRECIPITATION DRAW]
IsActive=1

[TOMATO-REFLECTIONS_ADJUST STARS IN REFLECTION MAP]
IsActive=1
Intensity=0.0

[TOMATO-REFLECTIONS_ADJUST REFLECTION PARTICLE EMISSION]
IsActive=1
Size=64

[TOMATO-REFLECTIONS_ADJUST REFLECTION TERRAIN RENDERING]
IsActive=0
AddDetailTexture=1
MaxTextureLOD=14

[TOMATO-REFLECTIONS_ADJUST REFLECTION GENERAL RENDERING]
IsActive=1

[TOMATO-REFLECTIONS_OPTIMIZE CLOUD REFLECTIONS]
IsActive=1

[TOMATO-REFLECTIONS_TOMATO EXTENDED REFLECTION RENDERING]
IsActive=0

[TOMATO-REFLECTIONS_FIX GENERAL PROJECTION]
IsActive=0

[TOMATO-REFLECTIONS_FIX CLOUD PROJECTION]
IsActive=0

[TOMATO-REFLECTIONS_FIX TERRAIN PROJECTION]
IsActive=0

[TOMATO-REFLECTIONS_FIX PARTICLE PROJECTION]
IsActive=0

[POSTPROCESS_SHADER DPX]
IsActive=0
Index=-10000
Params=4461794E696768745573653D300D0A5265643D382E300D0A477265656E3D382E300D0A426C75653D382E300D0A526564433D302E33360D0A477265656E433D302E33360D0A426C7565433D302E33340D0A44505853617475726174696F6E3D332E300D0A436F6C6F7247616D6D613D322E350D0A426C656E643D302E320D0A

[POSTPROCESS_SHADER Tonemap]
IsActive=0
Index=-10000
Params=4461794E696768745573653D300D0A47616D6D613D312E300D0A4578706F737572653D302E300D0A53617475726174696F6E3D302E300D0A426C656163683D302E300D0A4465666F673D302E300D0A466F67436F6C6F72583D302E300D0A466F67436F6C6F72593D302E300D0A466F67436F6C6F725A3D322E35350D0A

[POSTPROCESS_SHADER LiftGammaGain]
IsActive=0
Index=-10000
Params=4461794E696768745573653D300D0A5247425F4C696674583D312E300D0A5247425F4C696674593D312E300D0A5247425F4C6966745A3D312E300D0A5247425F47616D6D61583D312E300D0A5247425F47616D6D61593D312E300D0A5247425F47616D6D615A3D312E300D0A5247425F4761696E583D312E300D0A5247425F4761696E593D312E300D0A5247425F4761696E5A3D312E300D0A

[POSTPROCESS_SHADER Vibrance]
IsActive=0
Index=-10000
Params=4461794E696768745573653D300D0A56696272616E63653D302E320D0A56696272616E63655F5247425F62616C616E6365583D312E300D0A56696272616E63655F5247425F62616C616E6365593D312E300D0A56696272616E63655F5247425F62616C616E63655A3D312E300D0A

[POSTPROCESS_SHADER Sepia]
IsActive=0
Index=-10000
Params=4461794E696768745573653D300D0A436F6C6F72546F6E65583D312E340D0A436F6C6F72546F6E65593D312E310D0A436F6C6F72546F6E655A3D302E390D0A47726579506F7765723D302E31310D0A5365706961506F7765723D302E35380D0A

[POSTPROCESS_SHADER Technicolor]
IsActive=0
Index=-10000
Params=4461794E696768745573653D300D0A546563686E69416D6F756E743D302E340D0A546563686E69506F7765723D342E300D0A7265644E65676174697665416D6F756E743D302E38380D0A677265656E4E65676174697665416D6F756E743D302E38380D0A626C75654E65676174697665416D6F756E743D302E38380D0A

 

 

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

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