Jump to content
Sign in to follow this  
rob0203

FSHud 1.3. Beta Wow!!!!

Recommended Posts

4 minutes ago, Darcy said:

If there was just a way to reduce the cpu usage in the larger airports this would be perfect.  Beta is better than 1.246 but fps in airports drops like a rock.  This is with FSLTL: 25 static and 15 active.  Unchecking eternal and everything goes back up.  I am told by developers that this is an asobo problem.  But it does make it unusable in large airports though (at least for me).  Too bad because I really like this ATC.  Hopefully they can come up with work around.

Curious, I wonder what CPU usage is shown in task manager when FS HUD is running.? 

 

 


 

BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

Share this post


Link to post
Share on other sites
9 minutes ago, Darcy said:

If there was just a way to reduce the cpu usage in the larger airports this would be perfect.  Beta is better than 1.246 but fps in airports drops like a rock.  This is with FSLTL: 25 static and 15 active.  Unchecking eternal and everything goes back up.  I am told by developers that this is an asobo problem.  But it does make it unusable in large airports though (at least for me).  Too bad because I really like this ATC.  Hopefully they can come up with work around.

If you are limited by CPU - try to decrease TLOD (Terrain Level Of Detail) to see if it gives any affect.

Share this post


Link to post
Share on other sites
13 minutes ago, Bobsk8 said:

Curious, I wonder what CPU usage is shown in task manager when FS HUD is running.? 

 

 

In "ATC chat agent mode" when all FSHud AI Traffic is disabled - it's about 2% of CPU during flight in progress.
Hope it answers your question.

Edited by FSHud

Share this post


Link to post
Share on other sites
1 hour ago, FSHud said:

In "ATC chat agent mode" when all FSHud AI Traffic is disabled - it's about 2% of CPU during flight in progress.
Hope it answers your question.

Not really, you are saying that a big feature is controlling AI Traffic, so that is what users would use when running the program. What is the CPU load then?

Edited by Bobsk8

 

BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

Share this post


Link to post
Share on other sites
35 minutes ago, Bobsk8 said:

Not really, you are saying that a big feature is controlling AI Traffic, so that is what users would use when running the program. What is the CPU load then?

There are benchmarks (FSHud + FSLTL and just FSLTL):

On FSHud initial start:
https://ibb.co/TK9vn2G

Then for several minutes (until AI Traffic is fully injected):
https://ibb.co/mqzVRjJ

After all AI Traffic is injected:
https://ibb.co/Lk1cN3L

FPS with FSHud and FSLTL:
https://ibb.co/wcMrRmp

Amount of AI Traffic - FSHud with FSLTL (my setup was 20 airborne 50 parking - same for FSLTL):
https://ibb.co/pWRT1SV
https://ibb.co/W6qTJfp

FPS with FSLT only:
https://ibb.co/tXX86Ky

Amount of AI Traffic - FSLTL only:
https://ibb.co/wr54Mxd
https://ibb.co/Kj2wn5r


FPS without AI Traffic:
https://ibb.co/kJYrjbM
 

I'm CPU limited - reducing TLOD (Terrain level of details) drastically improves overall performance - with or without FSHud/FSLTL.

Another observation - there is no direct relation between FSHud CPU consumption and MSFS FPS and Stutters. 
In some cases FSHud can use even 30% of CPU and MSFS is still stable and vise-versa.

