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Microsoft Flight Simulator 2024 - Announce Trailer

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2 minutes ago, Pathfinder633 said:

From what I've read so far this is basically the same game updated but they've had to give it a new Title so they can charge for it. (before the gatekeepers jump on me I'm not criticising im just a realist)

Isn't that what every new iteration of MSFS is? What were you expecting?

 

 

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1 hour ago, Pathfinder633 said:

From what I've read so far this is basically the same game updated but they've had to give it a new Title so they can charge for it. (before the gatekeepers jump on me I'm not criticising im just a realist)

I like how you labeled anyone having a difference of opinion in advance...

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

1 hour ago, Pathfinder633 said:

From what I've read so far this is basically the same game updated but they've had to give it a new Title so they can charge for it. (before the gatekeepers jump on me I'm not criticising im just a realist)

 

Not sure what you've read, but best to watch/read these below re: MSFS 2024 and then come to your own conclusions, until more details come later.

 

Jorg & Seb keynote presentation at FSExpo on 2024: https://youtu.be/VPhScg_FINE?feature=shared

 

https://msfsaddons.com/2023/06/25/exclusive-interview-with-jorg-neumann-and-sebastian-wloch-we-are-in-the-pursuit-of-the-perfect-sim/

 

https://www.helisimmer.com/interview/msfs-2024-helicopters-future-msfs-2020

 

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Since the thread has been brought back from the dead there's a small detail from the trailer I haven't seen anyone mention yet. The human models got a big graphics upgrade. If you look closely at the pilot shown in various clips (the one that has a striking resemblance to Kelsey from the 74 Gear YT Channel lol) you'll notice that his muscles are now properly defined. I went back to 2020 to look at the default human models and none of them have anywhere near that amount of detail. In the 2024 trailer you can actually see the muscle in his forearm flex as he moves. This is definitely not something new in gaming tech but it is nice to see it make its way into a flight sim.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

3 minutes ago, Krakin said:

Since the thread has been brought back from the dead there's a small detail from the trailer I haven't seen anyone mention yet. The human models got a big graphics upgrade. If you look closely at the pilot shown in various clips (the one that has a striking resemblance to Kelsey from the 74 Gear YT Channel lol) you'll notice that his muscles are now properly defined. I went back to 2020 to look at the default human models and none of them have anywhere near that amount of detail. In the 2024 trailer you can actually see the muscle in his forearm flex as he moves. This is definitely not something new in gaming tech but it is nice to see it make its way into a flight sim.

Oh man, I absolutely needed muscle flex in my flight sim...

1 minute ago, Bigt said:

Oh man, I absolutely needed muscle flex in my flight sim...

I knew responses like this would come in but if devs thought like this, we'd still be flying with black and white 2D panels with grid lines for terrain. Part of the reason for 2020's success was Asobo choosing to add things that weren't essential to flight but added to the overall experience. So yeah, the inclusion of muscle flex.........is a flex 🙂 It does make sense for them to beef up the look of human models since there's going to be so much interaction with them in the career mode.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

15 minutes ago, Krakin said:

I knew responses like this would come in but if devs thought like this, we'd still be flying with black and white 2D panels with grid lines for terrain. Part of the reason for 2020's success was Asobo choosing to add things that weren't essential to flight but added to the overall experience. So yeah, the inclusion of muscle flex.........is a flex 🙂 It does make sense for them to beef up the look of human models since there's going to be so much interaction with them in the career mode.

I do agree, but in reality, devs sadly have the tendency to focus to much on non-essential things and essential stuff is then bugged for several years (like we have in MSFS) and never really resolved. At least the risk of doing so is huge...

I would have absolutely NO objection to all those non-essential but immersion improving small little things IF the essentials are done right. But that is not the case for MSFS and as such I prefer having less non-essential stuff but more polishing for the essential things. Sadly, we wont get both I fear...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Listen from here on...

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

5 minutes ago, jcomm said:

Listen from here on...

 

Could I ask why? Not in the practice of watching 40 minute videos of a man in a basement presenting a spreadsheet and Word doc unprompted and without context.

8 minutes ago, jcomm said:

Listen from here on...

 

And when  you get bored with this, read the New York Phone book.😉

 

 

 

35 minutes ago, jcomm said:

Listen from here on...

😴

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

1 hour ago, mspencer said:

Could I ask why? Not in the practice of watching 40 minute videos of a man in a basement presenting a spreadsheet and Word doc unprompted and without context.

It's about the fact that he really thinks that the correct use of parametrization for the flight dynamics modelling of a specific aircraft in MFS, as good as the correct use of their CFD methods of "reinjection" is in good part the key for the success, because he believes the SDK while it can be incomplete in terms of documentation, is still the a good framework and evolving in a good way, probably ( I say, not him ) getting even better with 2024...

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, AnkH said:

I do agree, but in reality, devs sadly have the tendency to focus to much on non-essential things and essential stuff is then bugged for several years (like we have in MSFS) and never really resolved. At least the risk of doing so is huge...

I would have absolutely NO objection to all those non-essential but immersion improving small little things IF the essentials are done right. But that is not the case for MSFS and as such I prefer having less non-essential stuff but more polishing for the essential things. Sadly, we wont get both I fear...

Artists aren’t programmers.

6 minutes ago, Tuskin38 said:

Artists aren’t programmers.

Amen

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

1 hour ago, AnkH said:

Sadly, we wont get both I fear...

That's the whole point of 2024 being made. To give us both. 2024 is being made as an answer to issues that cannot be fixed with the limitations of the current engine. Their goal is to make "the perfect sim". My advice would be to save the pessimism for the beta phase.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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