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WEIRD AI'S

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Has anybody been successful in creating a TRAFFIC.BGL made out of crazy shapes like blimps,godzillas, cars, fish, whale.....all of these exist in FS2004 and some in FSX. I tried to do something limited in FSX, but the files mentioned above, although very playable as aircraft in FSX, do NOT SHOW in a TRAFFIC FILE.I hope somebody was successful and would not mind sharing there expereience.Thanks.AbeP.S. This is for my grandchildren........not for me.(g)

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I didn't miss it, but I really have not tried it so I can't say.What I have done is use many many FS9 aircraft models in FSX as AI.Works perfectly. So, you are saying that you found, for example, an FS9 model of Godzilla, as a flyable aircraft? Or as a scenery object?Because, to the limit of my knowledge, you can't directly make a scenery object into AI unless you do some things with the model first.If you are talking a model in FS9 that was AI, then yes, it can be put into FSX as AI. Personally, I use TDBB to this.Tell me what model(s) you are using and maybe I can get a better idea about how to proceed.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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Hi Rhett,Thanks again for your help with my constellation Traffic.bgl, the connies takeoff and land perfectly well. I made a touch and go traffic file and that works just fine.I tried several files, goodyear, fuji, yankszep, 2004_chicago flyranosaurus....Most of these are flyable in FSX but they do NOT show in the traffic.bgl file.You are giving me hope again, I appreciate that.Abe

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Well in the other thread Tom Gibson mentioned that there are some aircraft files that are not capable of being made into AI.Although I have never encountered this, I know Tom knows what he's talking about with AI, although Tom works mostly with FS2004 I think. I've heard that helicopters, for instance, can't be made into AI. Why, I do not know. Maybe these models are the same way.My entire experience with AI is working with airliners, from Cessna Caravans on up to 747's, and I have done that a lot. But I have never messed with blimps, or a flyranosaurus.I think you are using TDBB to make your AI. If so then make 100% sure that the sim= line in the flyranosaurus's aircraft.cfg file EXACTLY matches the flyranosaurus's entry in your_aircraft.csv file that you are loading into TDBB.If they don't match 100% then that aircraft won't appear.But I am sure you knew all of that already. Maybe this will bump your thread up for more visibility, especially about the "some aircraft cannot be made into AI" issue, which I am not sure about.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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