Conclusion: If you're only about performance - fly alone or bring to yourself one of ATC chat agents (FSHud also supports this mode) 🙂

  • Like 1

Share this post


Link to post
Share on other sites
8 minutes ago, FSHud said:

There are benchmarks (FSHud + FSLTL and just FSLTL):

On FSHud initial start:
https://ibb.co/TK9vn2G

Then for several minutes (until AI Traffic is fully injected):
https://ibb.co/mqzVRjJ

After all AI Traffic is injected:
https://ibb.co/Lk1cN3L

FPS with FSHud and FSLTL:
https://ibb.co/wcMrRmp

Amount of AI Traffic - FSHud with FSLTL (my setup was 20 airborne 50 parking - same for FSLTL):
https://ibb.co/pWRT1SV
https://ibb.co/W6qTJfp

FPS with FSLT only:
https://ibb.co/tXX86Ky

Amount of AI Traffic - FSLTL only:
https://ibb.co/wr54Mxd
https://ibb.co/Kj2wn5r


FPS without AI Traffic:
https://ibb.co/kJYrjbM
 

I'm CPU limited - reducing TLOD (Terrain level of details) drastically improves overall performance - with or without FSHud/FSLTL.

Another observation - there is no direct relation between FSHud CPU consumption and MSFS FPS and Stutters. 
In some cases FSHud can use even 30% of CPU and MSFS is still stable and vise-versa.

Conclusion: If you're only about performance - fly alone or bring to yourself one of ATC chat agents (FSHud also supports this mode) 🙂

Well I use PF3 for ATC , and Task manage shows PF3  CPU usage at 0.1%. FSLTL injector shows 0.3%  ( just checked it while flying) 

Edited by Bobsk8
  • Like 2

 

BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

Share this post


Link to post
Share on other sites
6 hours ago, FSHud said:

There are benchmarks (FSHud + FSLTL and just FSLTL):

On FSHud initial start:
https://ibb.co/TK9vn2G

Then for several minutes (until AI Traffic is fully injected):
https://ibb.co/mqzVRjJ

After all AI Traffic is injected:
https://ibb.co/Lk1cN3L

FPS with FSHud and FSLTL:
https://ibb.co/wcMrRmp

Amount of AI Traffic - FSHud with FSLTL (my setup was 20 airborne 50 parking - same for FSLTL):
https://ibb.co/pWRT1SV
https://ibb.co/W6qTJfp

FPS with FSLT only:
https://ibb.co/tXX86Ky

Amount of AI Traffic - FSLTL only:
https://ibb.co/wr54Mxd
https://ibb.co/Kj2wn5r


FPS without AI Traffic:
https://ibb.co/kJYrjbM
 

I'm CPU limited - reducing TLOD (Terrain level of details) drastically improves overall performance - with or without FSHud/FSLTL.

Another observation - there is no direct relation between FSHud CPU consumption and MSFS FPS and Stutters. 
In some cases FSHud can use even 30% of CPU and MSFS is still stable and vise-versa.

Conclusion: If you're only about performance - fly alone or bring to yourself one of ATC chat agents (FSHud also supports this mode) 🙂

Still Fsltl is quite a fps eater, if you see this test results it eats 15 fps. (without Fshud even started) I only use FsTraffic liveries with it. Also it is possible to reduce texture size of the Fsltl liveries.

(Also I just got a 4070 last week and on my system everything is smooth as silk now with frame generation)

Edited by rob0203

Share this post


Link to post
Share on other sites
13 hours ago, FSHud said:

In PF3 - closing the runways also affect on AI Traffic?

No, only what ATC tells you since PF3 doesn't control traffic. Would be very cool to have this in FSHud affecting AI traffic too.


Microsoft Flight Simulator | PMDG 737 for MSFS | Fenix A320 | www.united-virtual.com | www.virtual-aal.com | Ryzen 9 7950X3D | Kingston Fury Renegade 32 GB | RTX 3090 MSI Suprim X | Windows 11 Pro | HP Reverb G2 VR HMD

Share this post


Link to post
Share on other sites
17 hours ago, Benbo said:

Is there a way to stop FSHud allocating Runways 26R and 08L for arrivals and departure at EGKK,those runways are not in use IRL.

17 hours ago, anden145 said:

I don't think so...

I don’t have MSFS so my comments are based on how things work with P3D. If any runway was not used such as 08R/26L at Gatwick you could edit the AFCAD and close both ends for takeoff and landing.

