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Noel

What makes Fenix the better A32 over FBW...or is it?

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It will seem less convoluted with familiarity and workflows.  While the objectives are similar, they differ much in the process of entering information to the FMCs to prepare for flight. And the throttle logic of the two aircraft are entirely different. I suppose the common view that the A320 involves less work than the 737 stems from the fact that once you are airborne in the A320, autopilot engaged, and throttle levers set to climb mode, you can basically forget about the throttles until  you cross the threshold and are ready to flare. They are both heavily automated, of course, but the 737 lends itself more to hand flying and more pilot inputs. But if both are being flown in LNAV/VNAV modes (managed mode in A320), and both flying ILS approaches at destination, there is probably little difference in the number and complexity of all the inputs required to prepare the aircraft for flight and for executing the flight itself. 
Rich

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4 hours ago, martinboehme said:

The green arrow next to EBOMA means that EBOMA is a flyover waypoint, rather than a flyby waypoint, and that after flying over EBOMA, the aircraft should turn to the left. Maybe the problem that @holland786 mentioned is related to flyover waypoints?

I do see that you don't have any discontinuities or other waypoints between EBOMA and CI25. I'm confused because on the STAR in question (ARDOL 9W), EBOMA should be followed by MOLBA. Did you delete MOLBA from the flight plan?

In any case, I imagine the problem may be caused by the fact that the FMS thinks it should turn left after EBOMA, but CI25 requires a turn to the right.

As a workaround, I would suggest using DIR TO or heading select after EBOMA.

Thank you kindly for your replies!  Oh I deleted some waypoints alright to try to eliminate the 41nm route to nowhere (it was supposed to be to CI25 but as you saw it doesn't connect).  Yes, I would have just used HDG SEL but wanted to try to fix what was wrong in the MCDU.  Re DIR TO:  does it automatically then proceed from its DIR TO point to the next waypoint in the plan?

Wow, DX11 is substantially better than DX12 it seems, enough to hang on til the FBW gets VNAV and solves the pauses issue!  

Edited by Noel

Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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Oh, and this would be fantastic to know:  is it possible reset the MCDU outright and start over as it were, in the same session?


Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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Yes, just enter a From/To pair in the Init A page. It can be the same From/To pair that you had before.

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Regarding the earlier discussion on setting pitch trim for takeoff, see https://docs.flybywiresim.com/pilots-corner/beginner-guide/preparing-mcdu/#perf and the "setting pitch trim advice" here: https://docs.flybywiresim.com/pilots-corner/beginner-guide/engine-start-taxi/#after-engine-start.

For the vertical guidance symbols, see https://docs.flybywiresim.com/pilots-corner/advanced-guides/flight-guidance/vertical-guidance/nd-symbols/?h=sym

There is a wealth of information in the Fly-By-Wire documentation. You may want to start here - https://docs.flybywiresim.com/pilots-corner/beginner-guide/overview/

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6 hours ago, Noel said:

Thank you kindly for your replies!  Oh I deleted some waypoints alright to try to eliminate the 41nm route to nowhere (it was supposed to be to CI25 but as you saw it doesn't connect).  Yes, I would have just used HDG SEL but wanted to try to fix what was wrong in the MCDU.  Re DIR TO:  does it automatically then proceed from its DIR TO point to the next waypoint in the plan?

Wow, DX11 is substantially better than DX12 it seems, enough to hang on til the FBW gets VNAV and solves the pauses issue!  

Discontinuityies are not always wrong. 

https://docs.flybywiresim.com/pilots-corner/advanced-guides/flight-planning/disco/

 

And yes, after reaching the Dir waypoint the plane proceeds to the next waypoint.

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7 hours ago, Donstim said:

ere is a wealth of information in the Fly-By-Wire documentation. You may want to start here

Thank you Donstim I absolutely have, but not all of it and just have a few targeted questions left at the moment don't have any of those! The FBW documentation is excellent for sure!

 


Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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20 hours ago, holland786 said:

The stuttering issue is being worked on, but fixing it requires entirely rewriting a big component of the aircraft, so it will take a bit. We also have multiple display optimisations in the pipeline, which should improve general frametimes too.

For what it's worth I've noticed the pauses/hangs during taxi are frequently associated with ground sound effects perhaps that might be worth investigating if it hasn't already.

Cheers


Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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Anyone who might know.  I read the documentation and it's not behaving as expected or I'm missing something.  I've been doing the SimBrief import but wanted to try the MSFS WM plan import--I used the correct setting of Sync MSFS, how do I get the actual route waypoint into the MCDU from the WM planner?

Thanks in advance


Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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I'm becoming a convert fast!  The PMDG 738 just seems so clunky compared to the FBW A320NX!  And there is so much more going on with this plane that the 738 IMO.  PMDG said they couldn't do keyboard inputs in the FMC but somehow FBW has it working.  I also had a chance to test drive some optimization work they are doing which made a giant improvement over the current versions that stutter esp during taxi but it's not ready quite yet they say but hopefully soon.  Very different creatures but I'm starting to like the Airbus a lot! 


Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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