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fs10.airports.dat problem

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Guest delsimflyer

I downloaded the fs9 airline schedules and was able to convert the flightplans.txt to the fsx format. The problem now I am facing is that the default sdk compiler is not compiling the flightplans as it is finding so many airports with insufficient parking or no matching parking at all. But I dont care about those airports,just want to add fictious 20-30 bays of each type to all the airports in the list so that the builder gets satisfied and compile it. Is there any way to do it? or is there a more expanded fs10.airports.dat available somewhere?

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You are using the default FS10airports.dat file. Do not do that, there is no need.Make your own myairports.dat file. And inside it, only put those airports that your flight plans are actually using. And in your file, you can modify the parking as you see fit, to where your flight plans will compile.For example, add a bunch of these for 737-size aircraft:PARKING,19.1,GATEPARKING,19.1,GATEPARKING,19.1,GATERhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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>I downloaded the fs9 airline schedules and was able to>convert the flightplans.txt to the fsx format. The problem now>I am facing is that the default sdk compiler is not compiling>the flightplans as it is finding so many airports with>insufficient parking or no matching parking at all. But I dont>care about those airports,just want to add fictious 20-30 bays>of each type to all the airports in the list so that the>builder gets satisfied and compile it. Is there any way to do>it? or is there a more expanded fs10.airports.dat available>somewhere?If I were you, I'd take a simpler, less agrivating approachand use TTools, as in FS9, then simply run those trafficBGL's through a conversion program. ( lc0277 has one that isvery easy to use...search the library for his ID )I initialy attempted to use TDBB to create new FSX trafficfiles but ran into the same problems you are experiencing.After spending MANY frustrating hours adding parking toairports, trying to satisfy that overly restrictive "tool"I decided to abandon that effort.TTDB is a POS, IMO. It's reporting functions are so disorganizedand confusing as to make them virtualy unusable. I suspect thatthat "tool" was designed by a commitee who never met.... Paul


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Guest delsimflyer

Earlier, I searched for some conversion tool like you mentioned but couldnt find one. A tool that corrected the day shifting in fs9 FPs to be usable by fsx was there, but the problem is, it didnt stop the ai aircraft from emerging incorrectly, also the traffic file interfered with TDBB created files and stopped all ai planes related to them from showing up.There wasnt any such tool from the author lc0277 listed in the library, please tell me exactly the tool you are refering to.

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>Earlier, I searched for some conversion tool like you>mentioned but couldnt find one. A tool that corrected the day>shifting in fs9 FPs to be usable by fsx was there, but the>problem is, it didnt stop the ai aircraft from emerging>incorrectly, also the traffic file interfered with TDBB>created files and stopped all ai planes related to them from>showing up.>That is the risk one takes when using a converter. Not that it can't be done correctly and properly--it can. Not all of the conversion tools are the same however. >There wasnt any such tool from the author lc0277 listed in the>library, please tell me exactly the tool you are refering to.Search for AIFPC.ZIP by Peter Van der Veen.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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Guest delsimflyer

ok, I got aifpc, compiled the fs9 schedules to fsx format. The ai planes have started to land and takeoff on schedule, but still I am finding some planes not on the wrong day but wrong time on approach. There are also others just suddenly showing up on time directly at their bays. I tried to find errors in the FPs, the cruise speeds, the @s, but there were none. It looks as if FSX has its own mood to which plans to read correctly and not to. The problems are not random and the same is repeated even when I restart FSX. facing the same problem anyone?

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No, I don't have any of those problems. There is a lot more to it than just flight plans. If you have aircraft appearing suddenly or disappearing suddenly, then it means you don't have correct or sufficient parking at your airport(s).Regarding flight plans, I think if it were me I would not be editing fp's in TTools once I had converted them over to FSX format. Initially I would, but that would be just after download of the flight plans to prep them for conversion. Instead I would be editing fp's in the native FSX format, especially once I had converted them the first time. That way I would not have to be constantly converting and re-converting, and what I changed in my FSX format fp would (per the FSX SDK) exactly change what I expected in FSX. FSX has no @s and all of that.FSX will read the fp's exactly as they are coded in. I have seen aircraft "appear' or 'disappear' when there was a parking issue.I would want a full understanding of the FSX fp syntax and exactly what each code snippet does. I am not saying the @s are the only problem but you need to really look at your FSX fp's and see exactly what you are telling the sim to do. The sim can't just do things by itself...the FSX fp bgl governs all, so there is a reason why you are seeing what you are seeing.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

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Guest delsimflyer

what I was trying to say is that after downloading fs9 FPs, I remove all @s, edit ai plane titles in aircraft.txt, and then, just ask the aifpc to compile for FSX. I have plenty of bays at my airport of each type which never get filled, so no chance of that. Even I redecompiled the BGLs just to make sure if any information was changed or lost.for instance this:AC#1809,I-DUPU,1%,WEEK,IFR,1/09:20,1/16:36,350,F,0772,VIDP,1/21:00,2/04:16,380,F,0773,LIMC,2/09:20,2/16:36,350,F,0772,VIDP,2/21:00,3/04:16,360,F,0773,LIMC,3/09:20,3/16:36,350,F,0772,VIDP,3/21:00,4/04:16,360,F,0773,LIMC,4/09:20,4/16:36,370,F,0772,VIDP,4/21:00,5/04:16,380,F,0773,LIMC,5/09:20,5/16:36,350,F,0772,VIDP,5/21:00,6/04:16,340,F,0773,LIMC,6/09:20,6/16:36,390,F,0772,VIDP,6/21:00,0/04:16,380,F,0773,LIMC,0/09:20,0/16:36,350,F,0772,VIDP,0/21:00,1/04:16,340,F,0773,LIMCwhere I should see the airplane(AZA MD-11) appearing on approach VIDP daily at 1636GMT, it almost any time of the day is at some FL200 or so, for landing. Can there be something to do with ai planes, something fsx is not reading correctly?I am using few fs9 planes such as the ifdg md-11, posky 772,etc for traffic aswell.any specific thing you want me to check for in the FPs?