MakeRwys would then read that and when the data was imported into Radar Contact that runway would be ignored for ops.

Is any of this possible with MSFS / FS Hud?


Ray (Cheshire, England).
System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke.
Cheadle Hulme Weather

Share this post


Link to post
Share on other sites
59 minutes ago, Ray Proudfoot said:

Is any of this possible with MSFS / FS Hud?

It's possible but a PITA to do for MSFS with ADE from what I've heard. FSHud also doesn't use MakeRunways AFAIK.

A menu in FSHud would be ideal, letting you quickly switch off a runway or designate one for landings only etc. before a flight. Best if applicable to AI traffic too.


Microsoft Flight Simulator | PMDG 737 for MSFS | Fenix A320 | www.united-virtual.com | www.virtual-aal.com | Ryzen 9 7950X3D | Kingston Fury Renegade 32 GB | RTX 3090 MSI Suprim X | Windows 11 Pro | HP Reverb G2 VR HMD

Share this post


Link to post
Share on other sites
9 minutes ago, Nixoq said:

It's possible but a PITA to do for MSFS with ADE from what I've heard. FSHud also doesn't use MakeRunways AFAIK.

I wonder how FS Hud gets its runway data then? Real world source perhaps? Bear in mind runway designations change so those need to be current.


Ray (Cheshire, England).
System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke.
Cheadle Hulme Weather

Share this post


Link to post
Share on other sites

how do you link msfs and FS Hud, the app keep saying waiting for simulator and never connect to the sim, even i open the sim do the sim have to be installed in a specific directory 

Edited by michael8

Share this post


Link to post
Share on other sites
1 hour ago, Ray Proudfoot said:

I wonder how FS Hud gets its runway data then? Real world source perhaps? Bear in mind runway designations change so those need to be current.

Runway data is taken primarily from BGL in order to keep consistency with what is actually visually drawn in simulator.
The procedures and approaches data taken from Navigraph (according installed AIRAC) and applied on the runway only in case designators are matching.

  • Upvote 1

Share this post


Link to post
Share on other sites
1 minute ago, FSHud said:

Runway data is taken primarily from BGL in order to keep consistency with what is actually visually drawn in simulator.

Using something different to Pete and JOhn Dowson's MakeRwys? I'm quite surprised MSFS still uses BGLs. Just goes to show that a good design is hard to beat. Just a pity it's difficult to edit AFCADs.


Ray (Cheshire, England).
System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke.
Cheadle Hulme Weather

Share this post


Link to post
Share on other sites
1 hour ago, Nixoq said:

It's possible but a PITA to do for MSFS with ADE from what I've heard. FSHud also doesn't use MakeRunways AFAIK.

A menu in FSHud would be ideal, letting you quickly switch off a runway or designate one for landings only etc. before a flight. Best if applicable to AI traffic too.

But it's not only Runway closure - thinking of that in more details it is something that allows you to modify airport management and runway selection priorities.
It is much more than "Remove runways from menu" which I think meaningless - especially when you providing examples from other software where it doesn't affect on AI Traffic.
Something that is necessary to understand - for years we used to stay in state of mind "There is me user, and there is AI Traffic - flock of birds that should fly somehow".

Current rules of runway selection says following:
1. Take longest runways for takeoff and landing while cross wind component allows it.
2. Then order runways by capable procedures - a good example is EDDF is runway 36 which wasn't even mentioned in NavData - therefore it would be never selected.
3. Then by runway traffic load to avoid long queues and taxi complexity - especially for takeoff (to avoid many crossings).
Therefore you get such result in KLAX - it is not something calculate runway priority and many times there can be out-of-rules exceptions - the only way to make it
proper is to allow to user modify runway priorities by himself, then share it with others - it is not part of version 1.3 which is already overloaded with much more important things.
And I think even now it does work good enough - you always get multiple runways in use whenever it is possible - something that none of another ATC programs provide. 

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...