Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

MSFS Hans Hartmann ATR tipps

Featured Replies

6 minutes ago, Lorby_SI said:

You don't have to do that anymore. See above, when using the AAO InGame Panel, you can target BVars directly. No need for mappings.

If you are using v3.00 of AAO, there is a conflict between the new MSES LVar logic and the LVar to BVar mapping. If you are using the mappings, turn off the MSFS SU12 LVar processing in the "Application" menu.

AAO 3.0 bug list - AxisAndOhs Support - The AVSIM Community

Perfect! Working. Needed to update and RTFM.

Dave Hyde

crap_landing_dave

  • Replies 33
  • Views 8.9k
  • Created
  • Last Reply
18 minutes ago, Lorby_SI said:

The BARO knob is a weird one

aaah..couldnt get that to work...how exactly do we implement what you found ? not sure how that would be added  (sorry ) 

  • Commercial Member
20 minutes ago, vsukpadman said:

aaah..couldnt get that to work...how exactly do we implement what you found ? not sure how that would be added  (sorry ) 

1. Go to "Scripting->RPN Script Editor"
2. Click on the "ATR" group in the list on the left - which you should have if you've imported Guenselis Scripts. If not, create it with the "Manage script group" button - or just select the default group "Scripts". It doesn't really matter.
3. Copy&Paste my code into the editor box. For example "(L:MSATR_BARO_1_DELTA,·Number)·3·+·(>L:MSATR_BARO_1_DELTA,·Number)" for an INC script
4. Give the script a unqiue name (box at the top) 
5. "Save as New"

When you are connected to the sim you can also test the script right then and there with the "Test" button.

Now you can assign the script to a hardware control, it shows up in the normal event treelist under the group that you've selected.

Also check out the chapter about "Scripting" in the AAO manual... 🙂

Edited by Lorby_SI

LORBY-SI

1 hour ago, Lorby_SI said:

Now you can assign the script to a hardware control, it

Brilliant..thank you..I had read the scripting part of the manual , but a lot of it was a little too deep  for the simple things I was trying to achieve ... again appreciate it ! 

On 4/29/2023 at 1:13 AM, Lorby_SI said:

You don't have to do that anymore. See above, AAO manual, Chapter 6 "InGame Panel": when the AAO InGame Panel is acvtive (you can hide it), you can target BVars directly. No need for mappings with AAO V3 and beyond.

Trying to get the condition levers programmed to no avail. Set them up as B: variables as in your screen shot. So I assume I have to have the in-game panel open. But it has a red border that stays on screen so I can't hide it. I must be doing something wrong. Even with it open the B: var doesn't move my condition levers. 

Thanks!

EDIT: Wasn't running AAO in Administrator mode. Seems to work now! 

Edited by haskell
RTFM

Eddie
KABQ

  • Commercial Member

Hello @ll,

just as a reminder, you can make the InGame Panel disappear automatically by setting a special LVar:

1·-·(>L:AAO_PANEL_HIDDEN,·Number)

If you don't need the actual functionality of this panel (it does more than just pass through the BVars), call this script as either an Aircraft or Global Automated Script (see menu "Scripting") set up as "On Shot - Beginning". 

 

LORBY-SI

  • Commercial Member
6 hours ago, haskell said:

EDIT: Wasn't running AAO in Administrator mode. Seems to work now! 

Correct. The InGame Panel wants to access the AAO WebAPI, and that is only active when the app is started with the "Run As Administrator" option (the two small green LEDs on the bottom right of the AAO screen have to light up).

Make sure to take a look at the chapter about the InGame panel in the AAO manual.

LORBY-SI

10 hours ago, Lorby_SI said:

Make sure to take a look at the chapter about the InGame panel in the AAO manual

Yep. If you notice the “reason for edit” I read the manual right AFTER I posted. LOL. Someday I’ll get that order correct. 🙂

Eddie
KABQ

  • Author

It would be great to have some sort of AAO central repository to share control configurations for popular add-ons and hardwares like other tools offer. 

PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe  | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x  Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels

PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe  | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49"

Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
 
8 minutes ago, GCBraun said:

It would be great to have some sort of AAO central repository to share control configurations for popular add-ons and hardwares like other tools offer. 

I agree. I have found some on flightsim.to but I find myself often thinking surely someone has done this one already! 

Eddie
KABQ

  • Commercial Member
37 minutes ago, GCBraun said:

It would be great to have some sort of AAO central repository to share control configurations for popular add-ons and hardwares like other tools offer. 

The only thing that could be shared are scripts. As AAO is working on a relativly low level of DirectX where controllers are concerned, you can't just share your config with another person - he/she would have to confirm each setting anyway, which is only marginally better that just doing it from scratch. You can do it, using Templates, but I'm not sure that it is really convenient. It works OK for exotic/unique hardware.

All the other stuff, like LVars, BVars, HVars are "common knowledge", and there are already websites hosting them.

In my experience the script packages on flightsim.to are ideal - because they are more or less complete. As scripts are organized into groups, it is desireable to keep them together. If you collect scripts for a certain aircraft from 10 different people, you will probably end up with 10 different script groups too. Plus scripts getting in conflict with each other...

Ideally the aircraft developers would provide a simple PDF that lists all custom controls and how they are to be operated from the outside (like PMDG, Leonardo, FBW do). It doesn't feel right that we as the end users have to figure this out ourselves, every time and again with every update. 

Edited by Lorby_SI

LORBY-SI

On 4/29/2023 at 8:24 AM, Lorby_SI said:

As always, it would be really great if the developer of the aircraft would add a simple PDF that lists all BVars and or LVars and required procedures. It doesn't feel right that we as "the community" have to invest a significant amount of our time into figuring this out ourselves. IMHO of course

I might be wrong but some of the variables look like they could have just been dealt with by the built-in variables of MSFS. If that is the case it is a shame since we could have (re)use an existing profile which would have made things a lot easier.

And you are right, when custom variables are necessary please make them readily available on the product page or the manual. Even a simple text file in the addon folder  would do.
 

Flightsim rig:
CPU: AMD 5900x  | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL
Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 
Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking

  • 2 weeks later...

Something weird here:

After installing 3.01 the Ingame Panel has a red border ALTHOUGH I run AOA in Admin Mode (the confirmation window opens when I start it). With the result that the condition levers don't work anymore. When I close the panel (not deactivate), the red border is still on the screen.

I tried so far:

Installed 3.00 again.

Read LVARS and HVARS+BVARS after a new installation

 

I'm a bit clueless now after trying this afternoon...

 

  • Commercial Member
2 hours ago, Otto Groschenbügel said:

Something weird here:

After installing 3.01 the Ingame Panel has a red border ALTHOUGH I run AOA in Admin Mode (the confirmation window opens when I start it). With the result that the condition levers don't work anymore. When I close the panel (not deactivate), the red border is still on the screen.

I tried so far:

Installed 3.00 again.

Read LVARS and HVARS+BVARS after a new installation

 

I'm a bit clueless now after trying this afternoon...

 

The read border says that the InGame Panel can't communicate with the AAO WebAPI - did you change the WebAPI Port at some point? This will be reset to default 9080/9081 in the panel after a fresh install.

Are the two small green LEDs on in the bottom right corner of the AAO main windows?

Did you install any new software lately?

Sometimes Windows can decide to block the port for a while, try restarting the computer. Or change the port.

LORBY-SI

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.