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Flight Terrain X (to work with FEX) Announcement!!

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>I must say the textures look dark and dull compared to real>life. Its almost like every screenshot is on an overcast day.I had a problem that I was watching them first on a sub-par monitor, most appeared to me too dark. When I saw them however on my two other monitors at work they were close to perfection in my opinion.I can't however agree about dullness or darkness. In fact I give them a credit for having realistic looking colors - many other custom FS ground textures were simply oversaturated - they looked too much like made in Technicolor era. Also pilots tend to look at the ground from higher altitude (most of the time) and what you see is a slight "haziness". Some of the screenshots are indeed darker because you can see the Sun is fairly low, some also have fair amount of overcast. But I see plenty of sunshine here:http://www.flightterrain.com/album/images/screen11.jpgMichael J.

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Maybe you're right and I'm wrong. I'm not sure.I think if you took a photo of the scene above in real life it would look exactly as pictured by FTX BUTmy point is what the human eye sees is a richer environment and there should be some compensation of the saturation in sourced photos for that fact.Green has never reproduced well in print or photography, its the hardest color to reproduce as the human eye sees it. It is the color we see the most gradients of and I think the world is greener than that.That being said I will certainly buy FTX with dull greens or otherwise.

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"FTX will do for ground textures what FEX does for the sky environment":-eek Great, my wife will NEVER get me off the computer now. Do you know a good divorce lawyer? I am still drooling over FEX. Sensory OVERLOAD...:-boom Oh, BTW, Thanks.:-cool Best Regards,nOrmO

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>my point is what the human eye sees is a richer environment>and there should be some compensation of the saturation in>sourced photos for that fact.That's a debatable argument - it is true that FS scenery is nowhere near the richness of real-life textures, to be exact 'variety' of textures. But I would personally be against any attempt to compensate for shortfall in number of textures by over saturating whatever is left.Michael J.http://img142.imageshack.us/img142/9320/apollo17vf7.jpg

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I should have listened to you the first time.It was a monitor issue. I just moved the screenshot from my LCD monitor to my CRT monitor and now it looks green enough for me.Drool, cant wait.

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Those beta shots do not reflect the final colouring at all :) What you are seeing is the "base" set (which is autumn in our case) which still needs a lot of clean up work. For the purposes of beta testing I have created 4 "fake" seasonal colour variations using a simple batch process, which attempts to produce approximate seasonal hues for summer, winter and spring. We have yet to do a recolouring pass over the base set for the seasons.So well spotted, it's not the final colour pallette and the RTM product is going to have a much richer mix of specific colours in each individual field, paddock, crop, town and urban texture set.Another thing you will find about FTX is that our textures are much less brighter than the FSX default, which are sapped of colour, overly yellow/brown and lack definition due to their overbrightness.I'll be sure to include more beta shots taken at the middle of the day in future.

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Excellent!! I'm glad I wasn't completely imagining things.Thanks for the monitoring the thread, you guys are the cr

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Looks stunning.Are any of those roads real roads (ie. moving traffic)?

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>Looks stunning.>>Are any of those roads real roads (ie. moving traffic)?>>We have moving traffic for the whole of Australia, but it's a freeware addon which we will link users to when we release. We are not planning to do moving traffic for the US and EU because Allen Kriesman has that covered with UTX already :)The roads you see in those urban shots are part of the textures.

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If that is the quality I'm not impressed at all actually this can be done far better ;-) That got me thinking :-lolCheers, Andr

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>European sarcasm doesn't translate too well. :)Never mind just saw the website lol looks nice... but maybe due to the screenshots have to see it in action to have a better view and this isn't Europe ;-)Cheers,Andr

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Asides from things getting VERY exciting- they also seem to be getting VERY Pricey. Although it looks great :)

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Maybe if MS had seen sense in the first place and employed Koorby, Peter Wilding et al. to do the ground textures for the initial release of FSX then maybe all this could've been included on the original FSX DVDs :-hah

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>Another thing you will find about FTX is that our textures are>much less brighter than the FSX default, which are sapped of>colour, overly yellow/brown and lack definition due to their>overbrightness.Please be careful with coloring. We had overly saturated unnatural ground textures before by other developers. Actually Microsoft's coloring is not that bad and its general tone and "brightness" is not far from pilots actually see from altitude.Michael J.http://img142.imageshack.us/img142/9320/apollo17vf7.jpg

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My question is- do they look as repetative and squared as the ones in FS9 at 37000FT?

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I notice you are always complaining Andre,You are never impressed.Paints all stuff in FS?you haven't impressed me Andre,I'm sure you can do better.

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>My question is- do they look as repetative and squared as the>ones in FS9 at 37000FT?That would certainly be nice to get rid off, another one of those "holy grails" of flight simulation. At the moment the best altitude to fly seems to be around low 20-ties since scenery is sharp and you don't notice repeated patterns.Michael J.http://img142.imageshack.us/img142/9320/apollo17vf7.jpg

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>I notice you are always complaining Andre,>>You are never impressed.>>Paints all stuff in FS?>>you haven't impressed me Andre,>>I'm sure you can do better.I will be polite and sent you a PM in the spirit of this topic ;-)Missing only your real name Dany68 to ;-) Have fun,Cheers,Andr

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Sorry Andre I thought you were joking and took your comments as badly translated sarcasm so I assumed you were European.I couldn't imagine how someone could look at those screenies and not be impressed.Were you also not impressed by Ground Environment on FS9?Maybe ground textures just isn't your thing.

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>Sorry Andre I thought you were joking and took your comments>as badly translated sarcasm so I assumed you were European.>>I couldn't imagine how someone could look at those screenies>and not be impressed.>>Were you also not impressed by Ground Environment on FS9?>>Maybe ground textures just isn't your thing.Apology here Speed for the confusion here caused by me was looking at the screen shots in this topic and still not impressed by that one but after visit the website it looks very promising...Thats why I posted my second one to makeup for the first couldn't edit the first one to late to much time spent on the website :-lolBut to late the first personal attack was around the corner...Actually I think MS did a great job with the 1m stuff :-)Still flying around with GEPro as one of the first customers and FE :-)But I look with my graphics eye to other things maybe the future make it more clear?As for European your correct also the translation part lolAs always you have to see it in action in the sim so i realized to late that my comment wasn't fair at this point based on one picture... But I'm a bit reserved because I have already seen other ground stuff!Cheers,Andr

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I think what they are doing (using some imagination as they are not finished) is coming up a lot better than GE on FS9. So if one likes that then I'm sure one will also like FTX. I also think the regionalization of the textures will also make it a lot more realistic. Besides AI addons, GE was the biggest improvement to FS9 for me so I guess I'm already a a really excited user.

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