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nojwod

SU12 horizontal lines across mountains

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2 hours ago, pmb said:

Modifying colors under VR

Have you tried the Nvidia Filter (Alt-F3) while in-game? It doesn't give you RGB control but IIRC you can adjust tint and saturation.

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3 minutes ago, odourboy said:

Have you tried the Nvidia Filter (Alt-F3) while in-game? It doesn't give you RGB control but IIRC you can adjust tint and saturation.

Doesn't work in VR (or so I'm led to believe)

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Posted (edited)

the reason I was asking is: my HP Reverb G2 does not support foveated rendering, nor do I have problems with colors. so what is left in OpenXR toolkit for HP Reverb G2 users then? I was wondering if I could get at least any performance benefit from it vs. DLSS 3, but I have not experienced that myself or read from others about that.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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Just now, MarcG said:

Doesn't work in VR (or so I'm led to believe)

The guy who reviewed it on YouTube said specifically he used it in VR. However I can't confirm because I don't have my HMD yet.

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Posted (edited)
4 minutes ago, turbomax said:

the reason I was asking is: my HP Reverb G2 does not support foveated rendering, nor do I have problems with colors. therefore I was wondering if I could get at least any performance benefit from it, but I have not experienced that myself or read from others about that.

Loads of people with the G2 (myself included) have posted here there and everywhere about the benefits of OpenXR Toolkit, not just the performance improvements which help greatly, but the other options (the Sunglasses is a very cool feature for example).

Edited by MarcG

HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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2 minutes ago, odourboy said:

The guy who reviewed it on YouTube said specifically he used it in VR. However I can't confirm because I don't have my HMD yet.

aahh ok maybe it changed in an update or something 👍


HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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Just now, MarcG said:

aahh ok maybe it changed in an update or something 👍

https://youtu.be/h1GZk9ZKLcI

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Yeah that’s not the bug I was talking about… I’ve only ever seen the single line


/ CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB /

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2 hours ago, odourboy said:

Thanks. I tried it a couple of years ago (or so) and it didn't work. But NVIDIA has done quite some work on the filters, thus this might have changed. Will try it at a point.

Kind reagrds, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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14 minutes ago, Hatch76 said:

Yeah that’s not the bug I was talking about… I’ve only ever seen the single line

Depending on the light/humidity conditions there are multiple "horizon lines" above the main obvious one as evidenced in this screenshot (taken in 2D not VR, you may need to zoom in), in VR they are more prominent:

20230325161956_1.jpg?width=1233&height=6
20230325162435_1.jpg
20230325162521_1.jpg


HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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On 3/26/2023 at 12:18 AM, turbomax said:

the reason I was asking is: my HP Reverb G2 does not support foveated rendering, nor do I have problems with colors. so what is left in OpenXR toolkit for HP Reverb G2 users then? I was wondering if I could get at least any performance benefit from it vs. DLSS 3, but I have not experienced that myself or read from others about that.

I have the Reverb G2 and I can assure you the foveated rendering is supported and works.

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Posted (edited)
1 hour ago, nojwod said:

fi I could get at least any performance benefit from

"FR is only effective at improving performance when you are being limited by your GPU. FFR will not help if you are limited by your CPU."

https://mbucchia.github.io/OpenXR-Toolkit/fr.html

my i9900k CPU is running at 90% on main core.

GPU load 65%.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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