Jump to content
Sign in to follow this  
bogdansrb

X-Plane 12 Performance Issues

Recommended Posts

6 minutes ago, mSparks said:

gpu time has nothing todo with scenery loading.

probably try turning cloud quality down?

CPU and GPU are both really high (.03), so isn't it scenery related?

I got 80 fps with the same cloud settings without much scenery

i think LR need a totally new approach with scenery loading/display

Edited by UKflyer

Share this post


Link to post
Share on other sites
9 minutes ago, UKflyer said:

CPU and GPU are both really high, so isn't scenery related?

I got 80 fps with the same cloud settings without much scenery

same cloud settings but different clouds.

plus land has all those trees and roads and buildings (even though you cant see them through the clouds, the sim cant know that before hand, clouds have lots of seethrough parts)

Its not surprising you get the best framerates when the sim has virtually nothing to do either.

e.g. real weather on over London is always going to be heavier than clear skies in the middle of the atlantic.

EDIT: yep, try turning cloud quality down. I cant manage max on my 3070 in all circumstances.

 

 

Edited by mSparks

AutoATC Developer

Share this post


Link to post
Share on other sites
2 minutes ago, mSparks said:

same cloud settings but different clouds.

plus land has all those trees and roads and buildings (even though you cant see them through the clouds, the sim cant know that before hand, clouds have lots of seethrough parts)

Its not surprising you get the best framerates when the sim has virtually nothing to do either.

e.g. real weather on over London is always going to be heavier than clear skies in the middle of the atlantic.

 

 

yeh guess so thanks, hope it is better optimised in future versions tho. Not London even! This was over Germany which is always a problem, and Netherlands.

Edited by UKflyer

Share this post


Link to post
Share on other sites
1 hour ago, mSparks said:

the sim cant know that before hand, clouds have lots of seethrough parts

but doesn't a  clever sim know your height and can reduce ground features accordingly?


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Share this post


Link to post
Share on other sites
14 minutes ago, turbomax said:

but doesn't a  clever sim know your height and can reduce ground features accordingly?

now that would be a good idea 😂

Share this post


Link to post
Share on other sites
21 minutes ago, turbomax said:

but doesn't a  clever sim know your height and can reduce ground features accordingly?

it does, you can zoom in to see them fade in, also control them with render distance.

all those graphics sliders serve a purpose, much more so than previous XP versions, and way more than other games/applications.

  • Like 1

AutoATC Developer

Share this post


Link to post
Share on other sites
5 minutes ago, mSparks said:

it does, you can zoom in to see them fade in, also control them with render distance.

all those graphics sliders serve a purpose, much more so than previous XP versions, and way more than other games/applications.

I'm not convinced with the sliders as i still get poor fps at 35,000. Must be the dsf loading which is inefficient. Anyway the way its doing it at the moment needs an overhaul!

Edited by UKflyer

Share this post


Link to post
Share on other sites
12 minutes ago, UKflyer said:

Must be the dsf loading which is inefficient

the least likely cause of 100 other causes because?

You can check also that with the microprofiler, dsf prep time iirc.

Edited by mSparks

AutoATC Developer

Share this post


Link to post
Share on other sites
1 minute ago, mSparks said:

the least likely cause of 100 other causes because?

You can check also that with the microprofiler, dsf prep time iirc.

80fps with no scenery, 30fps with scenery, high end machine, sliders are not maxed

i'll check the microprofiler, thanks

Edited by UKflyer

Share this post


Link to post
Share on other sites
1 minute ago, UKflyer said:

80fps with no scenery, 30fps with scenery

XP dsfs are never more than a few MB, they take fractions of a second to load and do so on a different cpu thread than the rendering. 

displaying the scenery is a different story, but Ive never seen that cause high gpu times. gpu time is veg and clouds.

  • Like 1

AutoATC Developer

Share this post


Link to post
Share on other sites
2 hours ago, UKflyer said:

Germany which is always a problem

perfect example of wrong priorities. they should have built and optimized Germany only AFTER x-plane was finished. Like they did with US cities, all rectangular, north-south-east-west bound roads. so precise you can re-align your compass over country roads. that's what I'd call tick-tock.

Edited by turbomax
  • Like 1

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Share this post


Link to post
Share on other sites
10 minutes ago, mSparks said:

XP dsfs are never more than a few MB, they take fractions of a second to load and do so on a different cpu thread than the rendering. 

displaying the scenery is a different story, but Ive never seen that cause high gpu times. gpu time is veg and clouds.

appreciate all your knowledge and help btw, i know you really support XP so i'm sure things will sort themselves out in future releases. The sim is getting really good so don't want poor performance for strange reasons getting in the way of its progress.

Edited by UKflyer
  • Like 2

Share this post


Link to post
Share on other sites
35 minutes ago, mSparks said:

and way more than other games/applications

you sure meant like your counter strike application.


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...