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Are you saying the MD-11 doesn't appear? I'm not sure what you are asking so I will shoot in the dark:After conversion, you should have a text file with your FSX flight plans in it, we'll say for the sake of discussion, myfp.dat.You must then CREATE YOURSELF, a myairports.dat file, and a myaircraft.csv file. The myaircraft.csv file should be formatted as per SDK and therefore should have exactly matching data as the title= line of each aircraft.cfg for each aircraft you are using.That is the #1 problem people have with FSX AI traffic not appearing. They don't have the aircraft properly defined. If the aircraft.cfg for the MD-11 says title=MD-11 AZA then that is EXACTLY how the data field in myaircraft.csv should read.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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Guest delsimflyer

The aza md-11 appears on approach whenever I start my flight at the airport, be it dawn, day or dusk.another problem, some planes whose FPs look simillarly OK, just directly appear on the gates.I am compiling to fsx traffic bgl using aifpc now, and no more using the default TDBB.

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There are certain built-in limits on AI behavior, and these are irregardless of using AIFPC or TDBB.For example, if a flight is set to depart within 10 or 15 minutes of your sim time when you first start the sim, the flight will be set to be IN THE AIR (enroute) when you start the sim. Otherwise it will be at the gate, and will begin its preflight procedures.Irregardless of whether you use TDBB or AIFPC, there are hard-coded strictures and rules that FS (any version) uses for AI traffic, and using either method to create AI will still be bound by the same guidelines.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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Guest delsimflyer

Sure, I know that, but I am talking of the abnormal behaviours only.Ok, keep it simple, take another instance,AC#10,VT-ESO,1%,WEEK,IFR,1/05:15,1/07:05,350,F,0821,VIDP,1/08:20,1/12:40,360,F,0821,OERK,1/14:10,1/17:55,350,F,0820,VABB,2/00:15,2/09:45,340,F,0125,EGLL,2/12:45,2/20:05,380,F,0111,KJFK,2/23:45,3/06:30,390,F,0112,EGLL,3/08:45,3/17:05,350,F,0112,VIDP,3/18:15,3/20:10,380,F,0112,VABB,4/02:30,4/06:15,380,F,0827,OERK,4/07:45,4/11:50,350,F,0826,VIDP,4/12:50,4/14:45,360,F,0826,VABB,4/22:10,5/00:00,370,F,0111,VIDP,5/01:15,5/10:30,340,F,0111,EGLL,5/12:00,5/20:15,380,F,0125,KORD,6/01:40,6/09:15,370,F,0124,EGLL,6/12:40,6/20:05,360,F,0101,KJFK,6/23:45,0/06:30,390,F,0102,EGLL,0/08:45,0/17:25,390,F,0102,VABBIn fsx, I set the time to see if this plane approach and land on day4, 1150gmt at VIDP. The plane is on the gate at this time. Then I gradually decrease simulator time till it disappears and should appear on approach after sometime. But instead it just pops up at the gate few minutes later. The surprising part is, the plane arrives perfectly on day5 at 0000gmt on the same airport. This shows that this FP and the legs uptil there should be correct. which leaves me with no clue on whats wrong.Do you see any problem with this FP?

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That is the flight from OERK to VIDP.If you jump into the sim at, say, 11:40 gmt expecting to see the aircraft on approach, don't ever expect that.I have done testing such as this, and sat there and wondered where the aircraft was. In many cases, it was 100+ nm out, on its way in. I have never seen an aircraft start on short final. They seem to start further out, no matter the time. It wasn't even in Traffic Explorer. I had to slew out to find it, chugging away toward its destination airport.And then if you jump into the sim a few minutes later (i.e. 11:45) then suddenly the plane is at the gate. That's the "in the neighborhood" rule I was pointing out in my earlier post. Reggie Fields knows the exact times to which the aircraft will appear enroute or at the gate.Remember the 11:45 arrival in your flight plan is not carried over to FSX. That is one of the problems with using TTools plans. The 11:45 won't move over because FSX flight plans don't specify an arrival time.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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Guest delsimflyer

I always check on the ai planes list if the plane is airborne somewhere nearby when it is not on ground. If everything goes OK then the plane is enlisted in the list and it is enroute, descending at some sim time I changed to. But this vt-eso will either stay on ground or wont appear anywhere at all when I am trying to find the time where it should be enroute. I choose the time when it just disppears, put sim speed 4x and wait if it will appear descending somewhere, but it suddenly just pops up sitting at the gate.This is my problem.

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>I always check on the ai planes list if the plane is airborne>somewhere nearby when it is not on ground. If everything goes>OK then the plane is enlisted in the list and it is enroute,>descending at some sim time I changed to. But this vt-eso will>either stay on ground or wont appear anywhere at all when I am>trying to find the time where it should be enroute. I choose>the time when it just disppears, put sim speed 4x and wait if>it will appear descending somewhere, but it suddenly just pops>up sitting at the gate.>This is my problem.You mean that there is just ONe single aircraft that is doing this? In that case there may be more to it than the flight plan.What aircraft model are you using?RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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