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KSEA Seattle–Tacoma International Airport

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Finally, I'm surprised KTPA, KMSP, and KPHX hasn't been done yet.😕


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I am in doubt.....price is high. No info about AI etc......I wait for some reviews.


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25 minutes ago, Dillon said:

Finally, I'm surprised KTPA, KMSP, and KPHX hasn't been done yet.😕

Tpa being done by vertical sim and flightbeam on the two others. 


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16 minutes ago, pilotter said:

I am in doubt.....price is high. No info about AI etc......I wait for some reviews.

I’m more in doubt because it’s a dev I’ve never heard of. Will stand by for reviews 


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Wasn't this the domain of Drzewiecki Design once? After Warsaw, they seem  to have lost another one.

BMW has been around for some time now (I think he's the one), mainly with smaller airports. Remains to inquire about the quality of this one, of course. Waiting for reports.

Kind regards, Michael

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- static planes not possible to remove


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2 minutes ago, pilotter said:

- static planes not possible to remove

Gosh this is so annoying. I’m not sure why developers can’t seem to understand this is a disaster for those who fly online or want to manage their own AI

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yes the cargo area is flooded with prime air, and checking the AFCAD biggest radius gets on the airport is 22 meter. so I don't think any biggies there.

Edited by pilotter

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You would think a developer would realize any potential buyer who does not care about this kind of stuff would probably be content with the hand crafted Seattle airport in the first place. I also wonder why orbx doesn’t give any guidance to its partners. Like some kind of email only to its partners saying here are some things to think about doing or not doing when you are making an airport…

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14 minutes ago, micstatic said:

Gosh this is so annoying. I’m not sure why developers can’t seem to understand this is a disaster for those who fly online or want to manage their own AI

I quite agree, although I do not use AI or fly online all of the time, I really dislike the saturation of static aircraft in some sceneries.

Bit of a shame really, I was going to look at this one.

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3 minutes ago, micstatic said:

You would think a developer would realize any potential buyer who does not care about this kind of stuff would probably be content with the hand crafted Seattle airport in the first place. I also wonder why orbx doesn’t give any guidance to its partners. Like some kind of email only to its partners saying here are some things to think about doing or not doing when you are making an airport…

totally right, I am by no means a reviewer, but I do test some AI stuff. Night lighting is descend. But the price is way to high for what they offer.

ORBX needs to improve their quality control

Edited by pilotter
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44 minutes ago, micstatic said:

You would think a developer would realize any potential buyer who does not care about this kind of stuff would probably be content with the hand crafted Seattle airport in the first place. I also wonder why orbx doesn’t give any guidance to its partners. Like some kind of email only to its partners saying here are some things to think about doing or not doing when you are making an airport…

MSFS scenery devs are pumping them out as fast as they can with zero testing, zero attention to AFCADs, and no regard for what users actually want. As long as they can say "FIRST!!!" they just don't care otherwise. 

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47 minutes ago, micstatic said:

I also wonder why orbx doesn’t give any guidance to its partners

45 minutes ago, pilotter said:

ORBX needs to improve their quality control

Not going to happen. Like MS Marketplace or Simmarket, there's no incentive for a publisher/store like Orbx to do so. They have pivoted to be much more of a reseller, rather than a developer of their own (formerly very high quality) products.

Keep rewarding the high-quality developers with purchases and stop buying the shovelware / TINA products. Only way to encourage better quality products.


BMotW's LIPZ is quite stuttery for me, so has dissuaded me from further purchases from him.

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30 minutes ago, F737MAX said:

Not going to happen. Like MS Marketplace or Simmarket, there's no incentive for a publisher/store like Orbx to do so. They have pivoted to be much more of a reseller, rather than a developer of their own (formerly very high quality) products.

Keep rewarding the high-quality developers with purchases and stop buying the shovelware / TINA products. Only way to encourage better quality products.


BMotW's LIPZ is quite stuttery for me, so has dissuaded me from further purchases from him.

Well said!


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