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Biology

Potential improvements for sky colors

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Sincere thanks to @Drunq for this.

Just a note about pinkish clouds.  These can actually be normal in certain conditions for the very bottom layer in the distance, just above the horizon.  I saw them just recently. 
It is as if the thicker layer of atmosphere absorbs the blue light leaving a pinkish tinge. 
It is only the very bottom layer and happens more in overcast or slight overcast it seems. 
Obviously time of day comes into account, but when I saw them it was only about 4pm.

Now, if we can work on the method for post processing we can have a perfect world.

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Nice to have this tool working for SU14 beta

Even with the new sky colors in SU14, sunrise and sunsets are way too red. If you are flying in lets say a very polluted area  with tons of haze , then it looks quite realistic.

But for me ( Canadian west coast) , sunrise and sunsets are generally a bit more blueish. Especially in fall and winter . The only time when we have very red/orange sunsets is when there is a hint of wildfire smoke in the area( which can happen in summer). 

 

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7 hours ago, bobcat999 said:

Now, if we can work on the method for post processing we can have a perfect world.


Perhaps time to start a new request/wishlist item and get it on their radar for MSFS 2020 like we did with this one 🙂 Thinking they probably won't do anything more until 2024 with its new re-written atmospheric engine.
 

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1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
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8 minutes ago, lwt1971 said:


Perhaps time to start a new request/wishlist item and get it on their radar for MSFS 2020 like we did with this one 🙂 Thinking they probably won't do anything more until 2024 with its new re-written atmospheric engine.
 

I think @Biology should do it, they already know he is a master on the subject so I guess there will be a better probability of getting it done if he is the one to ask. 🙂

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2024 has a completely new atmospheric engine, which wasn't implemented when the trailer was made. I'd wait to see how it looks in the next media drops before you start making requests like that.

Edited by Tuskin38

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I am not concerned. now that we have Biology and Drunq. He will have a fix before they release MSFS 20204.If they hire any one of them, either they need to learn/update their french or Marcial needs to brush up his frenglish.😀

Edited by turbomax
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60-130 fps. no CPU overclocking.

very nice.

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14 minutes ago, Tuskin38 said:

2024 has a completely new atmospheric engine, which wasn't implemented when the trailer was made. I'd wait to see how it looks in the next media drops before you start making requests like that.

The request is to implement for MS 2020, not 2024.


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11 hours ago, Alvega said:

The request is to implement for MS 2020, not 2024.

I think Asobo won't do that for one simple reason. A new product must have advantages over an old one to be bought. 

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MSFS is now.....MSFS 2024 is later!

We want better sky visuals FOR THE CURRENT SIM!

MSFS 2024 doesn't exist until it's here installed and played on our PCs, don't let MS/Asobo deflect with all the MSFS 2024 talk.

Edited by blueshark747
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On 11/5/2023 at 5:59 PM, captain420 said:

Thank you so much! How did you manage to find those values?

Late reply to this. He would have found the 3 numbers Hex on left and Decimal value in the Single (float32) line in the Data inspector tab on the right of HxD this after search for text strings regarding the Sky effects if you're wondering how he did it. Technical stuff absolutely, now you know.

Edited by 40track

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On 11/6/2023 at 4:48 PM, planechaser said:

Even with the new sky colors in SU14, sunrise and sunsets are way too red. If you are flying in lets say a very polluted area  with tons of haze , then it looks quite realistic.

couldn't agree with you more. yes orange/pinkish sunsets are there in the real world too, but in MSFS still often too intense, too dramatic and happens too often for my taste. I thought SU14 had corrected this for good, but obviously not really. In November in the northern hemisphere I'd like to see more of how Xanada12 paints the sky.

MSFS SU14:

orangeskydespitesu14ak4iiz.jpg

 

Xanadu 12:

screenshot4egiji.png

 


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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1 hour ago, turbomax said:

Xanadu 12:

Why do you call it this? 

Also, I find lighting much better in that one. One of its pluses. 

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2 minutes ago, Ianrivaldosmith said:

Also, I find lighting much better in that one. One of its pluses. 

right. Lighting is still better even after SU14, as we 2 anonymous Xanadu12 users have agreed on before.


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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17 minutes ago, Krakin said:

You took those at the same times?

don't remember, but even if I did, weather and location were not identical in both shots. MSFS is still way too much, no matter what.


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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