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trees on runway

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Hi All....

I've had this problem before....but I can't remember how to fix it !!!

It's heck getting older !

I'm running P3dv5.3 with Orbx (no Vector) and UTX USA 2

I've searched till I'm blue with no answers...

I'd appreciate ANY help.....which I will COPY for future reference


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Are you running ORBX airports?

Edited by newtie

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I had this problem about 6 weeks ago. It happened after I installed an update from ORBX, specific to their PNW scenery. It was a voluntary update, which included ADE objects to airports in the PNW. Shortly after, a grove of trees appeared on the apron at YVR (FSIM Studios ). It took some doing, because ORBX support basically shrugged, but if I recall, I looked in the ORBX library (or wherever you have installed your sceney) and in the FTX PNW scenery folder, there was a new folder named simply ORBX. This contained the new ADE objects. I deleted the file for CYVR and the trees disappeared. You might have a similar problem.

Edited by Boeingnut

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Thanks for the suggestions...

I just went looking for my Orbx Libs.

I've got 2 of them....so I think a 'delete' and re-run of my Orbx products would help

for a start....

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I think the sudden trees on the runway is caused by ORBX sceneries. 

Since some time Central I observed after I bought new sceneries, Central put all sceneries on top, regardless of the insertionpoint I once choosed.

After this I always moved the whole stack of local and area sceneries below any other addon sceneries. You can do that with Central or like me with SimstarterNG. Just make sure, the ORBX landclass stays still below the other ORBX sceneries.

OS=WIN11 Home, Sim=P3D5 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

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