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PMDG 737 rollout callouts messed up (MSFS)

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I noticed that the rollout callouts "60 kts" and "reverse green" aren't working correctly. "Reverse green" isn't announced at all I think and "60 kts" is announced way below 60 kts and I think twice.

Edited by Nixoq

Microsoft Flight Simulator | PMDG 737 for MSFS | Fenix A320 | www.united-virtual.com | www.virtual-aal.com | Ryzen 9 7950X3D | Kingston Fury Renegade 32 GB | RTX 3090 MSI Suprim X | Windows 11 Pro | HP Reverb G2 VR HMD

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Same for Toliss aircraft (and I think actually pretty much every aircraft I tried).

70 knot callout at around 35 knots

no spoilers, reverse green at all

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On 4/8/2023 at 4:08 PM, Nixoq said:

I noticed that the rollout callouts "60 kts" and "reverse green" aren't working correctly. "Reverse green" isn't announced at all I think and "60 kts" is announced way below 60 kts and I think twice.

EDIT:

The PMDG SDK normally has variables tracking the "REV" annunciator for each engine. Unfortunately it doesn't work. Always zero no matter how hard you pull the lever..

Just to correct myself. These variables are probably related to the amber warning when reversers deploy accidentally. 

The alternative is to track the lever axis. A few adjustments have been made to the threshold value.

Assuming you're on V3.0.3.0 or higher, grab this patch

See this thread for new section that can be added to mce.ini

 

Edited by FS++
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On 4/14/2023 at 2:04 PM, FS++ said:

The alternative is to track the lever axis. A few adjustments have been made to the threshold value.

Assuming you're on V3.0.3.0 or higher, grab this patch

It seems the callouts still aren't working in this version (at least for me), I heard the 60 kts callouts three times around 40 kts or so. Speedbrake and reverser also still not right.


Microsoft Flight Simulator | PMDG 737 for MSFS | Fenix A320 | www.united-virtual.com | www.virtual-aal.com | Ryzen 9 7950X3D | Kingston Fury Renegade 32 GB | RTX 3090 MSI Suprim X | Windows 11 Pro | HP Reverb G2 VR HMD

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