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lwt1971

May Developer Q&A today at 1730Z (just started)

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2 minutes ago, lwt1971 said:

and iniBuilds working on an airport (missed what city that was for)... all to align with Paris airshow.

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4 minutes ago, lwt1971 said:

Next city update will be focusing on various places in France, and iniBuilds working on an airport (missed what city that was for)... all to align with Paris airshow.

Probably Paris-Le Bourget if it's tied to the Paris airshow?

EDIT: Tuskin beat me to it

Edited by regis9

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 4080, 55" Samsung Q80T, 32GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, HP Reverb G2, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

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hold the phone they're talking about VR.....


HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

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as predicted a very lacklustre response on VR 🙄

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HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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3 minutes ago, MarcG said:

as predicted a very lacklustre response on VR 🙄

Ya I didn't hear them mention anything about specific VR issues or regressions, but I guess even though VR usage is approx 15% per their estimates (and therefore VR related items never appear on top of the developer snapshots and prioritized backlogs), they are aware of the issues and it's not forgotten... that was my basic takeaway.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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Matt Nischan of WT on now to talk about AAU2... Boeing 787 and 747 getting the WT treatment! (for 787 systems depth, comparison wise he says inbetween CJ4 and Citation Longitude... flight models for both updated and now hitting all the expected numbers, etc)

Edited by lwt1971
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Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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6 minutes ago, MarcG said:

as predicted a very lacklustre response on VR 🙄

well, according to someone’s response to me further up this thread; AI doesn’t make them money. So, I’d imagine VR makes them even less? If that is the case, I presume the same response is warranted. Don’t get your hopes up. 😵💫

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5 minutes ago, lwt1971 said:

Ya I didn't hear them mention anything about specific VR issues or regressions, but I guess even though VR usage is approx 15% per their estimates (and therefore VR related items never appear on top of the developer snapshots and prioritized backlogs), they are aware of the issues and it's not forgotten... that was my basic takeaway.
 

the issue is is they're word not allowed of the bugs that they introduced in past updates, it's common practice in gaming software development to fix those straight away - it's now been well over a year/18months+ since and yet here we are again with a dreadful response and terribly poor attitude with the same old "keep them happy" Martial speech.

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HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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5 minutes ago, Ianrivaldosmith said:

well, according to someone’s response to me further up this thread; AI doesn’t make them money. So, I’d imagine VR makes them even less? If that is the case, I presume the same response is warranted. Don’t get your hopes up. 😵💫

my hopes were dashed months & months ago, but 1% of me was hoping for a full on answer tonight but all we got the same word not allowed we got last time they talked about VR in a Q&A which was in 2021.....their ignorance towards VR is obvious, that and I'm convinced they're simply not good enough to properly code for it and refuse to hire someone to do a job.

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HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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Wow having WT improve the heavies will certainly get me to try them out!

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Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 4080, 55" Samsung Q80T, 32GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, HP Reverb G2, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

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is that a functioning wx radar in the 74? Did they fixed it so FENIX, pmdg etc can implement it?

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