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Bobsk8

Winds around Greek Islands.

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I just finished a VA tour of 20 airports around the Greek Islands. I used the Kodiak aircraft because some of the runways were pretty short, and one was a sandy beach . Anyway, I quickly found out that the prevailing winds there typically were 20-30 mph, and almost all the time there was a hefty crosswind component on both takeoff and landing. The clue would be when starting the flight, the aircraft would be rocking from side to side from  the winds at the airport. At one airport, trying to taxi to the active runway, the Kodiak actually tipped over onto a wing, despite full  aileron control to try and level the wings. On almost every flight I had to cancel live weather, which I use 99% of the time, and go to a preset with some lighter winds.  

If you want to test your skills with heavy winds, try flying from a few of these airports. BTW, I checked the Metars at the airports, and the winds were accurate in MSFS. 

 

Flights:
Leg: 1 -  - LGSM to LGMK
Leg: 2 -  - LGMK to LGML
Leg: 3 -  - LGML to LGSR
Leg: 4 -  - LGSR to LGPL
Leg: 5 -  - LGPL to LGKY
Leg: 6 -  - LGKY to LGRP
Leg: 7 -  - LGRP to LGKP
Leg: 8 - - LGKP to LGLE
Leg: 9 -  - LGLE to LGNX
Leg: 10 - - LGNX to LGSO
Leg: 11 -  - LGSO to LGKS
Leg: 12 -  - LGKS to LGKC
Leg: 13 -  - LGKC to LGZA
Leg: 14 -  - LGZA to LGKF
Leg: 15 -  - LGKF to LGSK
Leg: 16 - - LGSK to LGSY
Leg: 17 - - LGSY to LGLM
Leg: 18 - - LGLM to LGMT
Leg: 19 - - LGMT to LGPA
Leg: 20 -  - LGPA to LGKJ

 

Edited by Bobsk8
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BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

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did some Fenix legs today starting with LOWW-LGAV followed by LGAV-LGKR and LGKR-LIEO and even the 320 was swaying heavily and engines spooling up and down to compensate the winds during approach in Greece, so I decided to get out of Greece and after LIEO-LEBL I am now enroute LEBL-ESGG with some stiff 48kts headwind at FL350


Phil Leaven

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2 hours ago, Bobsk8 said:

I just finished a VA tour of 20 airports around the Greek Islands. I used the Kodiak aircraft because some of the runways were pretty short, and one was a sandy beach . Anyway, I quickly found out that the prevailing winds there typically were 20-30 mph, and almost all the time there was a hefty crosswind component on both takeoff and landing. The clue would be when starting the flight, the aircraft would be rocking from side to side from  the winds at the airport. At one airport, trying to taxi to the active runway, the Kodiak actually tipped over onto a wing, despite full  aileron control to try and level the wings. On almost every flight I had to cancel live weather, which I use 99% of the time, and go to a preset with some lighter winds.  

If you want to test your skills with heavy winds, try flying from a few of these airports. BTW, I checked the Metars at the airports, and the winds were accurate in MSFS.

Not unusual for the Aegean Sea, but especially in the winter time.

When you tipped over, that may have been realistic but probably in real life you wouldn't fly at that time.  But there have been many reports of this (full aileron deflection and still no control) with milder winds, and I suspect in SU12 this is one of things that is being addressed.


Rhett

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Funny, nearby my location at a small airport when winds are forecasted over 25 they tiedown all these small airplanes. 
That proves again bad wind, updraft/downdraft implementation.
I'm afraid that we'll not see a correct implementation as soon as they mentioned not touching this because of the gliders. Even so, glider pilots are somewhere around 120,000 vs around 740,000 aircraft pilots. Quite a significant difference and decision.
I wished they implemented correctly this issue for the benefit of all.

I9- 13900K- CPU @ 5.0GHz, 64 GB RAM @ 6200MHz, NVIDIA RTX 4090

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I think some "windy" situations can be aggravated by a few of the settings in FSRealistic, if you are running it.


Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

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Last time I landed in real life in LGSR it was a visual approach, quite shaky and the pilot put it on the runway like I never experienced it before. 737-500…..
 

Whole plane was going „wooooooooah“. I thought it was awesome 😄

Edited by MySound

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39 minutes ago, jimcarrel said:

I think some "windy" situations can be aggravated by a few of the settings in FSRealistic, if you are running it.

For sure, also that so many of us are so used to flying in P3d where it's like flying on rails in comparison. 
 Yeah sorry, I had to go there. But it's true.

Edited by Dave_YVR
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i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

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1 hour ago, Dave_YVR said:

For sure, also that so many of us are so used to flying in P3d where it's like flying on rails in comparison. 
 Yeah sorry, I had to go there. But it's true.

To be clear about P3D, it is an option to turn on/off turbulence. Having it on, aircraft reactions to temperature, pressure, and wind changes are more realistic without these sudden unrealistic abrupt movements as MSFS has. We will see shortly in the next update what will bring to the table the new setting.

Edited by LRBS

I9- 13900K- CPU @ 5.0GHz, 64 GB RAM @ 6200MHz, NVIDIA RTX 4090

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Tomorrow I will try a flight from Rotterdam to Skiathos . Always a challenge to land correctly….


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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Did a Zurich-Mykonos the other day and had that northernly gale over 20 kts on arrival, let's just say it was not a pretty touchdown...🤪


LPMA

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4 hours ago, LRBS said:

To be clear about P3D, it is an option to turn on/off turbulence. Having it on, aircraft reactions to temperature, pressure, and wind changes are more realistic without these sudden unrealistic abrupt movements as MSFS has.

 Oh, I'm very well aware about the turbulence option in P3d, but it has never provided what I would have considered anything near accurate in the feel or immersion of wind or real flight in comparison. The term "flying on rails" and p3d is very well known. Sure the wind and gusts etc in MSFS can often be on the excessive side, but in p3d its the extreme opposite. It's really nothing to get defensive about, I bought every P3d version the day they came out and have many hundreds of incredible hours flying with it, but never once felt the same immersion to really flying that I get when flying in MSFS. 

Edited by Dave_YVR
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i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

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1 hour ago, Dave_YVR said:

 Oh, I'm very well aware about the turbulence option in P3d, but it has never provided what I would have considered anything near accurate in the feel or immersion of wind or real flight in comparison. The term "flying on rails" and p3d is very well known. Sure the wind and gusts etc in MSFS can often be on the excessive side, but in p3d its the extreme opposite. It's really nothing to get defensive about, I bought every P3d version the day they came out and have many hundreds of incredible hours flying with it, but never once felt the same immersion to really flying that I get when flying in MSFS. 

Yeah, flying in P3D is like swimming in oatmeal. 

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BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

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