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After a change, P3D v5.4 scenarios displayed as in P3D v6.

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I'm checking, but the first checks made after the change by touring the apt Aerosoft-Flightbeam-FlyTampa-Orbx scenarios in P3D v5.4 and with a short flight, I can say that I find the lighting improvements of the scenarios evident, AA improvement and airport building view that I installed in P3D v5.4 which made the view on my 4K monitor very similar to the scenery view that I installed in P3D v6.

This specific test had the following procedure which, to be precise, initially concerned a test on P3D v6:

I had opened the Scenery\World\Scenery and Texture folders of P3D v6 and with "Copy/Paste" I had installed all the files of the Scenery\World\Scenery and Texture folders of P3D v5.4.

The test that concerned P3D v5.4 and made it similar to the visualization of P3D v6 scenarios, was to "delete" the Scenery and Texture folders of P3D v5.4 and then copy the previously modified Scenery and Texture folders of P3D v6.

Obviously this change needs further checks but, waiting to be able to use P3D v6 after the known problems, I am satisfied with these improvements of the visualization of the scenarios in P3D v5.4.

  • Author

Sorry for the forgetfulness but it should be added that the same thing must be done on the Texture\Scenery and Texture P3D v6 T folder by " Copying/Pasting " the files from Texture\Scenery and Texture P3D v5.4 and then deleting the P3D v5.4 Texture folder and copy the folder modified Texture of P3D v6.

  • Author

I point out two artifacts that exist on P3D v6 and with this change are also displayed on P3D v5.4.

The first is to the right of runway 28 of LIME where you see a large parallelepiped in the shape of a mountain and the second is in LOWI where between the airport buildings and the river there is a small hill not present in the original scenario of Orbx.

I did a tour of the apt scenarios and I didn't seem to see other artifacts, however I point out that on the forum LM P3D was asked to report any anomalies of the P3D v6 scenarios where I saw the reporting of LIME and others.

I also point out that with the same P3D v5.4 configuration, after this modification the fps do not drop below 40 fps in all pay scenarios.

Maybe a little bit out of topic, but just curious about the need for P3Dv6 to have an internet connection while playing. Is that correct and why it's needed?. It's scenery being streamed?. Thanks

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

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