June 12, 20232 yr 4 minutes ago, MarcG said: How can you possibly know that? If you have ever made textures, then you should know for which engine they will be compiled.
June 12, 20232 yr 1 minute ago, Flying-Hare said: If you have ever made textures, then you should know for which engine they will be compiled. That doesn't answer my question. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 12, 20232 yr 6 minutes ago, Flying-Hare said: If you have ever made textures, then you should know for which engine they will be compiled. But nothing says the engine updates have changed the texture format. Asobo have said most addons will work in 2024 with no issue, so the textures could not have changed. Or there’s legacy support for 2020 textures. Edited June 12, 20232 yr by Tuskin38
June 12, 20232 yr I do not know for sure. But I assume that the transition to a new engine cannot be done as part of a simple update. This is the heart of the simulator. But I know that different engines require their own texture build. Perhaps there will be support for old textures without new effects.
June 12, 20232 yr 1 minute ago, Tuskin38 said: But nothing says the engine updates have changed the texture format. Asobo have said most addons will work in 2024 with no issue, so the textures could not have changed. Or there’s legacy support for 2020 textures. Unless for some reason MSFS would stop adhering to the WIC supported formats (Like majority of game engines), I don't see what @Flying-Hare said has any bearing. So I am really curious the source of their statement.
June 12, 20232 yr Just now, Flying-Hare said: I do not know for sure. But I assume that the transition to a new engine cannot be done as part of a simple update. This is the heart of the simulator. But I know that different engines require their own texture build. Perhaps there will be support for old textures without new effects. What makes you think there's a "new" engine? It's an updated one, like in a sim update, and that's it most likely. Otherwise they surely wouldn't have said 99% of the addons will be compatible. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
June 12, 20232 yr 1 minute ago, Flying-Hare said: I do not know for sure. But I assume that the transition to a new engine cannot be done as part of a simple update. This is the heart of the simulator. But I know that different engines require their own texture build. Perhaps there will be support for old textures without new effects. So you don't really know, just speculating with no real reason to think so. Majority of engines support the commonly used texture formats.
June 12, 20232 yr 3 minutes ago, Fiorentoni said: What makes you think there's a "new" engine? It's an updated one, like in a sim update, and that's it most likely. Otherwise they surely wouldn't have said 99% of the addons will be compatible. Isn't this stated explicitly in the announcement: "Microsoft Flight Simulator 2024 is powered by the significantly evolved Asobo Studio engine." MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.
June 12, 20232 yr 5 minutes ago, Flying-Hare said: do not know for sure. But I assume that the transition to a new engine It isn’t a new engine, it’s an updated version of the current engine
June 12, 20232 yr Just now, Cognita said: Isn't this stated explicitly in the announcement: "Microsoft Flight Simulator 2024 is powered by the significantly evolved Asobo Studio engine." Even if you would take that literally, it only confirms my point. "Evolved", not "brand-new". In normal words this likely means added engine features that are too complex to add in simple sim updates (or too "valuable"...), like moving objects etc. Even with all the post-editing in the trailer the engine looks very familiar to MSFS 2020. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
June 12, 20232 yr It seems some people have access to information the rest of us don't have. Going by stuff being said here, it looks like it has been confirmed that 2024 immediately dumbs down the flight model as soon as the player decides to do one of the career tasks. Crop dusting? It makes use of ace combat physics. Helicopter rescue? That's when they employ the Grand Theft Auto flight model! I mean, these activities are "arcade", right? Right? Edited June 12, 20232 yr by Krakin 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
June 12, 20232 yr 3 minutes ago, Tuskin38 said: It isn’t a new engine, it’s an updated version of the current engine Then there really won't be any problems. If there is a single marketplace, I will be happy, because I have invested a lot of money there. The usual excitement
June 12, 20232 yr 10 minutes ago, Flying-Hare said: I do not know for sure. But I assume that the transition to a new engine cannot be done as part of a simple update. This is the heart of the simulator. But I know that different engines require their own texture build. Perhaps there will be support for old textures without new effects. It's not a new engine though, you seem to be basing your texture theory on absolutely nothing. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 12, 20232 yr 1 minute ago, MarcG said: It's not a new engine though, you seem to be basing your texture theory on absolutely nothing. When I compiled textures, I was usually asked for which engine. That's why I thought there was a difference.)
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